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hnu202109070105 3 years ago
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# -*- coding: utf-8 -*-
"""
Created on Wed May 25 10:04:02 2022
@author: Lenovo
"""
#调用pygame库
import pygame
import sys
#调用常用关键字常量
from pygame.locals import QUIT,KEYDOWN
import numpy as np
#初始化pygame
pygame.init()
#获取对显示系统的访问并创建一个窗口screen
#窗口大小为670x670
screen = pygame.display.set_mode((670,670))
screen_color=[238,154,73]#设置画布颜色,[238,154,73]对应为棕黄色
line_color = [0,0,0]#设置线条颜色,[0,0,0]对应黑色
def check_win(over_pos):#判断五子连心
mp=np.zeros([15,15],dtype=int)
for val in over_pos:
x=int((val[0][0]-27)/44)
y=int((val[0][1]-27)/44)
if val[1]==white_color:
mp[x][y]=2#表示白子
else:
mp[x][y]=1#表示黑子
for i in range(15):
pos1=[]
pos2=[]
for j in range(15):
if mp[i][j]==1:
pos1.append([i,j])
else:
pos1=[]
if mp[i][j]==2:
pos2.append([i,j])
else:
pos2=[]
if len(pos1)>=5:#五子连心
return [1,pos1]
if len(pos2)>=5:
return [2,pos2]
for j in range(15):
pos1=[]
pos2=[]
for i in range(15):
if mp[i][j]==1:
pos1.append([i,j])
else:
pos1=[]
if mp[i][j]==2:
pos2.append([i,j])
else:
pos2=[]
if len(pos1)>=5:
return [1,pos1]
if len(pos2)>=5:
return [2,pos2]
for i in range(15):
for j in range(15):
pos1=[]
pos2=[]
for k in range(15):
if i+k>=15 or j+k>=15:
break
if mp[i+k][j+k]==1:
pos1.append([i+k,j+k])
else:
pos1=[]
if mp[i+k][j+k]==2:
pos2.append([i+k,j+k])
else:
pos2=[]
if len(pos1)>=5:
return [1,pos1]
if len(pos2)>=5:
return [2,pos2]
for i in range(15):
for j in range(15):
pos1=[]
pos2=[]
for k in range(15):
if i+k>=15 or j-k<0:
break
if mp[i+k][j-k]==1:
pos1.append([i+k,j-k])
else:
pos1=[]
if mp[i+k][j-k]==2:
pos2.append([i+k,j-k])
else:
pos2=[]
if len(pos1)>=5:
return [1,pos1]
if len(pos2)>=5:
return [2,pos2]
return [0,[]]
def find_pos(x,y):#找到显示的可以落子的位置
for i in range(27,670,44):
for j in range(27,670,44):
L1=i-22
L2=i+22
R1=j-22
R2=j+22
if x>=L1 and x<=L2 and y>=R1 and y<=R2:
return i,j
return x,y
def check_over_pos(x,y,over_pos):#检查当前的位置是否已经落子
for val in over_pos:
if val[0][0]==x and val[0][1]==y:
return False
return True#表示没有落子
flag=False
tim=0
over_pos=[]#表示已经落子的位置
white_color=[255,255,255]#白棋颜色
black_color=[0,0,0]#黑棋颜色
while True:#不断训练刷新画布
for event in pygame.event.get():#获取事件,如果鼠标点击右上角关闭按钮,关闭
if event.type in (QUIT,KEYDOWN):
sys.exit()
screen.fill(screen_color)#清屏
for i in range(27,670,44):
#先画竖线
if i==27 or i==670-27:#边缘线稍微粗一些
pygame.draw.line(screen,line_color,[i,27],[i,670-27],4)
else:
pygame.draw.line(screen,line_color,[i,27],[i,670-27],2)
#再画横线
if i==27 or i==670-27:#边缘线稍微粗一些
pygame.draw.line(screen,line_color,[27,i],[670-27,i],4)
else:
pygame.draw.line(screen,line_color,[27,i],[670-27,i],2)
#在棋盘中心画个小圆表示正中心位置
pygame.draw.circle(screen, line_color,[27+44*7,27+44*7], 8,0)
for val in over_pos:#显示所有落下的棋子
pygame.draw.circle(screen, val[1],val[0], 20,0)
#判断是否存在五子连心
res=check_win(over_pos)
if res[0]!=0:
for pos in res[1]:
pygame.draw.rect(screen,[238,48,167],[pos[0]*44+27-22,pos[1]*44+27-22,44,44],2,1)
pygame.display.update()#刷新显示
continue#游戏结束,停止下面的操作
#获取鼠标坐标信息
x,y = pygame.mouse.get_pos()
x,y=find_pos(x,y)
if check_over_pos(x,y,over_pos):#判断是否可以落子,再显示
pygame.draw.rect(screen,[0 ,229 ,238 ],[x-22,y-22,44,44],2,1)
keys_pressed = pygame.mouse.get_pressed()#获取鼠标按键信息
#鼠标左键表示落子,tim用来延时的因为每次循环时间间隔很断容易导致明明只按了一次左键却被多次获取认为我按了多次
if keys_pressed[0] and tim==0:
flag=True
if check_over_pos(x,y,over_pos):#判断是否可以落子,再落子
if len(over_pos)%2==0:#黑子
over_pos.append([[x,y],black_color])
else:
over_pos.append([[x,y],white_color])
#鼠标左键延时作用
if flag:
tim+=1
if tim%50==0:#延时200ms
flag=False
tim=0
pygame.display.update()#刷新显示
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