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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Score : MonoBehaviour
{
public Transform character;
public Text ScoreText;
public float distance=0;
public int bonus = 0;
// Start is called before the first frame update
void Start()
}
// Update is called once per frame
void Update()
distance = character.transform.position.x * 100;
ScoreText.text = "Scores :"+ (distance+bonus).ToString("0");
//ScoreText.text = "Scores :" + x;
// x++;