fix for playback process bar

develop
hnu202111020427 3 years ago
parent efd43573df
commit c1f7066ca7

@ -71,11 +71,13 @@ class MainFrame(wx.Frame):
self.music_cover_panel = None
self.draw_music_cover_panel()
self.createTimer()
self.settime = 0
pygame.mixer.init()
self.music = pygame.mixer.music
self.SONG_FINISHED = pygame.USEREVENT + 1
self.createTimer()
if hasattr(sys, "frozen") and getattr(sys, "frozen") == "windows_exe":
exeName = win32api.GetModuleFileName(win32api.GetModuleHandle(None))
@ -292,7 +294,9 @@ class MainFrame(wx.Frame):
current_music_name = current_music_name[0:MAX_MUSIC_NAME_LEN] + "..."
self.current_music_static_text.SetLabelText(namelist[0])
self.play_slider.SetRange(0, int(self.current_music_length))
self.play_slider.SetValue(0)
self.play_slider.Bind(wx.EVT_SLIDER, self.timer)
self.text_timer.Start(1000)
@ -464,13 +468,15 @@ class MainFrame(wx.Frame):
play_slider_song_len.Refresh()
def updatemusicslider(self,evt):
offest = int(self.music.get_pos()/1000)
offest = int(self.music.get_pos()/1000)+self.settime
#self.settime = 0
#print(time)
print(time.strftime("%M:%S", time.gmtime(offest)))
self.play_slider.SetValue(offest)
def onUpdateText(self,evt):
offset = int(self.music.get_pos()/1000)
#offset = int(self.music.get_pos()/1000)
offset = self.play_slider.GetValue()
#print('1')
progress_text = time.strftime("%M:%S", time.gmtime(offset))
print(progress_text)
@ -487,6 +493,7 @@ class MainFrame(wx.Frame):
obj = evt.GetEventObject()
val = obj.GetValue()
offset = self.play_slider.GetValue()
self.settime = val
#print(offset)
#self.music.stop()
#self.music.play(loops=1, start=val)

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