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@ -801,6 +801,7 @@ class GamesService
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# 轮询获取状态
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# 轮询获取状态
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# resubmit是在file_update中生成的,从game_build中传入的
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# resubmit是在file_update中生成的,从game_build中传入的
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def game_status params, current_user
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def game_status params, current_user
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Rails.logger("sec_key is #{params[:sec_key]}**1")
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game = Game.find_by_identifier(params[:identifier])
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game = Game.find_by_identifier(params[:identifier])
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resubmit_identifier = game.resubmit_identifier
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resubmit_identifier = game.resubmit_identifier
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# 如果没有超时并且正在评测中
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# 如果没有超时并且正在评测中
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@ -812,6 +813,7 @@ class GamesService
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return {:running_code_status => running_code_status, :running_code_message => running_code_message}
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return {:running_code_status => running_code_status, :running_code_message => running_code_message}
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end
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end
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Rails.logger("sec_key is #{params[:sec_key]}**2")
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Rails.logger.info("##### resubmit_identifier is #{resubmit_identifier}")
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Rails.logger.info("##### resubmit_identifier is #{resubmit_identifier}")
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port = params[:port]
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port = params[:port]
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score = 0
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score = 0
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@ -838,6 +840,7 @@ class GamesService
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end
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end
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end
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end
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Rails.logger("sec_key is #{params[:sec_key]}**3")
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# 实训的最大评测次数,这个值是为了优化查询,每次只取最新的最新一次评测的结果集
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# 实训的最大评测次数,这个值是为了优化查询,每次只取最新的最新一次评测的结果集
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max_query_index = game.query_index - 1
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max_query_index = game.query_index - 1
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# 区分评测过未评测过,未评测过按需求取数据
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# 区分评测过未评测过,未评测过按需求取数据
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@ -854,7 +857,7 @@ class GamesService
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# 能进入到此处,肯定是已经返回了结果,也就是说outputs中肯定有了数据
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# 能进入到此处,肯定是已经返回了结果,也就是说outputs中肯定有了数据
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Rails.logger("sec_key is #{params[:sec_key]}**4")
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test_sets_count = qurey_test_sets.size
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test_sets_count = qurey_test_sets.size
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# had_test = Output.where(:game_id => game.id, :query_index => max_query_index)
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# had_test = Output.where(:game_id => game.id, :query_index => max_query_index)
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# had_test_count = had_test.count
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# had_test_count = had_test.count
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@ -881,6 +884,7 @@ class GamesService
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web_route = game_challenge.try(:web_route)
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web_route = game_challenge.try(:web_route)
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mirror_name = shixun.mirror_name
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mirror_name = shixun.mirror_name
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Rails.logger("sec_key is #{params[:sec_key]}**5")
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# 轮询结束,更新评测耗时
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# 轮询结束,更新评测耗时
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e_record = EvaluateRecord.where(:identifier => params[:sec_key]).first
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e_record = EvaluateRecord.where(:identifier => params[:sec_key]).first
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if game_status == 0 || game_status == 2
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if game_status == 0 || game_status == 2
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@ -898,12 +902,14 @@ class GamesService
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# 实训制作者当前拥有的金币
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# 实训制作者当前拥有的金币
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grade = User.where(:id => game.user_id).pluck(:grade).first
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grade = User.where(:id => game.user_id).pluck(:grade).first
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Rails.logger("sec_key is #{params[:sec_key]}**6")
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# 高性能取上一关、下一关
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# 高性能取上一关、下一关
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prev_game = Game.prev_identifier(shixun.id, game.myshixun_id, game_challenge.position)
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prev_game = Game.prev_identifier(shixun.id, game.myshixun_id, game_challenge.position)
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next_game = Game.next_game(shixun.id, game.myshixun_id, game_challenge.position).try(:identifier)
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next_game = Game.next_game(shixun.id, game.myshixun_id, game_challenge.position).try(:identifier)
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output_hash = {:test_sets => test_sets, :had_test_count => test_sets_count, :test_sets_count => test_sets_count, :had_passed_testsests_error_count => had_passed_testsests_error_count}
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output_hash = {:test_sets => test_sets, :had_test_count => test_sets_count, :test_sets_count => test_sets_count, :had_passed_testsests_error_count => had_passed_testsests_error_count}
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Rails.logger("sec_key is #{params[:sec_key]}**7")
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return {:grade => grade, :gold => score, :experience => experience, :status => game_status, :had_done => had_done,
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return {:grade => grade, :gold => score, :experience => experience, :status => game_status, :had_done => had_done,
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:position => game_challenge.position, :port => port, :power => power, :record => record,
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:position => game_challenge.position, :port => port, :power => power, :record => record,
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:mirror_name => mirror_name, :picture => picture, :web_route => web_route, :latest_output => latest_output,
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:mirror_name => mirror_name, :picture => picture, :web_route => web_route, :latest_output => latest_output,
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