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8.8 KiB

2048

import turtle, random

定义一个类,用来画除了数字方块之外的图形

class BackGround(turtle.Turtle): def init(self): super().init() self.penup() self.ht() def draw_block(self): self.shape('bg.gif') # 画出背景方块 for i in allpos: self.goto(i) self.stamp() self.color('white', 'white') # 画出其他背景 self.goto(-215, 120) self.begin_fill() self.goto(215, 120) self.goto(215, 110) self.goto(-215, 110) self.end_fill() self.shape('title.gif') self.goto(-125, 210) self.stamp() self.shape('score.gif') self.goto(125, 245) self.stamp() self.shape('top_score.gif') self.goto(125, 170) self.stamp()

# 游戏失败及达成2048的提示文字
def judge(self):
    global flag_win, flag_win_lose_text
    self.color('blue')
    judge = 0  # 判断是否还有位置可以移动
    for i in block_dic.values():
        for j in block_dic.values():
            if i.num == 0 or i.num == j.num and i.distance(j) == 100:
                judge += 1
    if judge == 0:  # 无位置可移动,游戏失败
        self.write('     GAME OVER\n重新开始请按空格键', align='center', font=('黑体', 30, 'bold'))
        flag_win_lose_text = False
    if flag_win is True:  # 此条件让2048达成的判断只能进行一次
        for k in block_dic.values():
            if k.num == 2048:  # 游戏达成
                flag_win = False
                self.write('     达成2048\n继续游戏请按回车键', align='center', font=('黑体', 30, 'bold'))
                flag_win_lose_text = False

def win_lose_clear(self):
    global flag_win_lose_text
    self.clear()
    flag_win_lose_text = True

def show_score(self):  # 分值的显示
    global score, top_score
    if score > top_score:
        top_score = score
        with open('.\\score.txt', 'w') as f:
            f.write(f'{top_score}')
    self.color('white')
    self.goto(125, 210)
    self.clear()
    self.write(f'{score}', align='center', font=('Arial', 20, 'bold'))
    self.goto(125, 135)
    self.write(f'{top_score}', align='center', font=('Arial', 20, 'bold'))

数字方块类

class Block(turtle.Turtle): def init(self): super().init() self.ht() self.penup() self.num = 0

def draw(self):
    self.clear()
    dic_draw = {2: '#eee6db', 4: '#efe0cd', 8: '#f5af7b',
                16: '#fb9660', 32: '#f57d5a', 64: '#f95c3d',
                128: '#eccc75', 256: '#eece61', 512: '#efc853',
                1024: '#ebc53c', 2048: '#eec430', 4096: '#aeb879',
                8192: '#aab767', 16384: '#a6b74f'}
    if self.num > 0:  # 数字大于0画出方块
        self.color(f'{dic_draw[self.num]}')  # 选择颜色
        self.begin_fill()
        self.goto(self.xcor()+48, self.ycor()+48)
        self.goto(self.xcor()-96, self.ycor())
        self.goto(self.xcor(), self.ycor()-96)
        self.goto(self.xcor()+96, self.ycor())
        self.goto(self.xcor(), self.ycor()+96)
        self.end_fill()
        self.goto(self.xcor()-48, self.ycor()-68)
        if self.num > 4:  # 按照数字选择数字的颜色
            self.color('white')
        else:
            self.color('#6d6058')
        self.write(f'{self.num}', align='center', font=('Arial', 27, 'bold'))
        self.goto(self.xcor(), self.ycor()+20)

class Game(): def init(self): back = BackGround() # 实例画出游戏的背景 back.draw_block() for i in allpos: # 画出16个海龟对应16个数字块 block = Block() block.goto(i) block_dic[i] = block game.grow()

def restart(self):  # 重开游戏的方法
    global score, flag_win_lose_text
    score = 0
    for i in block_dic.values():
        i.num = 0
        i.clear()
    win_lose_text.clear()
    game.grow()
    flag_win_lose_text = True  # 此flag为游戏达成或失败出现提示语后的判断要提示语被clear后才能继续move

def grow(self):  # 随机出现一个2或4的数字块
    block_list = []
    for i in allpos:
        if block_dic[i].num == 0:
            block_list.append(block_dic[i])  # 挑出空白方块的海龟
    turtle_choice = random.choice(block_list)  # 随机选中其中一个海龟
    turtle_choice.num = random.choice([2, 2, 2, 2, 4])  # 赋属性num=2/4
    turtle_choice.draw()
    win_lose_text.judge()
    show_score_text.show_score()
    ms.update()

def move_up(self):
    allpos1 = allpos[::4]  # 切片为四列
    allpos2 = allpos[1::4]
    allpos3 = allpos[2::4]
    allpos4 = allpos[3::4]
    self.move_move(allpos1, allpos2, allpos3, allpos4)

def move_down(self):
    allpos1 = allpos[-4::-4]
    allpos2 = allpos[-3::-4]
    allpos3 = allpos[-2::-4]
    allpos4 = allpos[-1::-4]
    self.move_move(allpos1, allpos2, allpos3, allpos4)

def move_left(self):
    allpos1 = allpos[:4]
    allpos2 = allpos[4:8]
    allpos3 = allpos[8:12]
    allpos4 = allpos[12:16]
    self.move_move(allpos1, allpos2, allpos3, allpos4)

def move_right(self):
    allpos1 = allpos[-1:-5:-1]
    allpos2 = allpos[-5:-9:-1]
    allpos3 = allpos[-9:-13:-1]
    allpos4 = allpos[-13:-17:-1]
    self.move_move(allpos1, allpos2, allpos3, allpos4)

def move_move(self, allpos1, allpos2, allpos3, allpos4):
    if flag_win_lose_text is True:
        count1 = self.move(allpos1)  # 四列或四行依次移动
        count2 = self.move(allpos2)
        count3 = self.move(allpos3)
        count4 = self.move(allpos4)
        if count1 or count2 or count3 or count4:  # 判断是否有方块移动,有才能继续出现新的数字块
            self.grow()

def move(self, pos_list):
    num_list = []  # 为某一列或行的数字块海龟的坐标
    for i in pos_list:
        num_list.append(block_dic[i].num)  #  把这些海龟的NUM形成list
    new_num_list, count = self.list_oper(num_list)  #  只是list_oper的方法形成新的list
    for j in range(len(new_num_list)):  # 把新的list依次赋值给对应的海龟.num属性并调用draw()方法
        block_dic[pos_list[j]].num = new_num_list[j]
        block_dic[pos_list[j]].draw()
    return count

def list_oper(self, num_list):  # num_list的操作假设其为【2,0,2,2】
    global score
    count = True
    temp = []
    new_temp = []
    for j in num_list:
        if j != 0:
            temp.append(j)  # temp=[2,2,2]
    flag = True
    for k in range(len(temp)):
        if flag:
            if k < len(temp)-1 and temp[k] == temp[k+1]:
                new_temp.append(temp[k]*2)
                flag = False
                score += temp[k]
            else:
                new_temp.append(temp[k])  # new_temp=[4,2]
        else:
            flag = True
    for m in range(len(num_list)-len(new_temp)):
        new_temp.append(0)  # new_temp=[4,2,0,0]
    if new_temp == num_list:
        count = False  # 此变量判断num_list没有变化数字块无移动
    return(new_temp, count)

if name == 'main': ms = turtle.Screen() # 主窗口的设置 ms.setup(430, 630, 400, 50) ms.bgcolor('gray') ms.title('2048') ms.tracer(0) ms.register_shape('bg.gif') ms.register_shape('title.gif') ms.register_shape('score.gif') ms.register_shape('top_score.gif') block_dic = {} # 放数字方块海龟的字典位置坐标为key,对应海龟为value allpos = [(-150, 50), (-50, 50), (50, 50), (150, 50), (-150, -50), (-50, -50), (50, -50), (150, -50), (-150, -150), (-50, -150), (50, -150), (150, -150), (-150, -250), (-50, -250), (50, -250), (150, -250)] flag_win = True # 达成2048的判断让达成的文字仅出现一次 flag_win_lose_text = True # 用来判断失败或成功的提示文字是否有被清除,不清除不能继续移动方块 score = 0 with open('.\score.txt', 'r') as f: top_score = int(f.read()) # 读取score中的数据 show_score_text = BackGround() win_lose_text = BackGround() game = Game() game.init()

ms.listen()
ms.onkey(game.move_up, 'Up')
ms.onkey(game.move_down, 'Down')
ms.onkey(game.move_left, 'Left')
ms.onkey(game.move_right, 'Right')
ms.onkey(win_lose_text.win_lose_clear, 'Return')
ms.onkey(game.restart, 'space')

ms.mainloop()