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README.md

A8solution

#include <stdio.h> #include <stdlib.h> #include <stdbool.h> #include <string.h>

#define N 3 // <20><><EFBFBD><EFBFBD>ƴͼ<C6B4><CDBC>ά<EFBFBD>ȣ<EFBFBD><C8A3><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>3x3<78><33>ƴͼ

typedef struct Node { int puzzle[N][N]; // <20>洢ƴͼ״̬<D7B4><CCAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD> struct Node* parent; // ָ<>򸸽ڵ<F2B8B8BD><DAB5>ָ<EFBFBD><EFBFBD><EBA3AC><EFBFBD><EFBFBD>׷<EFBFBD><D7B7>·<EFBFBD><C2B7> int f, g, h; // A*<2A><EFBFBD>е<EFBFBD> f, g, h ֵ } Node;

// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>ƴͼ<C6B4>ڵ<EFBFBD> Node* createNode(int puzzle[N][N]) { Node* newnode = (Node*)malloc(sizeof(Node)); //<2F><>ʵ<EFBFBD>ָú<D6B8><C3BA><EFBFBD> for(int i=0;i<N;i++){ for(int j=0;j<N;j++){ newnode->puzzle[i][j]=puzzle[i][j]; } } newnode->parent=NULL; newnode->f=0; newnode->g=0; newnode->h=0; return newnode;

}

// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƴͼ״̬<D7B4>Ƿ<EFBFBD><C7B7><EFBFBD>ͬ bool isSamePuzzle(int a[N][N], int b[N][N]) { //<2F><>ͬ<EFBFBD>򷵻<EFBFBD>true,<2C><><EFBFBD>򷵻<EFBFBD>false int flag=0; for(int i=0;i<N;i++){ for(int j=0;j<N;j++){ if(a[i][j]!=b[i][j]){ return false; } } } return true; }

// <20><>ӡƴͼ״̬ void printPuzzle(int puzzle[N][N]) { //˫<><CBAB>forѭ<72><D1AD>ʵ<EFBFBD><CAB5>ƴͼ<C6B4>Ĵ<EFBFBD>ӡ for(int i=0;i<N;i++){ for(int j=0;j<N;j++){ printf("%d ",puzzle[i][j]); } printf("\n"); } printf("\n"); }

// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>㵱ǰ״̬<D7B4><CCAC>Ŀ<EFBFBD><C4BF>״̬<D7B4>Ĺ<EFBFBD><C4B9>ƴ<EFBFBD><C6B4><EFBFBD> int heuristic(Node* current, Node* goal) { int h = 0; // <20><><EFBFBD>㲻ƥ<E3B2BB><C6A5><EFBFBD>ƴͼ<C6B4><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD> for(int i=0;i<3;i++){ for(int j=0;j<3;j++){ if((current->puzzle[i][j]!=goal->puzzle[i][j])&&i!=2&&j!=2) h++; } } return h;

}

// <20>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>ƴͼ״̬ Node* move(Node* current, int dir) { int key_x, key_y;//<2F><>¼<EFBFBD>հ׿<D5B0><D7BF>λ<EFBFBD><CEBB> // <20>ҵ<EFBFBD><D2B5>հ׿<D5B0><D7BF>λ<EFBFBD><CEBB> for(int i=0;i<3;i++){ for(int j=0;j<3;j++){ if(current->puzzle[i][j]==0){ key_x=i;key_y=j; } } } int new_x,new_y; new_x=key_x; new_y=key_y;

//<2F><>new_x<5F><78>new_y<5F><79>ֵ
if(dir==0)new_y--;
if(dir==1)new_y++;
if(dir==2)new_x--;
if(dir==3)new_x++;
// <20><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¿<EFBFBD><C2BF>λ<EFBFBD>ã<EFBFBD><C3A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD>
if(new_x<0||new_x>N-1||new_y>N-1||new_y<0) return NULL;
// <20><><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB><EFBFBD>Ƿ<EFBFBD><C7B7>ڱ߽<DAB1><DFBD><EFBFBD>


// <20><><EFBFBD><EFBFBD><EFBFBD>½ڵ㣬<DAB5><E3A3AC><EFBFBD>Ƶ<EFBFBD>ǰƴͼ״̬<D7B4><CCAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
Node* new_node = createNode(current->puzzle);
new_node->puzzle[key_x][key_y] = current->puzzle[new_x][new_y];
new_node->puzzle[new_x][new_y] = 0;
return new_node;

}

// A<EFBFBD><EFBFBD><EFBFBD>Ѱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><EFBFBD> Node AStar(Node* start, Node* goal) { Node* OPEN[1000]; // <20><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڴ洢<DAB4><E6B4A2>̽<EFBFBD><CCBD><EFBFBD>Ľڵ<C4BD> Node* CLOSED[1000]; // <20>ر<EFBFBD><D8B1>б<EFBFBD><D0B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڴ洢<DAB4><E6B4A2>̽<EFBFBD><CCBD><EFBFBD>Ľڵ<C4BD> int OPEN_SIZE = 0; // <20><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1>Ĵ<EFBFBD>С int CLOSED_SIZE = 0; // <20>ر<EFBFBD><D8B1>б<EFBFBD><D0B1>Ĵ<EFBFBD>С

OPEN[0] = start;  // <20><><EFBFBD><EFBFBD>ʼ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>
OPEN_SIZE = 1;  // <20><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1>Ĵ<EFBFBD>С<EFBFBD><D0A1><EFBFBD><EFBFBD>Ϊ1
CLOSED_SIZE = 0;  // <20>ر<EFBFBD><D8B1>б<EFBFBD><D0B1>Ĵ<EFBFBD>С<EFBFBD><D0A1><EFBFBD><EFBFBD>Ϊ0

while (OPEN_SIZE > 0) {//<2F><>open<65>б<EFBFBD><D0B1><EFBFBD><EFBFBD>в<EFBFBD><D0B2><EFBFBD>
    int min_f = OPEN[0]->f;//<2F><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>С<EFBFBD><D0A1>f
    int min_index = 0;
    // <20><><EFBFBD>ҿ<EFBFBD><D2BF><EFBFBD><EFBFBD>б<EFBFBD><D0B1>о<EFBFBD><D0BE><EFBFBD><EFBFBD><EFBFBD>С<66>Ľڵ<C4BD>
	for(int i=0;i<OPEN_SIZE;i++){
		if(min_f>OPEN[i]->f){
		min_f=OPEN[i]->f;
		min_index=i;
		}
	}

    Node* current = OPEN[min_index];  // <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С<66>Ľڵ<C4BD>
    // <20><><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>Ŀ<EFBFBD><C4BF>״̬ƥ<CCAC><EFBFBD><E4A3AC>ʾ<EFBFBD>ҵ<EFBFBD><D2B5><EFBFBD>
	if(isSamePuzzle(current->puzzle,goal->puzzle)==true) return current;

    //<2F><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1>Ĵ<EFBFBD>С<EFBFBD><D0A1>1<EFBFBD><31><EFBFBD><EFBFBD>ʾ<EFBFBD>ӿ<EFBFBD><D3BF><EFBFBD><EFBFBD>б<EFBFBD><D0B1><EFBFBD><EFBFBD>Ƴ<EFBFBD><C6B3><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>ڵ<EFBFBD>
    OPEN_SIZE--;

    //<2F><><EFBFBD><EFBFBD>С f ֵ<>Ľڵ<C4BD><DAB5>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1><EFBFBD>ĩβ<C4A9><CEB2><EFBFBD>Ա<EFBFBD><D4B1>Ժ<EFBFBD><D4BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5>ر<EFBFBD><D8B1>б<EFBFBD><D0B1>С<EFBFBD>
    //<2F><><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD>Ż<EFBFBD><C5BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1>Ľṹ<C4BD><E1B9B9>
    Node* temp = OPEN[min_index];
    OPEN[min_index] = OPEN[OPEN_SIZE];
    OPEN[OPEN_SIZE] = temp;

    //<2F><><EFBFBD><EFBFBD>ǰ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5>ر<EFBFBD><D8B1>б<EFBFBD><D0B1><EFBFBD><EFBFBD>ر<EFBFBD><D8B1>б<EFBFBD><D0B1><EFBFBD>С<EFBFBD><D0A1>1
	CLOSED[CLOSED_SIZE]=OPEN[OPEN_SIZE];
	CLOSED_SIZE++;
    int key = 0;
    // <20><><EFBFBD>ҵ<EFBFBD>ǰ<EFBFBD>ڵ<EFBFBD><DAB5>пհ׿<D5B0><D7BF>λ<EFBFBD><CEBB>
    for (int i = 0; i < N; i++) {
        for (int j = 0; j < N; j++) {
            if (current->puzzle[i][j] == 0) {
                key = i * N + j;
                break;
            }
        }
    }

    // <20><><EFBFBD><EFBFBD><EFBFBD>ĸ<EFBFBD><C4B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD>
    for (int dir = 0; dir < 4; dir++) {
        Node* new_node = move(current, dir);
        if (new_node != NULL && !isSamePuzzle(new_node->puzzle, current->puzzle)) {
            //<2F>õ<EFBFBD><C3B5><EFBFBD>Ӧ<EFBFBD><D3A6>g<EFBFBD><67>f<EFBFBD><66>hֵ
            int gNew = current->g + 1;
            int hNew = heuristic(new_node, goal);
            int fNew = gNew + hNew;

            bool in_OPEN = false;
            int open_index = -1;
            // <20><><EFBFBD><EFBFBD>½ڵ<C2BD><DAB5>Ƿ<EFBFBD><C7B7>ڿ<EFBFBD><DABF><EFBFBD><EFBFBD>б<EFBFBD><D0B1><EFBFBD>
            for (int i = 0; i < OPEN_SIZE; i++) {
                if (isSamePuzzle(new_node->puzzle, OPEN[i]->puzzle)) {
                    in_OPEN = true;
                    open_index = i;
                    break;
                }
            }

            bool in_CLOSED = false;

            // <20><><EFBFBD><EFBFBD>½ڵ<C2BD><DAB5>Ƿ<EFBFBD><C7B7>ڹر<DAB9><D8B1>б<EFBFBD><D0B1><EFBFBD>
			for (int i = 0; i < CLOSED_SIZE; i++) {
                if (isSamePuzzle(new_node->puzzle, CLOSED[i]->puzzle)) {
                    in_CLOSED = true;
                    break;
                }
            }
            //<2F><><EFBFBD>ýڵ<C3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>ڿ<EFBFBD><DABF><EFBFBD><EFBFBD>б<EFBFBD><D0B1><EFBFBD>Ҳ<EFBFBD><D2B2><EFBFBD>ڹر<DAB9><D8B1>б<EFBFBD><D0B1><EFBFBD>
            if (!in_OPEN && !in_CLOSED) {
                //<2F><>gNew<65><77>hNew<65><77>fNew<65><77><EFBFBD><EFBFBD>new_nod<6F><64>Ӧ<EFBFBD><D3A6>g<EFBFBD><67>h<EFBFBD><68><66><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>ǰ<EFBFBD>ڵ㡣
				new_node->g=gNew;
				new_node->h=hNew;
				new_node->f=fNew;
				new_node->parent=current;
                // <20><><EFBFBD><EFBFBD><EFBFBD>½ڵ<C2BD>new_node<64><65><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1><EFBFBD>С<EFBFBD><D0A1>1
				OPEN[OPEN_SIZE]=new_node;
				OPEN_SIZE++;
            } 
            //<2F><><EFBFBD><EFBFBD>½ڵ<C2BD><DAB5>Ѿ<EFBFBD><D1BE>ڿ<EFBFBD><DABF><EFBFBD><EFBFBD>б<EFBFBD><D0B1>У<EFBFBD><D0A3><EFBFBD><EFBFBD>µ<EFBFBD> f ֵ<><D6B5>С<EFBFBD><D0A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¿<EFBFBD><C2BF><EFBFBD><EFBFBD>б<EFBFBD><D0B1><EFBFBD><EFBFBD>Ѵ<EFBFBD><D1B4>ڽڵ<DABD><DAB5><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2>
            else if (in_OPEN && fNew < OPEN[open_index]->f) {
				OPEN[open_index]->f=fNew;
				OPEN[open_index]->h=hNew;
				OPEN[open_index]->g=gNew;
				OPEN[open_index]->parent=current; 
            }
        }
    }
}

return NULL;  // <20>޽<EFBFBD>

}

// <20><>ӡ<EFBFBD><D3A1>·<EFBFBD><C2B7> void printPath(Node* final) { if (final == NULL) { return; } printPath(final->parent); // <20>ݹ<EFBFBD><DDB9>ӡ·<D3A1><C2B7> for (int i = 0; i < N; i++) { if (i%3==0){ printf("-------\n"); } for (int j = 0; j < N; j++) { printf("%d ", final->puzzle[i][j]); }

    printf("\n");
    
}

}

int main() { int start[N][N] = {{2, 0, 3}, {1, 8, 4}, {7, 6, 5}}; int target[N][N] = {{1, 2, 3}, {8, 0, 4}, {7, 6, 5}};

//int start[N][N] = {{2, 8, 3}, {1, 6, 4}, {7, 0, 5}};
//int target[N][N] = {{1, 2, 3}, {8, 0, 4}, {7, 6, 5}};

//int start[N][N] = {{2, 8, 3}, {1, 0, 4}, {7, 6, 5}};
//int target[N][N] = {{1, 2, 3}, {8, 0, 4}, {7, 6, 5}};
Node* init = createNode(start);
Node* goal = createNode(target);

Node* final = AStar(init, goal);
if (final) {
    printf("This problem has a solution:\n");
    printPath(final);  // <20><>ӡ<EFBFBD><D3A1>·<EFBFBD><C2B7>
} else {
    printf("This problem has no solution<6F><6E>\n");
}

return 0;

}