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<ol class="chapter"><li class="chapter-item affix "><a href="../../about-book.html">关于本书</a></li><li class="chapter-item affix "><a href="../../into-rust.html">进入 Rust 编程世界</a></li><li class="chapter-item affix "><a href="../../first-try/sth-you-should-not-do.html">避免从入门到放弃</a></li><li class="chapter-item affix "><a href="../../community.html">社区和锈书</a></li><li class="chapter-item affix "><li class="part-title">Rust 语言基础学习</li><li class="spacer"></li><li class="chapter-item "><a href="../../first-try/intro.html"><strong aria-hidden="true">1.</strong> 寻找牛刀,以便小试</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../first-try/installation.html"><strong aria-hidden="true">1.1.</strong> 安装 Rust 环境</a></li><li class="chapter-item "><a href="../../first-try/editor.html"><strong aria-hidden="true">1.2.</strong> 墙推 VSCode!</a></li><li class="chapter-item "><a href="../../first-try/cargo.html"><strong aria-hidden="true">1.3.</strong> 认识 Cargo</a></li><li class="chapter-item "><a href="../../first-try/hello-world.html"><strong aria-hidden="true">1.4.</strong> 不仅仅是 Hello world</a></li><li class="chapter-item "><a href="../../first-try/slowly-downloading.html"><strong aria-hidden="true">1.5.</strong> 下载依赖太慢了?</a></li></ol></li><li class="chapter-item expanded "><a href="../../basic/intro.html"><strong aria-hidden="true">2.</strong> Rust 基础入门</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/variable.html"><strong aria-hidden="true">2.1.</strong> 变量绑定与解构</a></li><li class="chapter-item "><a href="../../basic/base-type/index.html"><strong aria-hidden="true">2.2.</strong> 基本类型</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/base-type/numbers.html"><strong aria-hidden="true">2.2.1.</strong> 数值类型</a></li><li class="chapter-item "><a href="../../basic/base-type/char-bool.html"><strong aria-hidden="true">2.2.2.</strong> 字符、布尔、单元类型</a></li><li class="chapter-item "><a href="../../basic/base-type/statement-expression.html"><strong aria-hidden="true">2.2.3.</strong> 语句与表达式</a></li><li class="chapter-item "><a href="../../basic/base-type/function.html"><strong aria-hidden="true">2.2.4.</strong> 函数</a></li></ol></li><li class="chapter-item expanded "><a href="../../basic/ownership/index.html"><strong aria-hidden="true">2.3.</strong> 所有权和借用</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/ownership/ownership.html"><strong aria-hidden="true">2.3.1.</strong> 所有权</a></li><li class="chapter-item expanded "><a href="../../basic/ownership/borrowing.html" class="active"><strong aria-hidden="true">2.3.2.</strong> 引用与借用</a></li></ol></li><li class="chapter-item "><a href="../../basic/compound-type/intro.html"><strong aria-hidden="true">2.4.</strong> 复合类型</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="../../basic/compound-type/string-slice.html"><strong aria-hidden="true">2.4.1.</strong> 字符串与切片</a></li><li class="chapter-item "><a href="../../basic/compound-type/tuple.html"><strong aria-hidden="true">2.4.2.</strong> 元组</a></li><li class="chapter-item "><a href="../../basic/compound-type/struct.html"><strong aria-hidden="true">2.4.3.</strong> 结构体</a></li><li class="chapter-item "><a href="../../basic/compound-type/enum.html"><strong aria-hidden="true">2.4.4.</strong> 枚举</a></li><li class="chapter-item "><a href="../../basic/compound-type/array.html"><strong aria-hidden="true">2.4.5.</strong> 数组</a></li></ol></li><li class="chapter-item "><a href="../../basic/flow-control.html"><strong aria-hidden="true">2.5.</strong> 流程控制</a></li><li class="chapter-item "><a href="../../basic/ma
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<main>
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<h1 id="引用与借用"><a class="header" href="#引用与借用">引用与借用</a></h1>
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<p>上节中提到,如果仅仅支持通过转移所有权的方式获取一个值,那会让程序变得复杂。 Rust 能否像其它编程语言一样,使用某个变量的指针或者引用呢?答案是可以。</p>
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<p>Rust 通过 <code>借用(Borrowing)</code> 这个概念来达成上述的目的,<strong>获取变量的引用,称之为借用(borrowing)</strong>。正如现实生活中,如果一个人拥有某样东西,你可以从他那里借来,当使用完毕后,也必须要物归原主。</p>
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<h2 id="引用与解引用"><a class="header" href="#引用与解引用">引用与解引用</a></h2>
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<p>常规引用是一个指针类型,指向了对象存储的内存地址。在下面代码中,我们创建一个 <code>i32</code> 值的引用 <code>y</code>,然后使用解引用运算符来解出 <code>y</code> 所使用的值:</p>
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<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
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let x = 5;
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let y = &x;
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assert_eq!(5, x);
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assert_eq!(5, *y);
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}
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</code></pre></pre>
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<p>变量 <code>x</code> 存放了一个 <code>i32</code> 值 <code>5</code>。<code>y</code> 是 <code>x</code> 的一个引用。可以断言 <code>x</code> 等于 <code>5</code>。然而,如果希望对 <code>y</code> 的值做出断言,必须使用 <code>*y</code> 来解出引用所指向的值(也就是<strong>解引用</strong>)。一旦解引用了 <code>y</code>,就可以访问 <code>y</code> 所指向的整型值并可以与 <code>5</code> 做比较。</p>
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<p>相反如果尝试编写 <code>assert_eq!(5, y);</code>,则会得到如下编译错误:</p>
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<pre><code class="language-text">error[E0277]: can't compare `{integer}` with `&{integer}`
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--> src/main.rs:6:5
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6 | assert_eq!(5, y);
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| ^^^^^^^^^^^^^^^^^ no implementation for `{integer} == &{integer}` // 无法比较整数类型和引用类型
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= help: the trait `std::cmp::PartialEq<&{integer}>` is not implemented for
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`{integer}`
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</code></pre>
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<p>不允许比较整数与引用,因为它们是不同的类型。必须使用解引用运算符解出引用所指向的值。</p>
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<h2 id="不可变引用"><a class="header" href="#不可变引用">不可变引用</a></h2>
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<p>下面的代码,我们用 <code>s1</code> 的引用作为参数传递给 <code>calculate_length</code> 函数,而不是把 <code>s1</code> 的所有权转移给该函数:</p>
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<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
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let s1 = String::from("hello");
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let len = calculate_length(&s1);
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println!("The length of '{}' is {}.", s1, len);
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}
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fn calculate_length(s: &String) -> usize {
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s.len()
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}
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</code></pre></pre>
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<p>能注意到两点:</p>
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<ol>
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<li>无需像上章一样:先通过函数参数传入所有权,然后再通过函数返回来传出所有权,代码更加简洁</li>
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<li><code>calculate_length</code> 的参数 <code>s</code> 类型从 <code>String</code> 变为 <code>&String</code></li>
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</ol>
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<p>这里,<code>&</code> 符号即是引用,它们允许你使用值,但是不获取所有权,如图所示:
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<img alt="&String s pointing at String s1" src="https://pic1.zhimg.com/80/v2-fc68ea4a1fe2e3fe4c5bb523a0a8247c_1440w.jpg" class="center" /></p>
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<p>通过 <code>&s1</code> 语法,我们创建了一个<strong>指向 <code>s1</code> 的引用</strong>,但是并不拥有它。因为并不拥有这个值,当引用离开作用域后,其指向的值也不会被丢弃。</p>
|
|
|
|
|
<p>同理,函数 <code>calculate_length</code> 使用 <code>&</code> 来表明参数 <code>s</code> 的类型是一个引用:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">
|
|
|
|
|
<span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>fn calculate_length(s: &String) -> usize { // s 是对 String 的引用
|
|
|
|
|
s.len()
|
|
|
|
|
} // 这里,s 离开了作用域。但因为它并不拥有引用值的所有权,
|
|
|
|
|
// 所以什么也不会发生
|
|
|
|
|
<span class="boring">}
|
|
|
|
|
</span></code></pre></pre>
|
|
|
|
|
<p>人总是贪心的,可以拉女孩小手了,就想着抱抱柔软的身子(读者中的某老司机表示,这个流程完全不对),因此光借用已经满足不了我们了,如果尝试修改借用的变量呢?</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
|
|
|
|
|
let s = String::from("hello");
|
|
|
|
|
|
|
|
|
|
change(&s);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn change(some_string: &String) {
|
|
|
|
|
some_string.push_str(", world");
|
|
|
|
|
}
|
|
|
|
|
</code></pre></pre>
|
|
|
|
|
<p>很不幸,妹子你没抱到,哦口误,你修改错了:</p>
|
|
|
|
|
<pre><code class="language-console">error[E0596]: cannot borrow `*some_string` as mutable, as it is behind a `&` reference
|
|
|
|
|
--> src/main.rs:8:5
|
|
|
|
|
|
|
|
|
|
|
7 | fn change(some_string: &String) {
|
|
|
|
|
| ------- help: consider changing this to be a mutable reference: `&mut String`
|
|
|
|
|
------- 帮助:考虑将该参数类型修改为可变的引用: `&mut String`
|
|
|
|
|
8 | some_string.push_str(", world");
|
|
|
|
|
| ^^^^^^^^^^^ `some_string` is a `&` reference, so the data it refers to cannot be borrowed as mutable
|
|
|
|
|
`some_string`是一个`&`类型的引用,因此它指向的数据无法进行修改
|
|
|
|
|
</code></pre>
|
|
|
|
|
<p>正如变量默认不可变一样,引用指向的值默认也是不可变的,没事,来一起看看如何解决这个问题。</p>
|
|
|
|
|
<h2 id="可变引用"><a class="header" href="#可变引用">可变引用</a></h2>
|
|
|
|
|
<p>只需要一个小调整,即可修复上面代码的错误:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
|
|
|
|
|
let mut s = String::from("hello");
|
|
|
|
|
|
|
|
|
|
change(&mut s);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn change(some_string: &mut String) {
|
|
|
|
|
some_string.push_str(", world");
|
|
|
|
|
}
|
|
|
|
|
</code></pre></pre>
|
|
|
|
|
<p>首先,声明 <code>s</code> 是可变类型,其次创建一个可变的引用 <code>&mut s</code> 和接受可变引用参数 <code>some_string: &mut String</code> 的函数。</p>
|
|
|
|
|
<h4 id="可变引用同时只能存在一个"><a class="header" href="#可变引用同时只能存在一个">可变引用同时只能存在一个</a></h4>
|
|
|
|
|
<p>不过可变引用并不是随心所欲、想用就用的,它有一个很大的限制: <strong>同一作用域,特定数据只能有一个可变引用</strong>:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">
|
|
|
|
|
<span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>let mut s = String::from("hello");
|
|
|
|
|
|
|
|
|
|
let r1 = &mut s;
|
|
|
|
|
let r2 = &mut s;
|
|
|
|
|
|
|
|
|
|
println!("{}, {}", r1, r2);
|
|
|
|
|
<span class="boring">}
|
|
|
|
|
</span></code></pre></pre>
|
|
|
|
|
<p>以上代码会报错:</p>
|
|
|
|
|
<pre><code class="language-console">error[E0499]: cannot borrow `s` as mutable more than once at a time 同一时间无法对 `s` 进行两次可变借用
|
|
|
|
|
--> src/main.rs:5:14
|
|
|
|
|
|
|
|
|
|
|
4 | let r1 = &mut s;
|
|
|
|
|
| ------ first mutable borrow occurs here 首个可变引用在这里借用
|
|
|
|
|
5 | let r2 = &mut s;
|
|
|
|
|
| ^^^^^^ second mutable borrow occurs here 第二个可变引用在这里借用
|
|
|
|
|
6 |
|
|
|
|
|
7 | println!("{}, {}", r1, r2);
|
|
|
|
|
| -- first borrow later used here 第一个借用在这里使用
|
|
|
|
|
</code></pre>
|
|
|
|
|
<p>这段代码出错的原因在于,第一个可变借用 <code>r1</code> 必须要持续到最后一次使用的位置 <code>println!</code>,在 <code>r1</code> 创建和最后一次使用之间,我们又尝试创建第二个可变借用 <code>r2</code>。</p>
|
|
|
|
|
<p>对于新手来说,这个特性绝对是一大拦路虎,也是新人们谈之色变的编译器 <code>borrow checker</code> 特性之一,不过各行各业都一样,限制往往是出于安全的考虑,Rust 也一样。</p>
|
|
|
|
|
<p>这种限制的好处就是使 Rust 在编译期就避免数据竞争,数据竞争可由以下行为造成:</p>
|
|
|
|
|
<ul>
|
|
|
|
|
<li>两个或更多的指针同时访问同一数据</li>
|
|
|
|
|
<li>至少有一个指针被用来写入数据</li>
|
|
|
|
|
<li>没有同步数据访问的机制</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<p>数据竞争会导致未定义行为,这种行为很可能超出我们的预期,难以在运行时追踪,并且难以诊断和修复。而 Rust 避免了这种情况的发生,因为它甚至不会编译存在数据竞争的代码!</p>
|
|
|
|
|
<p>很多时候,大括号可以帮我们解决一些编译不通过的问题,通过手动限制变量的作用域:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">
|
|
|
|
|
<span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>let mut s = String::from("hello");
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
let r1 = &mut s;
|
|
|
|
|
|
|
|
|
|
} // r1 在这里离开了作用域,所以我们完全可以创建一个新的引用
|
|
|
|
|
|
|
|
|
|
let r2 = &mut s;
|
|
|
|
|
<span class="boring">}
|
|
|
|
|
</span></code></pre></pre>
|
|
|
|
|
<h4 id="可变引用与不可变引用不能同时存在"><a class="header" href="#可变引用与不可变引用不能同时存在">可变引用与不可变引用不能同时存在</a></h4>
|
|
|
|
|
<p>下面的代码会导致一个错误:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">
|
|
|
|
|
<span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>let mut s = String::from("hello");
|
|
|
|
|
|
|
|
|
|
let r1 = &s; // 没问题
|
|
|
|
|
let r2 = &s; // 没问题
|
|
|
|
|
let r3 = &mut s; // 大问题
|
|
|
|
|
|
|
|
|
|
println!("{}, {}, and {}", r1, r2, r3);
|
|
|
|
|
<span class="boring">}
|
|
|
|
|
</span></code></pre></pre>
|
|
|
|
|
<p>错误如下:</p>
|
|
|
|
|
<pre><code class="language-console">error[E0502]: cannot borrow `s` as mutable because it is also borrowed as immutable
|
|
|
|
|
// 无法借用可变 `s` 因为它已经被借用了不可变
|
|
|
|
|
--> src/main.rs:6:14
|
|
|
|
|
|
|
|
|
|
|
4 | let r1 = &s; // 没问题
|
|
|
|
|
| -- immutable borrow occurs here 不可变借用发生在这里
|
|
|
|
|
5 | let r2 = &s; // 没问题
|
|
|
|
|
6 | let r3 = &mut s; // 大问题
|
|
|
|
|
| ^^^^^^ mutable borrow occurs here 可变借用发生在这里
|
|
|
|
|
7 |
|
|
|
|
|
8 | println!("{}, {}, and {}", r1, r2, r3);
|
|
|
|
|
| -- immutable borrow later used here 不可变借用在这里使用
|
|
|
|
|
</code></pre>
|
|
|
|
|
<p>其实这个也很好理解,正在借用不可变引用的用户,肯定不希望他借用的东西,被另外一个人莫名其妙改变了。多个不可变借用被允许是因为没有人会去试图修改数据,每个人都只读这一份数据而不做修改,因此不用担心数据被污染。</p>
|
|
|
|
|
<blockquote>
|
|
|
|
|
<p>注意,引用的作用域 <code>s</code> 从创建开始,一直持续到它最后一次使用的地方,这个跟变量的作用域有所不同,变量的作用域从创建持续到某一个花括号 <code>}</code></p>
|
|
|
|
|
</blockquote>
|
|
|
|
|
<p>Rust 的编译器一直在优化,早期的时候,引用的作用域跟变量作用域是一致的,这对日常使用带来了很大的困扰,你必须非常小心的去安排可变、不可变变量的借用,免得无法通过编译,例如以下代码:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
|
|
|
|
|
let mut s = String::from("hello");
|
|
|
|
|
|
|
|
|
|
let r1 = &s;
|
|
|
|
|
let r2 = &s;
|
|
|
|
|
println!("{} and {}", r1, r2);
|
|
|
|
|
// 新编译器中,r1,r2作用域在这里结束
|
|
|
|
|
|
|
|
|
|
let r3 = &mut s;
|
|
|
|
|
println!("{}", r3);
|
|
|
|
|
} // 老编译器中,r1、r2、r3作用域在这里结束
|
|
|
|
|
// 新编译器中,r3作用域在这里结束
|
|
|
|
|
</code></pre></pre>
|
|
|
|
|
<p>在老版本的编译器中(Rust 1.31 前),将会报错,因为 <code>r1</code> 和 <code>r2</code> 的作用域在花括号 <code>}</code> 处结束,那么 <code>r3</code> 的借用就会触发 <strong>无法同时借用可变和不可变</strong>的规则。</p>
|
|
|
|
|
<p>但是在新的编译器中,该代码将顺利通过,因为 <strong>引用作用域的结束位置从花括号变成最后一次使用的位置</strong>,因此 <code>r1</code> 借用和 <code>r2</code> 借用在 <code>println!</code> 后,就结束了,此时 <code>r3</code> 可以顺利借用到可变引用。</p>
|
|
|
|
|
<h4 id="nll"><a class="header" href="#nll">NLL</a></h4>
|
|
|
|
|
<p>对于这种编译器优化行为,Rust 专门起了一个名字 —— <strong>Non-Lexical Lifetimes(NLL)</strong>,专门用于找到某个引用在作用域(<code>}</code>)结束前就不再被使用的代码位置。</p>
|
|
|
|
|
<p>虽然这种借用错误有的时候会让我们很郁闷,但是你只要想想这是 Rust 提前帮你发现了潜在的 BUG,其实就开心了,虽然减慢了开发速度,但是从长期来看,大幅减少了后续开发和运维成本。</p>
|
|
|
|
|
<h3 id="悬垂引用dangling-references"><a class="header" href="#悬垂引用dangling-references">悬垂引用(Dangling References)</a></h3>
|
|
|
|
|
<p>悬垂引用也叫做悬垂指针,意思为指针指向某个值后,这个值被释放掉了,而指针仍然存在,其指向的内存可能不存在任何值或已被其它变量重新使用。在 Rust 中编译器可以确保引用永远也不会变成悬垂状态:当你获取数据的引用后,编译器可以确保数据不会在引用结束前被释放,要想释放数据,必须先停止其引用的使用。</p>
|
|
|
|
|
<p>让我们尝试创建一个悬垂引用,Rust 会抛出一个编译时错误:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">fn main() {
|
|
|
|
|
let reference_to_nothing = dangle();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn dangle() -> &String {
|
|
|
|
|
let s = String::from("hello");
|
|
|
|
|
|
|
|
|
|
&s
|
|
|
|
|
}
|
|
|
|
|
</code></pre></pre>
|
|
|
|
|
<p>这里是错误:</p>
|
|
|
|
|
<pre><code class="language-text">error[E0106]: missing lifetime specifier
|
|
|
|
|
--> src/main.rs:5:16
|
|
|
|
|
|
|
|
|
|
|
5 | fn dangle() -> &String {
|
|
|
|
|
| ^ expected named lifetime parameter
|
|
|
|
|
|
|
|
|
|
|
= help: this function's return type contains a borrowed value, but there is no value for it to be borrowed from
|
|
|
|
|
help: consider using the `'static` lifetime
|
|
|
|
|
|
|
|
|
|
|
5 | fn dangle() -> &'static String {
|
|
|
|
|
| ~~~~~~~~
|
|
|
|
|
|
|
|
|
|
</code></pre>
|
|
|
|
|
<p>错误信息引用了一个我们还未介绍的功能:<a href="https://course.rs/basic/lifetime.html">生命周期(lifetimes)</a>。不过,即使你不理解生命周期,也可以通过错误信息知道这段代码错误的关键信息:</p>
|
|
|
|
|
<pre><code class="language-text">this function's return type contains a borrowed value, but there is no value for it to be borrowed from.
|
|
|
|
|
该函数返回了一个借用的值,但是已经找不到它所借用值的来源
|
|
|
|
|
</code></pre>
|
|
|
|
|
<p>仔细看看 <code>dangle</code> 代码的每一步到底发生了什么:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">
|
|
|
|
|
<span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>fn dangle() -> &String { // dangle 返回一个字符串的引用
|
|
|
|
|
|
|
|
|
|
let s = String::from("hello"); // s 是一个新字符串
|
|
|
|
|
|
|
|
|
|
&s // 返回字符串 s 的引用
|
|
|
|
|
} // 这里 s 离开作用域并被丢弃。其内存被释放。
|
|
|
|
|
// 危险!
|
|
|
|
|
<span class="boring">}
|
|
|
|
|
</span></code></pre></pre>
|
|
|
|
|
<p>因为 <code>s</code> 是在 <code>dangle</code> 函数内创建的,当 <code>dangle</code> 的代码执行完毕后,<code>s</code> 将被释放,但是此时我们又尝试去返回它的引用。这意味着这个引用会指向一个无效的 <code>String</code>,这可不对!</p>
|
|
|
|
|
<p>其中一个很好的解决方法是直接返回 <code>String</code>:</p>
|
|
|
|
|
<pre><pre class="playground"><code class="language-rust edition2021">
|
|
|
|
|
<span class="boring">#![allow(unused)]
|
|
|
|
|
</span><span class="boring">fn main() {
|
|
|
|
|
</span>fn no_dangle() -> String {
|
|
|
|
|
let s = String::from("hello");
|
|
|
|
|
|
|
|
|
|
s
|
|
|
|
|
}
|
|
|
|
|
<span class="boring">}
|
|
|
|
|
</span></code></pre></pre>
|
|
|
|
|
<p>这样就没有任何错误了,最终 <code>String</code> 的 <strong>所有权被转移给外面的调用者</strong>。</p>
|
|
|
|
|
<h2 id="借用规则总结"><a class="header" href="#借用规则总结">借用规则总结</a></h2>
|
|
|
|
|
<p>总的来说,借用规则如下:</p>
|
|
|
|
|
<ul>
|
|
|
|
|
<li>同一时刻,你只能拥有要么一个可变引用, 要么任意多个不可变引用</li>
|
|
|
|
|
<li>引用必须总是有效的</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<h2 id="课后练习"><a class="header" href="#课后练习">课后练习</a></h2>
|
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<p><a href="https://zh.practice.rs/ownership/borrowing.html">Rust By Practice</a>,支持代码在线编辑和运行,并提供详细的<a href="https://github.com/sunface/rust-by-practice/blob/master/solutions/ownership/borrowing.md">习题解答</a>。</p>
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