dev_trainings
jingquan huang 6 years ago
parent 5f59d710d1
commit b1551c9940

@ -533,6 +533,7 @@ class GamesService
# 更新评测次数
game.update_column(:evaluate_count, (game.evaluate_count.to_i + 1))
shixun.increment!(:evaluate_count)
# 清空代码评测信息
msg = game.run_code_message
msg.update_attributes(:status => 0, :message => nil) if msg.present?
@ -599,9 +600,9 @@ class GamesService
return {:result => "success", :resubmit => resubmit, :ableToCreate => res['ableToCreate'], :waitNum => res['waitNum'],
:waitingTime => res['waitingTime'], :position => game_challenge.position, :port => res['port'],
:had_done => game.had_done}
# rescue Exception => e
# Rails.logger.error("评测出错,详情:" + e.message)
# return {:result => 'fail', :contents =>"实训云平台繁忙繁忙等级502请稍后刷新并重试", :position => game_challenge.position, :had_done => game.had_done}
rescue Exception => e
Rails.logger.error("评测出错,详情:" + e.message)
return {:result => 'fail', :contents =>"实训云平台繁忙繁忙等级502请稍后刷新并重试", :position => game_challenge.position, :had_done => game.had_done}
end
# 单评测类型(比较快的类型实时返回结果即不用中间层再回调trainint_task_status)
@ -693,6 +694,7 @@ class GamesService
:evaluate_count]).find_by_identifier(params[:identifier])
# 更新评测次数
game.update_column(:evaluate_count, (game.evaluate_count.to_i + 1))
game.challenge.shixun.increment!(:evaluate_count)
# 选择题如果通关了,则不让再评测
if game.status == 2

Loading…
Cancel
Save