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<h2 id="迭代器"><a class="header" href="#迭代器">迭代器</a></h2>
<p>集合类型可以通过 <code>Iterator</code> 特征进行迭代,该特征看起来比 <code>Drop</code> 要复杂点:</p>
<pre><pre class="playground"><code class="language-rust edition2021">
<span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>pub trait Iterator {
type Item;
fn next(&amp;mut self) -&gt; Option&lt;Self::Item&gt;;
}
<span class="boring">}
</span></code></pre></pre>
<p>这里的 <code>Item</code><a href="https://course.rs/basic/trait/advance-trait.html#%E5%85%B3%E8%81%94%E7%B1%BB%E5%9E%8B">关联类型</a>,用来指代迭代器中具体的元素类型,<code>next</code> 方法返回的也是该类型。</p>
<p>其实上面的说法有点不够准确,原因是 <code>next</code> 方法返回的是 <code>Option&lt;Self::Item&gt;</code>,使用 <code>Option&lt;T&gt;</code> 枚举的原因是为了方便用户,不然用户需要 <code>has_next</code><code>get_next</code> 才能满足使用需求。有值时返回 <code>Some(T)</code>,无值时返回 <code>None</code>,这种 API 设计工程性更好,也更加安全,完美!</p>
<p>有点悲剧的是, Rust 截至目前还没有 <code>yield</code> 语句,因此我们需要自己来实现相关的逻辑。还有点需要注意,每个集合类型应该实现 3 种迭代器类型:</p>
<ul>
<li><code>IntoIter</code> - <code>T</code></li>
<li><code>IterMut</code> - <code>&amp;mut T</code></li>
<li><code>Iter</code> - <code>&amp;T</code></li>
</ul>
<p>也许大家不认识它们,但是其实很好理解,<code>IntoIter</code> 类型迭代器的 <code>next</code> 方法会拿走被迭代值的所有权,<code>IterMut</code> 是可变借用, <code>Iter</code> 是不可变借用。事实上,类似的<a href="https://course.rs/practice/naming.html#%E4%B8%80%E4%B8%AA%E9%9B%86%E5%90%88%E4%B8%8A%E7%9A%84%E6%96%B9%E6%B3%95%E5%A6%82%E6%9E%9C%E8%BF%94%E5%9B%9E%E8%BF%AD%E4%BB%A3%E5%99%A8%E9%9C%80%E9%81%B5%E5%BE%AA%E5%91%BD%E5%90%8D%E8%A7%84%E5%88%99iteriter_mutinto_iter-c-iter">命名规则</a>在 Rust 中随处可见,当熟悉后,以后见到类似的命名大家就可以迅速的理解其对值的运用方式。</p>
<h2 id="intoiter"><a class="header" href="#intoiter">IntoIter</a></h2>
<p>先来看看 <code>IntoIter</code> 该怎么实现:</p>
<pre><pre class="playground"><code class="language-rust edition2021">
<span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>pub struct IntoIter&lt;T&gt;(List&lt;T&gt;);
impl&lt;T&gt; List&lt;T&gt; {
pub fn into_iter(self) -&gt; IntoIter&lt;T&gt; {
IntoIter(self)
}
}
impl&lt;T&gt; Iterator for IntoIter&lt;T&gt; {
type Item = T;
fn next(&amp;mut self) -&gt; Option&lt;Self::Item&gt; {
// access fields of a tuple struct numerically
self.0.pop()
}
}
<span class="boring">}
</span></code></pre></pre>
<p>这里我们通过<a href="https://course.rs/basic/compound-type/struct.html#%E5%85%83%E7%BB%84%E7%BB%93%E6%9E%84%E4%BD%93tuple-struct">元组结构体</a>的方式定义了 <code>IntoIter</code>,下面来测试下:</p>
<pre><pre class="playground"><code class="language-rust edition2021">
<span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>#[test]
fn into_iter() {
let mut list = List::new();
list.push(1); list.push(2); list.push(3);
let mut iter = list.into_iter();
assert_eq!(iter.next(), Some(3));
assert_eq!(iter.next(), Some(2));
assert_eq!(iter.next(), Some(1));
assert_eq!(iter.next(), None);
}
<span class="boring">}
</span></code></pre></pre>
<pre><code class="language-shell">$ cargo test
Running target/debug/lists-5c71138492ad4b4a
running 4 tests
test first::test::basics ... ok
test second::test::basics ... ok
test second::test::into_iter ... ok
test second::test::peek ... ok
test result: ok. 4 passed; 0 failed; 0 ignored; 0 measured
</code></pre>
<h2 id="iter"><a class="header" href="#iter">Iter</a></h2>
<p>相对来说,<code>IntoIter</code> 是最好实现的,因为它只是简单的拿走值,不涉及到引用,也不涉及到生命周期,而 <code>Iter</code> 就有所不同了。</p>
<p>这里的基本逻辑是我们持有一个当前节点的指针,当生成一个值后,该指针将指向下一个节点。</p>
<pre><pre class="playground"><code class="language-rust edition2021">
<span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>pub struct Iter&lt;T&gt; {
next: Option&lt;&amp;Node&lt;T&gt;&gt;,
}
impl&lt;T&gt; List&lt;T&gt; {
pub fn iter(&amp;self) -&gt; Iter&lt;T&gt; {
Iter { next: self.head.map(|node| &amp;node) }
}
}
impl&lt;T&gt; Iterator for Iter&lt;T&gt; {
type Item = &amp;T;
fn next(&amp;mut self) -&gt; Option&lt;Self::Item&gt; {
self.next.map(|node| {
self.next = node.next.map(|node| &amp;node);
&amp;node.elem
})
}
}
<span class="boring">}
</span></code></pre></pre>
<pre><code class="language-shell">$ cargo build
error[E0106]: missing lifetime specifier
--&gt; src/second.rs:72:18
|
72 | next: Option&lt;&amp;Node&lt;T&gt;&gt;,
| ^ expected lifetime parameter
error[E0106]: missing lifetime specifier
--&gt; src/second.rs:82:17
|
82 | type Item = &amp;T;
| ^ expected lifetime parameter
</code></pre>
<p>许久不见的错误又冒了出来,而且这次直指 Rust 中最难的点之一:生命周期。关于生命周期的讲解,这里就不再展开,如果大家还不熟悉,强烈建议看看<a href="https://course.rs/advance/lifetime/intro.html">此章节</a>,然后再继续。</p>
<p>首先,先加一个生命周期试试:</p>
<pre><pre class="playground"><code class="language-rust edition2021">
<span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>pub struct Iter&lt;'a, T&gt; {
next: Option&lt;&amp;'a Node&lt;T&gt;&gt;,
}
<span class="boring">}
</span></code></pre></pre>
<pre><code class="language-shell">$ cargo build
error[E0106]: missing lifetime specifier
--&gt; src/second.rs:83:22
|
83 | impl&lt;T&gt; Iterator for Iter&lt;T&gt; {
| ^^^^^^^ expected lifetime parameter
error[E0106]: missing lifetime specifier
--&gt; src/second.rs:84:17
|
84 | type Item = &amp;T;
| ^ expected lifetime parameter
error: aborting due to 2 previous errors
</code></pre>
<p>好的,现在有了更多的提示,来按照提示修改下代码:</p>
<pre><pre class="playground"><code class="language-rust edition2021">
<span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>pub struct Iter&lt;'a, T&gt; {
next: Option&lt;&amp;'a Node&lt;T&gt;&gt;,
}
impl&lt;'a, T&gt; List&lt;T&gt; {
pub fn iter(&amp;'a self) -&gt; Iter&lt;'a, T&gt; {
Iter { next: self.head.map(|node| &amp;'a node) }
}
}
impl&lt;'a, T&gt; Iterator for Iter&lt;'a, T&gt; {
type Item = &amp;'a T;
fn next(&amp;'a mut self) -&gt; Option&lt;Self::Item&gt; {
self.next.map(|node| {
self.next = node.next.map(|node| &amp;'a node);
&amp;'a node.elem
})
}
}
<span class="boring">}
</span></code></pre></pre>
<pre><code class="language-shell">$ cargo build
error: expected `:`, found `node`
--&gt; src/second.rs:77:47
|
77 | Iter { next: self.head.map(|node| &amp;'a node) }
| ---- while parsing this struct ^^^^ expected `:`
error: expected `:`, found `node`
--&gt; src/second.rs:85:50
|
85 | self.next = node.next.map(|node| &amp;'a node);
| ^^^^ expected `:`
error[E0063]: missing field `next` in initializer of `second::Iter&lt;'_, _&gt;`
--&gt; src/second.rs:77:9
|
77 | Iter { next: self.head.map(|node| &amp;'a node) }
| ^^^^ missing `next`
</code></pre>
<p>怎么回事。。感觉错误犹如雨后春笋般冒了出来Rust 是不是被我们搞坏了 :(</p>
<p>现在看来,我们的生命周期是用错了,聪明的同学可能已经看出了端倪,那么再修改下试试;</p>
<pre><pre class="playground"><code class="language-rust edition2021">
<span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>pub struct Iter&lt;'a, T&gt; {
next: Option&lt;&amp;'a Node&lt;T&gt;&gt;,
}
// 这里无需生命周期,因为 List 没有使用生命周期的关联项
impl&lt;T&gt; List&lt;T&gt; {
// 这里我们为 `iter` 声明一个生命周期 'a , 此时 `&amp;self` 需要至少和 `Iter` 活得一样久
pub fn iter&lt;'a&gt;(&amp;'a self) -&gt; Iter&lt;'a, T&gt; {
Iter { next: self.head.map(|node| &amp;node) }
}
}
// 这里声明生命周期是因为下面的关联类型 Item 需要
impl&lt;'a, T&gt; Iterator for Iter&lt;'a, T&gt; {
type Item = &amp;'a T;
// 这里无需更改,因为上面已经处理了.
// Self 依然是这么棒
fn next(&amp;mut self) -&gt; Option&lt;Self::Item&gt; {
self.next.map(|node| {
self.next = node.next.map(|node| &amp;node);
&amp;node.elem
})
}
}
<span class="boring">}
</span></code></pre></pre>
<p>现在,我们也许可以自信的编译下试试了:</p>
<pre><code class="language-shell">$ cargo build
error[E0308]: mismatched types
--&gt; src/second.rs:77:22
|
77 | Iter { next: self.head.map(|node| &amp;node) }
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^ expected struct `second::Node`, found struct `std::boxed::Box`
|
= note: expected type `std::option::Option&lt;&amp;second::Node&lt;T&gt;&gt;`
found type `std::option::Option&lt;&amp;std::boxed::Box&lt;second::Node&lt;T&gt;&gt;&gt;`
error[E0308]: mismatched types
--&gt; src/second.rs:85:25
|
85 | self.next = node.next.map(|node| &amp;node);
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^ expected struct `second::Node`, found struct `std::boxed::Box`
|
= note: expected type `std::option::Option&lt;&amp;'a second::Node&lt;T&gt;&gt;`
found type `std::option::Option&lt;&amp;std::boxed::Box&lt;second::Node&lt;T&gt;&gt;&gt;`
</code></pre>
<p>(╯°□°)╯︵ ┻━┻</p>
<p>这么看,生命周期的问题解决了,但是又引入了新的错误。原因在于,我们希望存储 <code>&amp;Node</code> 但是获取的却是 <code>&amp;Box&lt;Node&gt;</code>。嗯,小问题,解引用搞定:</p>
<pre><pre class="playground"><code class="language-rust edition2021">
<span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>impl&lt;T&gt; List&lt;T&gt; {
pub fn iter&lt;'a&gt;(&amp;'a self) -&gt; Iter&lt;'a, T&gt; {
Iter { next: self.head.map(|node| &amp;*node) }
}
}
impl&lt;'a, T&gt; Iterator for Iter&lt;'a, T&gt; {
type Item = &amp;'a T;
fn next(&amp;mut self) -&gt; Option&lt;Self::Item&gt; {
self.next.map(|node| {
self.next = node.next.map(|node| &amp;*node);
&amp;node.elem
})
}
}
<span class="boring">}
</span></code></pre></pre>
<pre><code class="language-shell">$ cargo build
Compiling lists v0.1.0 (/Users/ABeingessner/dev/temp/lists)
error[E0515]: cannot return reference to local data `*node`
--&gt; src/second.rs:77:43
|
77 | Iter { next: self.head.map(|node| &amp;*node) }
| ^^^^^^ returns a reference to data owned by the current function
error[E0507]: cannot move out of borrowed content
--&gt; src/second.rs:77:22
|
77 | Iter { next: self.head.map(|node| &amp;*node) }
| ^^^^^^^^^ cannot move out of borrowed content
error[E0515]: cannot return reference to local data `*node`
--&gt; src/second.rs:85:46
|
85 | self.next = node.next.map(|node| &amp;*node);
| ^^^^^^ returns a reference to data owned by the current function
error[E0507]: cannot move out of borrowed content
--&gt; src/second.rs:85:25
|
85 | self.next = node.next.map(|node| &amp;*node);
| ^^^^^^^^^ cannot move out of borrowed content
</code></pre>
<p>又怎么了! (ノಥ益ಥ)ノ ┻━┻</p>
<p>大家还记得之前章节的内容吗?原因是这里我们忘记了 <code>as_ref</code> ,然后值的所有权被转移到了 <code>map</code> 中,结果我们在内部引用了一个局部值,造成一个悬垂引用:</p>
<pre><pre class="playground"><code class="language-rust edition2021">
<span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>pub struct Iter&lt;'a, T&gt; {
next: Option&lt;&amp;'a Node&lt;T&gt;&gt;,
}
impl&lt;T&gt; List&lt;T&gt; {
pub fn iter&lt;'a&gt;(&amp;'a self) -&gt; Iter&lt;'a, T&gt; {
Iter { next: self.head.as_ref().map(|node| &amp;*node) }
}
}
impl&lt;'a, T&gt; Iterator for Iter&lt;'a, T&gt; {
type Item = &amp;'a T;
fn next(&amp;mut self) -&gt; Option&lt;Self::Item&gt; {
self.next.map(|node| {
self.next = node.next.as_ref().map(|node| &amp;*node);
&amp;node.elem
})
}
}
<span class="boring">}
</span></code></pre></pre>
<pre><code class="language-shell">$ cargo build
Compiling lists v0.1.0 (/Users/ABeingessner/dev/temp/lists)
error[E0308]: mismatched types
--&gt; src/second.rs:77:22
|
77 | Iter { next: self.head.as_ref().map(|node| &amp;*node) }
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ expected struct `second::Node`, found struct `std::boxed::Box`
|
= note: expected type `std::option::Option&lt;&amp;second::Node&lt;T&gt;&gt;`
found type `std::option::Option&lt;&amp;std::boxed::Box&lt;second::Node&lt;T&gt;&gt;&gt;`
error[E0308]: mismatched types
--&gt; src/second.rs:85:25
|
85 | self.next = node.next.as_ref().map(|node| &amp;*node);
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ expected struct `second::Node`, found struct `std::boxed::Box`
|
= note: expected type `std::option::Option&lt;&amp;'a second::Node&lt;T&gt;&gt;`
found type `std::option::Option&lt;&amp;std::boxed::Box&lt;second::Node&lt;T&gt;&gt;&gt;`
</code></pre>
<p>😭</p>
<p>错误的原因是,<code>as_ref</code> 增加了一层间接引用,需要被移除,这里使用另外一种方式来实现:</p>
<pre><pre class="playground"><code class="language-rust edition2021">
<span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>pub struct Iter&lt;'a, T&gt; {
next: Option&lt;&amp;'a Node&lt;T&gt;&gt;,
}
impl&lt;T&gt; List&lt;T&gt; {
pub fn iter&lt;'a&gt;(&amp;'a self) -&gt; Iter&lt;'a, T&gt; {
Iter { next: self.head.as_deref() }
}
}
impl&lt;'a, T&gt; Iterator for Iter&lt;'a, T&gt; {
type Item = &amp;'a T;
fn next(&amp;mut self) -&gt; Option&lt;Self::Item&gt; {
self.next.map(|node| {
self.next = node.next.as_deref();
&amp;node.elem
})
}
}
<span class="boring">}
</span></code></pre></pre>
<pre><code class="language-shell">$ cargo build
</code></pre>
<p>🎉 🎉 🎉</p>
<p><code>as_deref</code><code>as_deref_mut</code> 函数在 Rust 1.40 版本中正式稳定下来。在那之前,你只能在 <code>stable</code> 版本中使用 <code>map(|node| &amp;**node)</code><code>map(|node| &amp;mut**node)</code> 的方式来替代。</p>
<p>大家可能会觉得 <code>&amp;**</code> 的形式看上去有些烂没错确实如此。但是就像一瓶好酒一样Rust 也随着时间的推进变得越来越好因此现在我们已经无需再这么做了。事实上Rust 很擅长隐式地做类似的转换,或者可以称之为 <a href="https://course.rs/advance/smart-pointer/deref.html"><code>Deref</code></a></p>
<p>但是 <code>Deref</code> 在这里并不能很好的完成自己的任务,原因是在闭包中使用 <code>Option&lt;&amp;T&gt;</code> 而不是 <code>&amp;T</code> 对于它来说有些过于复杂了,因此我们需要显式地去帮助它完成任务。好在根据我的经验来看,这种情况还是相当少见的。</p>
<p>事实上,还可以使用另一种方式来实现:</p>
<pre><pre class="playground"><code class="language-rust edition2021">
<span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>self.next = node.next.as_ref().map::&lt;&amp;Node&lt;T&gt;, _&gt;(|node| &amp;node);
<span class="boring">}
</span></code></pre></pre>
<p>这种类型暗示的方式可以使用的原因在于 <code>map</code> 是一个泛型函数:</p>
<pre><pre class="playground"><code class="language-rust edition2021">
<span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>pub fn map&lt;U, F&gt;(self, f: F) -&gt; Option&lt;U&gt;
<span class="boring">}
</span></code></pre></pre>
<p>turbofish 形式的符号 <code>::&lt;&gt;</code> 可以告诉编译器我们希望用哪个具体的类型来替代泛型类型,在这种情况里,<code>::&lt;&amp;Node&lt;T&gt;, _&gt;</code> 意味着: 它应该返回一个 <code>&amp;Node&lt;T&gt;</code>。这种方式可以让编译器知道它需要对 <code>&amp;node</code> 应用 <code>deref</code>,这样我们就不用手动的添加 <code>**</code> 来进行解引用。</p>
<p>好了,既然编译通过,那就写个测试来看看运行结果:</p>
<pre><pre class="playground"><code class="language-rust edition2021">
<span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>#[test]
fn iter() {
let mut list = List::new();
list.push(1); list.push(2); list.push(3);
let mut iter = list.iter();
assert_eq!(iter.next(), Some(&amp;3));
assert_eq!(iter.next(), Some(&amp;2));
assert_eq!(iter.next(), Some(&amp;1));
}
<span class="boring">}
</span></code></pre></pre>
<pre><code class="language-shell">$ cargo test
Running target/debug/lists-5c71138492ad4b4a
running 5 tests
test first::test::basics ... ok
test second::test::basics ... ok
test second::test::into_iter ... ok
test second::test::iter ... ok
test second::test::peek ... ok
test result: ok. 4 passed; 0 failed; 0 ignored; 0 measured
</code></pre>
<p>最后,还有一点值得注意,之前的代码事实上可以应用<a href="https://course.rs/basic/lifetime.html#%E7%94%9F%E5%91%BD%E5%91%A8%E6%9C%9F%E6%B6%88%E9%99%A4">生命周期消除原则</a>:</p>
<pre><pre class="playground"><code class="language-rust edition2021">
<span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>impl&lt;T&gt; List&lt;T&gt; {
pub fn iter&lt;'a&gt;(&amp;'a self) -&gt; Iter&lt;'a, T&gt; {
Iter { next: self.head.as_deref() }
}
}
<span class="boring">}
</span></code></pre></pre>
<p>这段代码跟以下代码是等价的:</p>
<pre><pre class="playground"><code class="language-rust edition2021">
<span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>impl&lt;T&gt; List&lt;T&gt; {
pub fn iter(&amp;self) -&gt; Iter&lt;T&gt; {
Iter { next: self.head.as_deref() }
}
}
<span class="boring">}
</span></code></pre></pre>
<p>当然,如果你就喜欢生命周期那种自由、飘逸的 feeling还可以使用 Rust 2018 引入的“显式生命周期消除&quot;语法 <code>'_</code></p>
<pre><pre class="playground"><code class="language-rust edition2021">
<span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>impl&lt;T&gt; List&lt;T&gt; {
pub fn iter(&amp;self) -&gt; Iter&lt;'_, T&gt; {
Iter { next: self.head.as_deref() }
}
}
<span class="boring">}
</span></code></pre></pre>
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