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@ -464,9 +464,9 @@ void Make(struct Tetris *tetris)
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case 18: // Ëł180 ˇ´7
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case 18: // Ëł180 ˇ´7
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{
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{
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color(11);
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color(11);
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a[tetris->x][tetris->y-2]=b[1];
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a[tetris->x][tetris->y+1]=b[1];
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a[tetris->x][tetris->y-1]=b[2];
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a[tetris->x][tetris->y-1]=b[2];
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a[tetris->x-2][tetris->y]=b[3];
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a[tetris->x-2][tetris->y+1]=b[3];
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break;
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break;
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}
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}
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@ -474,8 +474,8 @@ void Make(struct Tetris *tetris)
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{
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{
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color(12);
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color(12);
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a[tetris->x+2][tetris->y]=b[1];
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a[tetris->x+2][tetris->y]=b[1];
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a[tetris->x+4][tetris->y]=b[2];
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a[tetris->x-2][tetris->y]=b[2];
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a[tetris->x][tetris->y-1]=b[3];
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a[tetris->x-2][tetris->y-1]=b[3];
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break;
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break;
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}
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}
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}
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}
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@ -846,22 +846,22 @@ int ifMove(struct Tetris *tetris)
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( // Ëł90 ˇ´7
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( // Ëł90 ˇ´7
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tetris->flag==17 &&
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tetris->flag==17 &&
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( a[tetris->x-2][tetris->y]==0&&
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( a[tetris->x-2][tetris->y]==0&&
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a[tetris->x-4][tetris->y]==0&&
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a[tetris->x+2][tetris->y+1]==0&&
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a[tetris->x][tetris->y+1]==0)
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a[tetris->x+2][tetris->y]==0)
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)
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)
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||
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||
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( //Ëł180 ˇ´7
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( //Ëł180 ˇ´7
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tetris->flag==18 &&
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tetris->flag==18 &&
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( a[tetris->x][tetris->y-2]==0&&
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( a[tetris->x][tetris->y+1]==0&&
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a[tetris->x][tetris->y-1]==0&&
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a[tetris->x][tetris->y-1]==0&&
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a[tetris->x-2][tetris->y]==0)
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a[tetris->x-2][tetris->y+1]==0)
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)
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)
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||
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( //Ëł270 ˇ´7
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( //Ëł270 ˇ´7
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tetris->flag==19 &&
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tetris->flag==19 &&
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( a[tetris->x+2][tetris->y]==0&&
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( a[tetris->x+2][tetris->y]==0&&
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a[tetris->x+4][tetris->y]==0&&
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a[tetris->x-2][tetris->y]==0&&
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a[tetris->x][tetris->y-1]==0)
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a[tetris->x-2][tetris->y-1]==0)
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)
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)
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)
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)
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{
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{
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