parent
9add7b2c93
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549737d3fc
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import sys
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import time
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import random
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import pygame
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from pygame.locals import *
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#游戏基本设定
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M = 15 #行数
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N = 15 #列数
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MINE_COUNT = 50 #雷数
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class Mine:
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def __init__(self, x, y, value=0):
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self._x = x
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self._y = y
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self._value = 0 #咱先得创造一块空地嘛
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self._around_mine_count = -1 #表示周围的雷数
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self._status = 'normal' #格子状态, normal表示未被挖开.
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self.set_value(value)
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def get_x(self):
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return self._x
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def set_x(self, x):
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self._x = x
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x = property(fget=get_x, fset=set_x)
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def get_y(self):
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return self._y
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def set_y(self, y):
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self._y = y
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y = property(fget=get_y, fset=set_y)
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def get_value(self):
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return self._value
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def set_value(self, value):
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if value:
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self._value = 1
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else:
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self._value = 0
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value = property(fget=get_value, fset=set_value)
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def get_around_mine_count(self): #周围雷数
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return self._around_mine_count
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def set_around_mine_count(self, around_mine_count):
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self._around_mine_count = around_mine_count
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around_mine_count = property(fget=get_around_mine_count, fset=set_around_mine_count)
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def get_status(self): #格子状态(没挖, 挖了, 标记了等)
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return self._status
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def set_status(self, value):
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self._status = value
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status = property(fget=get_status, fset=set_status)
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def _get_around(x, y):
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return [(i, j) for i in range(max(0, x - 1), min(N - 1, x + 1) + 1)
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for j in range(max(0, y - 1), min(M - 1, y + 1) + 1) if i != x or j != y]
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#max()和min()应对边界的格子.
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class MineBlock:
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def __init__(self):
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self._block = [[Mine(i, j) for i in range(N)] for j in range(M)]
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#用前面的Mine()类生成的列表和网格同构
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for i in random.sample(range(N * M), MINE_COUNT): # 进行一个雷的埋
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self._block[i // N][i % N].value = 1 #注意雷被赋值为1
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def get_block(self):
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return self._block
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block = property(fget=get_block)
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def getmine(self, x, y): #返回是0还是1
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return self._block[y][x]
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def open_mine(self, x, y): #为了返回是否挖到雷, 挖到就饭后False, #悄悄催更某鸽子的爆炸电台, Bomb!
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if self._block[y][x].value:
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self._block[y][x].status = 'bomb' #标记为寄
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return False #1就会执行到这里, 这里是灵魂的终点
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self._block[y][x].status = 'opened' #否则咱先标记为open
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around = _get_around(x, y) #前面定义的函数哈
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_sum = 0 #开始数雷
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for i, j in around:
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if self._block[j][i].value:
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_sum += 1
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self._block[y][x].around_mine_count = _sum
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if _sum == 0: #周围都没雷要把一片都打开
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for i, j in around:
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if self._block[j][i].around_mine_count == -1:
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self.open_mine(i, j) #游戏开始最渴望的情况.
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return True
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def double_mouse_button_down(self, x, y): #左右鼠标同时按下
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if self._block[y][x].around_mine_count == 0: #是0就周围一圈都处理下
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return True
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self._block[y][x].status = 'double' #状态设为双击ing
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around = _get_around(x, y)
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# 准备计算周围被标记的雷数量
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sumflag = 0
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for i, j in _get_around(x, y):
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if self._block[j][i].status == 'flag':
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sumflag += 1
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# 周边的雷已经全部被标记
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result = True
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if sumflag == self._block[y][x].around_mine_count:
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for i, j in around:
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if self._block[j][i].status == 'normal':
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if not self.open_mine(i, j):
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result = False
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else: #没标记完毕就闪烁一下
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for i, j in around:
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if self._block[j][i].status == 'normal': #完成闪烁
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self._block[j][i].status = 'hint'
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return result
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def double_mouse_button_up(self, x, y):
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self._block[y][x].status = 'opened'
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for i, j in _get_around(x, y):
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if self._block[j][i].status == 'hint':
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self._block[j][i].status = 'normal'
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SIZE = 30 #每个方块的像素大小
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SCREEN_WIDTH = N * SIZE
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SCREEN_HEIGHT = (M + 2) * SIZE
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def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)):
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imgText = font.render(text, True, fcolor)
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screen.blit(imgText, (x, y))
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def main():
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pygame.init()
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
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pygame.display.set_caption('扫雷')
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#得分的字体
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font1 = pygame.font.Font('F:/Work/Python_Work/minesweeper-main/resources/a.TTF', SIZE * 2)
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fwidth, fheight = font1.size('999')
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red = (200, 40, 40)
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#你也不想你的图片有大有小吧
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img0 = pygame.image.load('F:/Work/Python_Work/minesweeper-main/resources/0.bmp').convert()
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img0 = pygame.transform.smoothscale(img0, (SIZE, SIZE))
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img1 = pygame.image.load('F:/Work/Python_Work/minesweeper-main/resources/1.bmp').convert()
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img1 = pygame.transform.smoothscale(img1, (SIZE, SIZE))
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img2 = pygame.image.load('F:/Work/Python_Work/minesweeper-main/resources/2.bmp').convert()
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img2 = pygame.transform.smoothscale(img2, (SIZE, SIZE))
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img3 = pygame.image.load('F:/Work/Python_Work/minesweeper-main/resources/3.bmp').convert()
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img3 = pygame.transform.smoothscale(img3, (SIZE, SIZE))
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img4 = pygame.image.load('F:/Work/Python_Work/minesweeper-main/resources/4.bmp').convert()
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img4 = pygame.transform.smoothscale(img4, (SIZE, SIZE))
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img5 = pygame.image.load('F:/Work/Python_Work/minesweeper-main/resources/5.bmp').convert()
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img5 = pygame.transform.smoothscale(img5, (SIZE, SIZE))
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img6 = pygame.image.load('F:/Work/Python_Work/minesweeper-main/resources/6.bmp').convert()
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img6 = pygame.transform.smoothscale(img6, (SIZE, SIZE))
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img7 = pygame.image.load('F:/Work/Python_Work/minesweeper-main/resources/7.bmp').convert()
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img7 = pygame.transform.smoothscale(img7, (SIZE, SIZE))
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img8 = pygame.image.load('F:/Work/Python_Work/minesweeper-main/resources/8.bmp').convert()
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img8 = pygame.transform.smoothscale(img8, (SIZE, SIZE))
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img_blank = pygame.image.load('F:/Work/Python_Work/minesweeper-main/resources/blank.bmp').convert()
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img_blank = pygame.transform.smoothscale(img_blank, (SIZE, SIZE))
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img_flag = pygame.image.load('F:/Work/Python_Work/minesweeper-main/resources/flag.bmp').convert()
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img_flag = pygame.transform.smoothscale(img_flag, (SIZE, SIZE))
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img_ask = pygame.image.load('F:/Work/Python_Work/minesweeper-main/resources/ask.bmp').convert()
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img_ask = pygame.transform.smoothscale(img_ask, (SIZE, SIZE))
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img_mine = pygame.image.load('F:/Work/Python_Work/minesweeper-main/resources/mine.bmp').convert()
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img_mine = pygame.transform.smoothscale(img_mine, (SIZE, SIZE))
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img_blood = pygame.image.load('F:/Work/Python_Work/minesweeper-main/resources/blood.bmp').convert()
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img_blood = pygame.transform.smoothscale(img_blood, (SIZE, SIZE))
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img_error = pygame.image.load('F:/Work/Python_Work/minesweeper-main/resources/error.bmp').convert()
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img_error = pygame.transform.smoothscale(img_error, (SIZE, SIZE))
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face_size = int(SIZE * 1.25)
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img_face_fail = pygame.image.load('F:/Work/Python_Work/minesweeper-main/resources/face_fail.bmp').convert()
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img_face_fail = pygame.transform.smoothscale(img_face_fail, (face_size, face_size))
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img_face_normal = pygame.image.load('F:/Work/Python_Work/minesweeper-main/resources/face_normal.bmp').convert()
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img_face_normal = pygame.transform.smoothscale(img_face_normal, (face_size, face_size))
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img_face_success = pygame.image.load('F:/Work/Python_Work/minesweeper-main/resources/face_success.bmp').convert()
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img_face_success = pygame.transform.smoothscale(img_face_success, (face_size, face_size))
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face_pos_x = (SCREEN_WIDTH - face_size) // 2
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face_pos_y = (SIZE * 2 - face_size) // 2
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img_dict = {0: img0, 1: img1, 2: img2, 3: img3, 4: img4, 5: img5, 6: img6, 7: img7, 8: img8}
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bgcolor = (225, 225, 225)
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block = MineBlock()
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game_status = 'readied'
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start_time = None
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elapsed_time = 0
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while True:
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screen.fill(bgcolor)
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for event in pygame.event.get():
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if event.type == QUIT:
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sys.exit()
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elif event.type == MOUSEBUTTONDOWN:
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mouse_x, mouse_y = event.pos
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x = mouse_x // SIZE
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y = mouse_y // SIZE - 2
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b1, b2, b3 = pygame.mouse.get_pressed()
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if game_status == 'started':
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if b1 and b3:
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mine = block.getmine(x, y)
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if mine.status == 'opened':
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if not block.double_mouse_button_down(x, y):
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game_status = 'over'
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elif event.type == MOUSEBUTTONUP:
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if y < 0:
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if face_pos_x <= mouse_x <= face_pos_x + face_size \
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and face_pos_y <= mouse_y <= face_pos_y + face_size:
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block = MineBlock()
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start_time = time.time()
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game_status = 'readied'
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elapsed_time = 0
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continue
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if game_status == 'readied':
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game_status = 'started'
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start_time = time.time()
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elapsed_time = 0
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if game_status == 'started':
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mine = block.getmine(x, y)
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if b1 and not b3:
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if mine.status == 'normal':
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if not block.open_mine(x, y):
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game_status = 'over'
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elif not b1 and b3:
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if mine.status == 'normal':
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mine.status = 'flag'
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elif mine.status == 'flag':
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mine.status = 'ask'
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elif mine.status == 'ask':
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mine.status = 'normal'
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elif b1 and b3:
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if mine.status == 'double':
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block.double_mouse_button_up(x, y)
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flag_count = 0
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opened_count = 0
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for row in block.block:
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for mine in row:
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pos = (mine.x * SIZE, (mine.y + 2) * SIZE)
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if mine.status == 'opened':
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screen.blit(img_dict[mine.around_mine_count], pos)
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opened_count += 1
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elif mine.status == 'double':
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screen.blit(img_dict[mine.around_mine_count], pos)
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elif mine.status == 'bomb':
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screen.blit(img_blood, pos)
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elif mine.status == 'flag':
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screen.blit(img_flag, pos)
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flag_count += 1
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elif mine.status == 'ask':
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screen.blit(img_ask, pos)
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elif mine.status == 'hint':
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screen.blit(img0, pos)
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elif game_status == 'over' and mine.value:
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screen.blit(img_mine, pos)
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elif mine.value == 0 and mine.status == 'flag':
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screen.blit(img_error, pos)
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elif mine.status == 'normal':
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screen.blit(img_blank, pos)
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print_text(screen, font1, 30, (SIZE * 2 - fheight) // 2 - 2, '%02d' % (MINE_COUNT - flag_count), red)
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if game_status == 'started':
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elapsed_time = int(time.time() - start_time)
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print_text(screen, font1, SCREEN_WIDTH - fwidth - 30, (SIZE * 2 - fheight) // 2 - 2, '%03d' % elapsed_time, red)
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if flag_count + opened_count == M*N:
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game_status = 'win'
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#给你脸了
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if game_status == 'over':
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screen.blit(img_face_fail, (face_pos_x, face_pos_y))
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elif game_status == 'win':
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screen.blit(img_face_success, (face_pos_x, face_pos_y))
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else:
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screen.blit(img_face_normal, (face_pos_x, face_pos_y))
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pygame.display.update()
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if __name__ == '__main__':
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main()
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