commit
1a431d1897
@ -0,0 +1,14 @@
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# Windows
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[Dd]esktop.ini
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Thumbs.db
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$RECYCLE.BIN/
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# macOS
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.DS_Store
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.fseventsd
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.Spotlight-V100
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.TemporaryItems
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.Trashes
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# Node.js
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node_modules/
|
@ -0,0 +1,24 @@
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LICENSE - "MIT License"
|
||||
|
||||
Copyright (c) 2016 by Tencent Cloud
|
||||
|
||||
Permission is hereby granted, free of charge, to any person
|
||||
obtaining a copy of this software and associated documentation
|
||||
files (the "Software"), to deal in the Software without
|
||||
restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following
|
||||
conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be
|
||||
included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
||||
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
OTHER DEALINGS IN THE SOFTWARE.
|
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//app.js
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App({
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config: {
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host: 'wsw1999.xyz'
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},
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||||
onLaunch () {
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||||
console.log('App.onLaunch()');
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||||
}
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||||
});
|
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{
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"pages": [
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"pages/index/index",
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"pages/config/config",
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"pages/https/https",
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||||
"pages/session/session",
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||||
"pages/websocket/websocket",
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"pages/game/game",
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"pages/shouquan/shouquan"
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||||
],
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||||
"window": {
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||||
"backgroundTextStyle": "light",
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||||
"navigationBarBackgroundColor": "#fff",
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||||
"navigationBarTitleText": " ",
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||||
"navigationBarTextStyle": "black"
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||||
},
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||||
"sitemapLocation": "sitemap.json"
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||||
}
|
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page, .lab {
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height: 100%;
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}
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.lab {
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: space-between;
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padding: 200rpx 0;
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box-sizing: border-box;
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}
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.lab .status image {
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width: 70px;
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height: 70px;
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border-radius: 100%;
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}
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.lab .hint {
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text-align: center;
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width: 80%;
|
||||
}
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||||
.lab .interactive {
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||||
width: 80%;
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||||
}
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||||
.lab .interactive input {
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||||
border-bottom: 4rpx solid #EEE;
|
||||
}
|
||||
.lab .command {
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||||
height: 200rpx;
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||||
}
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||||
.lab .command button {
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||||
margin: 10px;
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}
|
After Width: | Height: | Size: 41 KiB |
After Width: | Height: | Size: 40 KiB |
After Width: | Height: | Size: 73 KiB |
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|
||||
/**
|
||||
* slice() reference.
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||||
*/
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||||
|
||||
var slice = Array.prototype.slice;
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||||
|
||||
/**
|
||||
* Expose `co`.
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||||
*/
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||||
|
||||
module.exports = co['default'] = co.co = co;
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||||
|
||||
/**
|
||||
* Wrap the given generator `fn` into a
|
||||
* function that returns a promise.
|
||||
* This is a separate function so that
|
||||
* every `co()` call doesn't create a new,
|
||||
* unnecessary closure.
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||||
*
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||||
* @param {GeneratorFunction} fn
|
||||
* @return {Function}
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||||
* @api public
|
||||
*/
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||||
|
||||
co.wrap = function (fn) {
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||||
createPromise.__generatorFunction__ = fn;
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||||
return createPromise;
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||||
function createPromise() {
|
||||
return co.call(this, fn.apply(this, arguments));
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||||
}
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||||
};
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||||
|
||||
/**
|
||||
* Execute the generator function or a generator
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||||
* and return a promise.
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||||
*
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||||
* @param {Function} fn
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||||
* @return {Promise}
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||||
* @api public
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||||
*/
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||||
|
||||
function co(gen) {
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||||
var ctx = this;
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||||
var args = slice.call(arguments, 1)
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||||
|
||||
// we wrap everything in a promise to avoid promise chaining,
|
||||
// which leads to memory leak errors.
|
||||
// see https://github.com/tj/co/issues/180
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||||
return new Promise(function(resolve, reject) {
|
||||
if (typeof gen === 'function') gen = gen.apply(ctx, args);
|
||||
if (!gen || typeof gen.next !== 'function') return resolve(gen);
|
||||
|
||||
onFulfilled();
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||||
|
||||
/**
|
||||
* @param {Mixed} res
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||||
* @return {Promise}
|
||||
* @api private
|
||||
*/
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||||
|
||||
function onFulfilled(res) {
|
||||
var ret;
|
||||
try {
|
||||
ret = gen.next(res);
|
||||
} catch (e) {
|
||||
return reject(e);
|
||||
}
|
||||
next(ret);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Error} err
|
||||
* @return {Promise}
|
||||
* @api private
|
||||
*/
|
||||
|
||||
function onRejected(err) {
|
||||
var ret;
|
||||
try {
|
||||
ret = gen.throw(err);
|
||||
} catch (e) {
|
||||
return reject(e);
|
||||
}
|
||||
next(ret);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the next value in the generator,
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||||
* return a promise.
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||||
*
|
||||
* @param {Object} ret
|
||||
* @return {Promise}
|
||||
* @api private
|
||||
*/
|
||||
|
||||
function next(ret) {
|
||||
if (ret.done) return resolve(ret.value);
|
||||
var value = toPromise.call(ctx, ret.value);
|
||||
if (value && isPromise(value)) return value.then(onFulfilled, onRejected);
|
||||
return onRejected(new TypeError('You may only yield a function, promise, generator, array, or object, '
|
||||
+ 'but the following object was passed: "' + String(ret.value) + '"'));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a `yield`ed value into a promise.
|
||||
*
|
||||
* @param {Mixed} obj
|
||||
* @return {Promise}
|
||||
* @api private
|
||||
*/
|
||||
|
||||
function toPromise(obj) {
|
||||
if (!obj) return obj;
|
||||
if (isPromise(obj)) return obj;
|
||||
if (isGeneratorFunction(obj) || isGenerator(obj)) return co.call(this, obj);
|
||||
if ('function' == typeof obj) return thunkToPromise.call(this, obj);
|
||||
if (Array.isArray(obj)) return arrayToPromise.call(this, obj);
|
||||
if (isObject(obj)) return objectToPromise.call(this, obj);
|
||||
return obj;
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a thunk to a promise.
|
||||
*
|
||||
* @param {Function}
|
||||
* @return {Promise}
|
||||
* @api private
|
||||
*/
|
||||
|
||||
function thunkToPromise(fn) {
|
||||
var ctx = this;
|
||||
return new Promise(function (resolve, reject) {
|
||||
fn.call(ctx, function (err, res) {
|
||||
if (err) return reject(err);
|
||||
if (arguments.length > 2) res = slice.call(arguments, 1);
|
||||
resolve(res);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert an array of "yieldables" to a promise.
|
||||
* Uses `Promise.all()` internally.
|
||||
*
|
||||
* @param {Array} obj
|
||||
* @return {Promise}
|
||||
* @api private
|
||||
*/
|
||||
|
||||
function arrayToPromise(obj) {
|
||||
return Promise.all(obj.map(toPromise, this));
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert an object of "yieldables" to a promise.
|
||||
* Uses `Promise.all()` internally.
|
||||
*
|
||||
* @param {Object} obj
|
||||
* @return {Promise}
|
||||
* @api private
|
||||
*/
|
||||
|
||||
function objectToPromise(obj){
|
||||
var results = new obj.constructor();
|
||||
var keys = Object.keys(obj);
|
||||
var promises = [];
|
||||
for (var i = 0; i < keys.length; i++) {
|
||||
var key = keys[i];
|
||||
var promise = toPromise.call(this, obj[key]);
|
||||
if (promise && isPromise(promise)) defer(promise, key);
|
||||
else results[key] = obj[key];
|
||||
}
|
||||
return Promise.all(promises).then(function () {
|
||||
return results;
|
||||
});
|
||||
|
||||
function defer(promise, key) {
|
||||
// predefine the key in the result
|
||||
results[key] = undefined;
|
||||
promises.push(promise.then(function (res) {
|
||||
results[key] = res;
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if `obj` is a promise.
|
||||
*
|
||||
* @param {Object} obj
|
||||
* @return {Boolean}
|
||||
* @api private
|
||||
*/
|
||||
|
||||
function isPromise(obj) {
|
||||
return 'function' == typeof obj.then;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if `obj` is a generator.
|
||||
*
|
||||
* @param {Mixed} obj
|
||||
* @return {Boolean}
|
||||
* @api private
|
||||
*/
|
||||
|
||||
function isGenerator(obj) {
|
||||
return 'function' == typeof obj.next && 'function' == typeof obj.throw;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if `obj` is a generator function.
|
||||
*
|
||||
* @param {Mixed} obj
|
||||
* @return {Boolean}
|
||||
* @api private
|
||||
*/
|
||||
function isGeneratorFunction(obj) {
|
||||
var constructor = obj.constructor;
|
||||
if (!constructor) return false;
|
||||
if ('GeneratorFunction' === constructor.name || 'GeneratorFunction' === constructor.displayName) return true;
|
||||
return isGenerator(constructor.prototype);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check for plain object.
|
||||
*
|
||||
* @param {Mixed} val
|
||||
* @return {Boolean}
|
||||
* @api private
|
||||
*/
|
||||
|
||||
function isObject(val) {
|
||||
return Object == val.constructor;
|
||||
}
|
@ -0,0 +1,20 @@
|
||||
|
||||
module.exports = {
|
||||
setup(target) {
|
||||
let listeners = [];
|
||||
|
||||
Object.assign(target, {
|
||||
on(type, handle) {
|
||||
if (typeof handle == 'function') {
|
||||
listeners.push([type, handle]);
|
||||
}
|
||||
},
|
||||
emit(type, ...params) {
|
||||
listeners.forEach(([listenType, handle]) => type == listenType && handle(...params));
|
||||
},
|
||||
removeAllListeners() {
|
||||
listeners = [];
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
@ -0,0 +1,19 @@
|
||||
function getFinishLabs() {
|
||||
const sto = wx.getStorageSync('finishLabs');
|
||||
if (sto) {
|
||||
return JSON.parse(sto);
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
function finish(id) {
|
||||
const current = getFinishLabs();
|
||||
current[id] = 1;
|
||||
wx.setStorageSync('finishLabs', JSON.stringify(current));
|
||||
}
|
||||
|
||||
function clear() {
|
||||
wx.setStorageSync('finishLabs', '');
|
||||
}
|
||||
|
||||
module.exports = { getFinishLabs, finish, clear };
|
@ -0,0 +1,4 @@
|
||||
module.exports = (api) =>
|
||||
(options, ...params) => new Promise(
|
||||
(resolve, reject) => api(Object.assign({}, options, { success: resolve, fail: reject }), ...params)
|
||||
);
|
@ -0,0 +1,713 @@
|
||||
!(function(global) {
|
||||
"use strict";
|
||||
|
||||
var Op = Object.prototype;
|
||||
var hasOwn = Op.hasOwnProperty;
|
||||
var undefined; // More compressible than void 0.
|
||||
var $Symbol = typeof Symbol === "function" ? Symbol : {};
|
||||
var iteratorSymbol = $Symbol.iterator || "@@iterator";
|
||||
var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag";
|
||||
|
||||
var inModule = typeof module === "object";
|
||||
var runtime = global.regeneratorRuntime;
|
||||
if (runtime) {
|
||||
if (inModule) {
|
||||
// If regeneratorRuntime is defined globally and we're in a module,
|
||||
// make the exports object identical to regeneratorRuntime.
|
||||
module.exports = runtime;
|
||||
}
|
||||
// Don't bother evaluating the rest of this file if the runtime was
|
||||
// already defined globally.
|
||||
return;
|
||||
}
|
||||
|
||||
// Define the runtime globally (as expected by generated code) as either
|
||||
// module.exports (if we're in a module) or a new, empty object.
|
||||
runtime = global.regeneratorRuntime = inModule ? module.exports : {};
|
||||
|
||||
function wrap(innerFn, outerFn, self, tryLocsList) {
|
||||
// If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator.
|
||||
var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator;
|
||||
var generator = Object.create(protoGenerator.prototype);
|
||||
var context = new Context(tryLocsList || []);
|
||||
|
||||
// The ._invoke method unifies the implementations of the .next,
|
||||
// .throw, and .return methods.
|
||||
generator._invoke = makeInvokeMethod(innerFn, self, context);
|
||||
|
||||
return generator;
|
||||
}
|
||||
runtime.wrap = wrap;
|
||||
|
||||
// Try/catch helper to minimize deoptimizations. Returns a completion
|
||||
// record like context.tryEntries[i].completion. This interface could
|
||||
// have been (and was previously) designed to take a closure to be
|
||||
// invoked without arguments, but in all the cases we care about we
|
||||
// already have an existing method we want to call, so there's no need
|
||||
// to create a new function object. We can even get away with assuming
|
||||
// the method takes exactly one argument, since that happens to be true
|
||||
// in every case, so we don't have to touch the arguments object. The
|
||||
// only additional allocation required is the completion record, which
|
||||
// has a stable shape and so hopefully should be cheap to allocate.
|
||||
function tryCatch(fn, obj, arg) {
|
||||
try {
|
||||
return { type: "normal", arg: fn.call(obj, arg) };
|
||||
} catch (err) {
|
||||
return { type: "throw", arg: err };
|
||||
}
|
||||
}
|
||||
|
||||
var GenStateSuspendedStart = "suspendedStart";
|
||||
var GenStateSuspendedYield = "suspendedYield";
|
||||
var GenStateExecuting = "executing";
|
||||
var GenStateCompleted = "completed";
|
||||
|
||||
// Returning this object from the innerFn has the same effect as
|
||||
// breaking out of the dispatch switch statement.
|
||||
var ContinueSentinel = {};
|
||||
|
||||
// Dummy constructor functions that we use as the .constructor and
|
||||
// .constructor.prototype properties for functions that return Generator
|
||||
// objects. For full spec compliance, you may wish to configure your
|
||||
// minifier not to mangle the names of these two functions.
|
||||
function Generator() {}
|
||||
function GeneratorFunction() {}
|
||||
function GeneratorFunctionPrototype() {}
|
||||
|
||||
// This is a polyfill for %IteratorPrototype% for environments that
|
||||
// don't natively support it.
|
||||
var IteratorPrototype = {};
|
||||
IteratorPrototype[iteratorSymbol] = function () {
|
||||
return this;
|
||||
};
|
||||
|
||||
var getProto = Object.getPrototypeOf;
|
||||
var NativeIteratorPrototype = getProto && getProto(getProto(values([])));
|
||||
if (NativeIteratorPrototype &&
|
||||
NativeIteratorPrototype !== Op &&
|
||||
hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) {
|
||||
// This environment has a native %IteratorPrototype%; use it instead
|
||||
// of the polyfill.
|
||||
IteratorPrototype = NativeIteratorPrototype;
|
||||
}
|
||||
|
||||
var Gp = GeneratorFunctionPrototype.prototype =
|
||||
Generator.prototype = Object.create(IteratorPrototype);
|
||||
GeneratorFunction.prototype = Gp.constructor = GeneratorFunctionPrototype;
|
||||
GeneratorFunctionPrototype.constructor = GeneratorFunction;
|
||||
GeneratorFunctionPrototype[toStringTagSymbol] =
|
||||
GeneratorFunction.displayName = "GeneratorFunction";
|
||||
|
||||
// Helper for defining the .next, .throw, and .return methods of the
|
||||
// Iterator interface in terms of a single ._invoke method.
|
||||
function defineIteratorMethods(prototype) {
|
||||
["next", "throw", "return"].forEach(function(method) {
|
||||
prototype[method] = function(arg) {
|
||||
return this._invoke(method, arg);
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
runtime.isGeneratorFunction = function(genFun) {
|
||||
var ctor = typeof genFun === "function" && genFun.constructor;
|
||||
return ctor
|
||||
? ctor === GeneratorFunction ||
|
||||
// For the native GeneratorFunction constructor, the best we can
|
||||
// do is to check its .name property.
|
||||
(ctor.displayName || ctor.name) === "GeneratorFunction"
|
||||
: false;
|
||||
};
|
||||
|
||||
runtime.mark = function(genFun) {
|
||||
if (Object.setPrototypeOf) {
|
||||
Object.setPrototypeOf(genFun, GeneratorFunctionPrototype);
|
||||
} else {
|
||||
genFun.__proto__ = GeneratorFunctionPrototype;
|
||||
if (!(toStringTagSymbol in genFun)) {
|
||||
genFun[toStringTagSymbol] = "GeneratorFunction";
|
||||
}
|
||||
}
|
||||
genFun.prototype = Object.create(Gp);
|
||||
return genFun;
|
||||
};
|
||||
|
||||
// Within the body of any async function, `await x` is transformed to
|
||||
// `yield regeneratorRuntime.awrap(x)`, so that the runtime can test
|
||||
// `hasOwn.call(value, "__await")` to determine if the yielded value is
|
||||
// meant to be awaited.
|
||||
runtime.awrap = function(arg) {
|
||||
return { __await: arg };
|
||||
};
|
||||
|
||||
function AsyncIterator(generator) {
|
||||
function invoke(method, arg, resolve, reject) {
|
||||
var record = tryCatch(generator[method], generator, arg);
|
||||
if (record.type === "throw") {
|
||||
reject(record.arg);
|
||||
} else {
|
||||
var result = record.arg;
|
||||
var value = result.value;
|
||||
if (value &&
|
||||
typeof value === "object" &&
|
||||
hasOwn.call(value, "__await")) {
|
||||
return Promise.resolve(value.__await).then(function(value) {
|
||||
invoke("next", value, resolve, reject);
|
||||
}, function(err) {
|
||||
invoke("throw", err, resolve, reject);
|
||||
});
|
||||
}
|
||||
|
||||
return Promise.resolve(value).then(function(unwrapped) {
|
||||
// When a yielded Promise is resolved, its final value becomes
|
||||
// the .value of the Promise<{value,done}> result for the
|
||||
// current iteration. If the Promise is rejected, however, the
|
||||
// result for this iteration will be rejected with the same
|
||||
// reason. Note that rejections of yielded Promises are not
|
||||
// thrown back into the generator function, as is the case
|
||||
// when an awaited Promise is rejected. This difference in
|
||||
// behavior between yield and await is important, because it
|
||||
// allows the consumer to decide what to do with the yielded
|
||||
// rejection (swallow it and continue, manually .throw it back
|
||||
// into the generator, abandon iteration, whatever). With
|
||||
// await, by contrast, there is no opportunity to examine the
|
||||
// rejection reason outside the generator function, so the
|
||||
// only option is to throw it from the await expression, and
|
||||
// let the generator function handle the exception.
|
||||
result.value = unwrapped;
|
||||
resolve(result);
|
||||
}, reject);
|
||||
}
|
||||
}
|
||||
|
||||
if (typeof process === "object" && process.domain) {
|
||||
invoke = process.domain.bind(invoke);
|
||||
}
|
||||
|
||||
var previousPromise;
|
||||
|
||||
function enqueue(method, arg) {
|
||||
function callInvokeWithMethodAndArg() {
|
||||
return new Promise(function(resolve, reject) {
|
||||
invoke(method, arg, resolve, reject);
|
||||
});
|
||||
}
|
||||
|
||||
return previousPromise =
|
||||
// If enqueue has been called before, then we want to wait until
|
||||
// all previous Promises have been resolved before calling invoke,
|
||||
// so that results are always delivered in the correct order. If
|
||||
// enqueue has not been called before, then it is important to
|
||||
// call invoke immediately, without waiting on a callback to fire,
|
||||
// so that the async generator function has the opportunity to do
|
||||
// any necessary setup in a predictable way. This predictability
|
||||
// is why the Promise constructor synchronously invokes its
|
||||
// executor callback, and why async functions synchronously
|
||||
// execute code before the first await. Since we implement simple
|
||||
// async functions in terms of async generators, it is especially
|
||||
// important to get this right, even though it requires care.
|
||||
previousPromise ? previousPromise.then(
|
||||
callInvokeWithMethodAndArg,
|
||||
// Avoid propagating failures to Promises returned by later
|
||||
// invocations of the iterator.
|
||||
callInvokeWithMethodAndArg
|
||||
) : callInvokeWithMethodAndArg();
|
||||
}
|
||||
|
||||
// Define the unified helper method that is used to implement .next,
|
||||
// .throw, and .return (see defineIteratorMethods).
|
||||
this._invoke = enqueue;
|
||||
}
|
||||
|
||||
defineIteratorMethods(AsyncIterator.prototype);
|
||||
runtime.AsyncIterator = AsyncIterator;
|
||||
|
||||
// Note that simple async functions are implemented on top of
|
||||
// AsyncIterator objects; they just return a Promise for the value of
|
||||
// the final result produced by the iterator.
|
||||
runtime.async = function(innerFn, outerFn, self, tryLocsList) {
|
||||
var iter = new AsyncIterator(
|
||||
wrap(innerFn, outerFn, self, tryLocsList)
|
||||
);
|
||||
|
||||
return runtime.isGeneratorFunction(outerFn)
|
||||
? iter // If outerFn is a generator, return the full iterator.
|
||||
: iter.next().then(function(result) {
|
||||
return result.done ? result.value : iter.next();
|
||||
});
|
||||
};
|
||||
|
||||
function makeInvokeMethod(innerFn, self, context) {
|
||||
var state = GenStateSuspendedStart;
|
||||
|
||||
return function invoke(method, arg) {
|
||||
if (state === GenStateExecuting) {
|
||||
throw new Error("Generator is already running");
|
||||
}
|
||||
|
||||
if (state === GenStateCompleted) {
|
||||
if (method === "throw") {
|
||||
throw arg;
|
||||
}
|
||||
|
||||
// Be forgiving, per 25.3.3.3.3 of the spec:
|
||||
// https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume
|
||||
return doneResult();
|
||||
}
|
||||
|
||||
context.method = method;
|
||||
context.arg = arg;
|
||||
|
||||
while (true) {
|
||||
var delegate = context.delegate;
|
||||
if (delegate) {
|
||||
var delegateResult = maybeInvokeDelegate(delegate, context);
|
||||
if (delegateResult) {
|
||||
if (delegateResult === ContinueSentinel) continue;
|
||||
return delegateResult;
|
||||
}
|
||||
}
|
||||
|
||||
if (context.method === "next") {
|
||||
// Setting context._sent for legacy support of Babel's
|
||||
// function.sent implementation.
|
||||
context.sent = context._sent = context.arg;
|
||||
|
||||
} else if (context.method === "throw") {
|
||||
if (state === GenStateSuspendedStart) {
|
||||
state = GenStateCompleted;
|
||||
throw context.arg;
|
||||
}
|
||||
|
||||
context.dispatchException(context.arg);
|
||||
|
||||
} else if (context.method === "return") {
|
||||
context.abrupt("return", context.arg);
|
||||
}
|
||||
|
||||
state = GenStateExecuting;
|
||||
|
||||
var record = tryCatch(innerFn, self, context);
|
||||
if (record.type === "normal") {
|
||||
// If an exception is thrown from innerFn, we leave state ===
|
||||
// GenStateExecuting and loop back for another invocation.
|
||||
state = context.done
|
||||
? GenStateCompleted
|
||||
: GenStateSuspendedYield;
|
||||
|
||||
if (record.arg === ContinueSentinel) {
|
||||
continue;
|
||||
}
|
||||
|
||||
return {
|
||||
value: record.arg,
|
||||
done: context.done
|
||||
};
|
||||
|
||||
} else if (record.type === "throw") {
|
||||
state = GenStateCompleted;
|
||||
// Dispatch the exception by looping back around to the
|
||||
// context.dispatchException(context.arg) call above.
|
||||
context.method = "throw";
|
||||
context.arg = record.arg;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// Call delegate.iterator[context.method](context.arg) and handle the
|
||||
// result, either by returning a { value, done } result from the
|
||||
// delegate iterator, or by modifying context.method and context.arg,
|
||||
// setting context.delegate to null, and returning the ContinueSentinel.
|
||||
function maybeInvokeDelegate(delegate, context) {
|
||||
var method = delegate.iterator[context.method];
|
||||
if (method === undefined) {
|
||||
// A .throw or .return when the delegate iterator has no .throw
|
||||
// method always terminates the yield* loop.
|
||||
context.delegate = null;
|
||||
|
||||
if (context.method === "throw") {
|
||||
if (delegate.iterator.return) {
|
||||
// If the delegate iterator has a return method, give it a
|
||||
// chance to clean up.
|
||||
context.method = "return";
|
||||
context.arg = undefined;
|
||||
maybeInvokeDelegate(delegate, context);
|
||||
|
||||
if (context.method === "throw") {
|
||||
// If maybeInvokeDelegate(context) changed context.method from
|
||||
// "return" to "throw", let that override the TypeError below.
|
||||
return ContinueSentinel;
|
||||
}
|
||||
}
|
||||
|
||||
context.method = "throw";
|
||||
context.arg = new TypeError(
|
||||
"The iterator does not provide a 'throw' method");
|
||||
}
|
||||
|
||||
return ContinueSentinel;
|
||||
}
|
||||
|
||||
var record = tryCatch(method, delegate.iterator, context.arg);
|
||||
|
||||
if (record.type === "throw") {
|
||||
context.method = "throw";
|
||||
context.arg = record.arg;
|
||||
context.delegate = null;
|
||||
return ContinueSentinel;
|
||||
}
|
||||
|
||||
var info = record.arg;
|
||||
|
||||
if (! info) {
|
||||
context.method = "throw";
|
||||
context.arg = new TypeError("iterator result is not an object");
|
||||
context.delegate = null;
|
||||
return ContinueSentinel;
|
||||
}
|
||||
|
||||
if (info.done) {
|
||||
// Assign the result of the finished delegate to the temporary
|
||||
// variable specified by delegate.resultName (see delegateYield).
|
||||
context[delegate.resultName] = info.value;
|
||||
|
||||
// Resume execution at the desired location (see delegateYield).
|
||||
context.next = delegate.nextLoc;
|
||||
|
||||
// If context.method was "throw" but the delegate handled the
|
||||
// exception, let the outer generator proceed normally. If
|
||||
// context.method was "next", forget context.arg since it has been
|
||||
// "consumed" by the delegate iterator. If context.method was
|
||||
// "return", allow the original .return call to continue in the
|
||||
// outer generator.
|
||||
if (context.method !== "return") {
|
||||
context.method = "next";
|
||||
context.arg = undefined;
|
||||
}
|
||||
|
||||
} else {
|
||||
// Re-yield the result returned by the delegate method.
|
||||
return info;
|
||||
}
|
||||
|
||||
// The delegate iterator is finished, so forget it and continue with
|
||||
// the outer generator.
|
||||
context.delegate = null;
|
||||
return ContinueSentinel;
|
||||
}
|
||||
|
||||
// Define Generator.prototype.{next,throw,return} in terms of the
|
||||
// unified ._invoke helper method.
|
||||
defineIteratorMethods(Gp);
|
||||
|
||||
Gp[toStringTagSymbol] = "Generator";
|
||||
|
||||
Gp.toString = function() {
|
||||
return "[object Generator]";
|
||||
};
|
||||
|
||||
function pushTryEntry(locs) {
|
||||
var entry = { tryLoc: locs[0] };
|
||||
|
||||
if (1 in locs) {
|
||||
entry.catchLoc = locs[1];
|
||||
}
|
||||
|
||||
if (2 in locs) {
|
||||
entry.finallyLoc = locs[2];
|
||||
entry.afterLoc = locs[3];
|
||||
}
|
||||
|
||||
this.tryEntries.push(entry);
|
||||
}
|
||||
|
||||
function resetTryEntry(entry) {
|
||||
var record = entry.completion || {};
|
||||
record.type = "normal";
|
||||
delete record.arg;
|
||||
entry.completion = record;
|
||||
}
|
||||
|
||||
function Context(tryLocsList) {
|
||||
// The root entry object (effectively a try statement without a catch
|
||||
// or a finally block) gives us a place to store values thrown from
|
||||
// locations where there is no enclosing try statement.
|
||||
this.tryEntries = [{ tryLoc: "root" }];
|
||||
tryLocsList.forEach(pushTryEntry, this);
|
||||
this.reset(true);
|
||||
}
|
||||
|
||||
runtime.keys = function(object) {
|
||||
var keys = [];
|
||||
for (var key in object) {
|
||||
keys.push(key);
|
||||
}
|
||||
keys.reverse();
|
||||
|
||||
// Rather than returning an object with a next method, we keep
|
||||
// things simple and return the next function itself.
|
||||
return function next() {
|
||||
while (keys.length) {
|
||||
var key = keys.pop();
|
||||
if (key in object) {
|
||||
next.value = key;
|
||||
next.done = false;
|
||||
return next;
|
||||
}
|
||||
}
|
||||
|
||||
// To avoid creating an additional object, we just hang the .value
|
||||
// and .done properties off the next function object itself. This
|
||||
// also ensures that the minifier will not anonymize the function.
|
||||
next.done = true;
|
||||
return next;
|
||||
};
|
||||
};
|
||||
|
||||
function values(iterable) {
|
||||
if (iterable) {
|
||||
var iteratorMethod = iterable[iteratorSymbol];
|
||||
if (iteratorMethod) {
|
||||
return iteratorMethod.call(iterable);
|
||||
}
|
||||
|
||||
if (typeof iterable.next === "function") {
|
||||
return iterable;
|
||||
}
|
||||
|
||||
if (!isNaN(iterable.length)) {
|
||||
var i = -1, next = function next() {
|
||||
while (++i < iterable.length) {
|
||||
if (hasOwn.call(iterable, i)) {
|
||||
next.value = iterable[i];
|
||||
next.done = false;
|
||||
return next;
|
||||
}
|
||||
}
|
||||
|
||||
next.value = undefined;
|
||||
next.done = true;
|
||||
|
||||
return next;
|
||||
};
|
||||
|
||||
return next.next = next;
|
||||
}
|
||||
}
|
||||
|
||||
// Return an iterator with no values.
|
||||
return { next: doneResult };
|
||||
}
|
||||
runtime.values = values;
|
||||
|
||||
function doneResult() {
|
||||
return { value: undefined, done: true };
|
||||
}
|
||||
|
||||
Context.prototype = {
|
||||
constructor: Context,
|
||||
|
||||
reset: function(skipTempReset) {
|
||||
this.prev = 0;
|
||||
this.next = 0;
|
||||
// Resetting context._sent for legacy support of Babel's
|
||||
// function.sent implementation.
|
||||
this.sent = this._sent = undefined;
|
||||
this.done = false;
|
||||
this.delegate = null;
|
||||
|
||||
this.method = "next";
|
||||
this.arg = undefined;
|
||||
|
||||
this.tryEntries.forEach(resetTryEntry);
|
||||
|
||||
if (!skipTempReset) {
|
||||
for (var name in this) {
|
||||
// Not sure about the optimal order of these conditions:
|
||||
if (name.charAt(0) === "t" &&
|
||||
hasOwn.call(this, name) &&
|
||||
!isNaN(+name.slice(1))) {
|
||||
this[name] = undefined;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
stop: function() {
|
||||
this.done = true;
|
||||
|
||||
var rootEntry = this.tryEntries[0];
|
||||
var rootRecord = rootEntry.completion;
|
||||
if (rootRecord.type === "throw") {
|
||||
throw rootRecord.arg;
|
||||
}
|
||||
|
||||
return this.rval;
|
||||
},
|
||||
|
||||
dispatchException: function(exception) {
|
||||
if (this.done) {
|
||||
throw exception;
|
||||
}
|
||||
|
||||
var context = this;
|
||||
function handle(loc, caught) {
|
||||
record.type = "throw";
|
||||
record.arg = exception;
|
||||
context.next = loc;
|
||||
|
||||
if (caught) {
|
||||
// If the dispatched exception was caught by a catch block,
|
||||
// then let that catch block handle the exception normally.
|
||||
context.method = "next";
|
||||
context.arg = undefined;
|
||||
}
|
||||
|
||||
return !! caught;
|
||||
}
|
||||
|
||||
for (var i = this.tryEntries.length - 1; i >= 0; --i) {
|
||||
var entry = this.tryEntries[i];
|
||||
var record = entry.completion;
|
||||
|
||||
if (entry.tryLoc === "root") {
|
||||
// Exception thrown outside of any try block that could handle
|
||||
// it, so set the completion value of the entire function to
|
||||
// throw the exception.
|
||||
return handle("end");
|
||||
}
|
||||
|
||||
if (entry.tryLoc <= this.prev) {
|
||||
var hasCatch = hasOwn.call(entry, "catchLoc");
|
||||
var hasFinally = hasOwn.call(entry, "finallyLoc");
|
||||
|
||||
if (hasCatch && hasFinally) {
|
||||
if (this.prev < entry.catchLoc) {
|
||||
return handle(entry.catchLoc, true);
|
||||
} else if (this.prev < entry.finallyLoc) {
|
||||
return handle(entry.finallyLoc);
|
||||
}
|
||||
|
||||
} else if (hasCatch) {
|
||||
if (this.prev < entry.catchLoc) {
|
||||
return handle(entry.catchLoc, true);
|
||||
}
|
||||
|
||||
} else if (hasFinally) {
|
||||
if (this.prev < entry.finallyLoc) {
|
||||
return handle(entry.finallyLoc);
|
||||
}
|
||||
|
||||
} else {
|
||||
throw new Error("try statement without catch or finally");
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
abrupt: function(type, arg) {
|
||||
for (var i = this.tryEntries.length - 1; i >= 0; --i) {
|
||||
var entry = this.tryEntries[i];
|
||||
if (entry.tryLoc <= this.prev &&
|
||||
hasOwn.call(entry, "finallyLoc") &&
|
||||
this.prev < entry.finallyLoc) {
|
||||
var finallyEntry = entry;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (finallyEntry &&
|
||||
(type === "break" ||
|
||||
type === "continue") &&
|
||||
finallyEntry.tryLoc <= arg &&
|
||||
arg <= finallyEntry.finallyLoc) {
|
||||
// Ignore the finally entry if control is not jumping to a
|
||||
// location outside the try/catch block.
|
||||
finallyEntry = null;
|
||||
}
|
||||
|
||||
var record = finallyEntry ? finallyEntry.completion : {};
|
||||
record.type = type;
|
||||
record.arg = arg;
|
||||
|
||||
if (finallyEntry) {
|
||||
this.method = "next";
|
||||
this.next = finallyEntry.finallyLoc;
|
||||
return ContinueSentinel;
|
||||
}
|
||||
|
||||
return this.complete(record);
|
||||
},
|
||||
|
||||
complete: function(record, afterLoc) {
|
||||
if (record.type === "throw") {
|
||||
throw record.arg;
|
||||
}
|
||||
|
||||
if (record.type === "break" ||
|
||||
record.type === "continue") {
|
||||
this.next = record.arg;
|
||||
} else if (record.type === "return") {
|
||||
this.rval = this.arg = record.arg;
|
||||
this.method = "return";
|
||||
this.next = "end";
|
||||
} else if (record.type === "normal" && afterLoc) {
|
||||
this.next = afterLoc;
|
||||
}
|
||||
|
||||
return ContinueSentinel;
|
||||
},
|
||||
|
||||
finish: function(finallyLoc) {
|
||||
for (var i = this.tryEntries.length - 1; i >= 0; --i) {
|
||||
var entry = this.tryEntries[i];
|
||||
if (entry.finallyLoc === finallyLoc) {
|
||||
this.complete(entry.completion, entry.afterLoc);
|
||||
resetTryEntry(entry);
|
||||
return ContinueSentinel;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
"catch": function(tryLoc) {
|
||||
for (var i = this.tryEntries.length - 1; i >= 0; --i) {
|
||||
var entry = this.tryEntries[i];
|
||||
if (entry.tryLoc === tryLoc) {
|
||||
var record = entry.completion;
|
||||
if (record.type === "throw") {
|
||||
var thrown = record.arg;
|
||||
resetTryEntry(entry);
|
||||
}
|
||||
return thrown;
|
||||
}
|
||||
}
|
||||
|
||||
// The context.catch method must only be called with a location
|
||||
// argument that corresponds to a known catch block.
|
||||
throw new Error("illegal catch attempt");
|
||||
},
|
||||
|
||||
delegateYield: function(iterable, resultName, nextLoc) {
|
||||
this.delegate = {
|
||||
iterator: values(iterable),
|
||||
resultName: resultName,
|
||||
nextLoc: nextLoc
|
||||
};
|
||||
|
||||
if (this.method === "next") {
|
||||
// Deliberately forget the last sent value so that we don't
|
||||
// accidentally pass it on to the delegate.
|
||||
this.arg = undefined;
|
||||
}
|
||||
|
||||
return ContinueSentinel;
|
||||
}
|
||||
};
|
||||
})(
|
||||
// Among the various tricks for obtaining a reference to the global
|
||||
// object, this seems to be the most reliable technique that does not
|
||||
// use indirect eval (which violates Content Security Policy).
|
||||
typeof global === "object" ? global :
|
||||
typeof window === "object" ? window :
|
||||
typeof self === "object" ? self : this
|
||||
);
|
@ -0,0 +1,44 @@
|
||||
|
||||
const Emitter = require('./emitter');
|
||||
|
||||
/**
|
||||
* 基于小程序 WebSocket 接口封装信道
|
||||
*/
|
||||
module.exports = class Tunnel {
|
||||
constructor() {
|
||||
Emitter.setup(this.emitter = {});
|
||||
}
|
||||
|
||||
connect(url, header) {
|
||||
|
||||
// 小程序 wx.connectSocket() API header 参数无效,把会话信息附加在 URL 上
|
||||
const query = Object.keys(header).map(key => `${key}=${encodeURIComponent(header[key])}`).join('&');
|
||||
const seperator = url.indexOf('?') > -1 ? '&' : '?';
|
||||
url = [url, query].join(seperator);
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
wx.onSocketOpen(resolve);
|
||||
wx.onSocketError(reject);
|
||||
wx.onSocketMessage(packet => {
|
||||
try {
|
||||
const { message, data } = JSON.parse(packet.data);
|
||||
this.emitter.emit(message, data);
|
||||
} catch (e) {
|
||||
console.log('Handle packet failed: ' + packet.data, e);
|
||||
}
|
||||
});
|
||||
wx.onSocketClose(() => this.emitter.emit('close'));
|
||||
wx.connectSocket({ url, header });
|
||||
});
|
||||
}
|
||||
|
||||
on(message, handle) {
|
||||
this.emitter.on(message, handle);
|
||||
}
|
||||
|
||||
emit(message, data) {
|
||||
wx.sendSocketMessage({
|
||||
data: JSON.stringify({ message, data })
|
||||
});
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
const app = getApp();
|
||||
const config = app.config;
|
||||
const lab = require('../../lib/lab');
|
||||
|
||||
const done = config.host != '<请配置访问域名>';
|
||||
|
||||
|
||||
Page({
|
||||
data: {
|
||||
done,
|
||||
status: done ? 'success' : 'waiting',
|
||||
host: config.host,
|
||||
hintLine1: done ? '域名已配置' : '请修改小程序源码 app.js',
|
||||
hintLine2: done ? '小程序实验将使用下面域名进行' : '配置小程序使用的服务器域名'
|
||||
},
|
||||
goBack() {
|
||||
wx.navigateBack();
|
||||
},
|
||||
onShow() {
|
||||
if (done) {
|
||||
lab.finish('config');
|
||||
}
|
||||
}
|
||||
});
|
@ -0,0 +1 @@
|
||||
{}
|
@ -0,0 +1,13 @@
|
||||
<view class="lab https">
|
||||
<view class="status">
|
||||
<icon type="{{status}}" size="70" />
|
||||
</view>
|
||||
<view class="hint">
|
||||
<view class="line">{{hintLine1}}</view>
|
||||
<view class="line">{{hintLine2}}</view>
|
||||
</view>
|
||||
<view class="hint">
|
||||
<view class="line">{{host}}</view>
|
||||
</view>
|
||||
<view class="command"></view>
|
||||
</view>
|
@ -0,0 +1 @@
|
||||
/* pages/config/config.wxss */
|
@ -0,0 +1,253 @@
|
||||
"use strict";
|
||||
|
||||
require('../../lib/regenerator-runtime');
|
||||
|
||||
const regeneratorRuntime = global.regeneratorRuntime;
|
||||
|
||||
// 引入 co 和 promisify 帮助我们进行异步处理
|
||||
const co = require('../../lib/co');
|
||||
const promisify = require('../../lib/promisify');
|
||||
|
||||
// 引入 Wafer 客户端 SDK 支持会话
|
||||
const wafer = require('../../vendors/wafer-client-sdk/index');
|
||||
|
||||
// 简单的小程序 WebSocket 信道封装
|
||||
const Tunnel = require('../../lib/tunnel');
|
||||
|
||||
// 登录接口转成返回 Promise 形式
|
||||
const login = promisify(wafer.login);
|
||||
|
||||
// 获得小程序实例
|
||||
const app = getApp();
|
||||
|
||||
// 用于记录实验成功
|
||||
const lab = require('../../lib/lab');
|
||||
|
||||
// 设置会话登录地址
|
||||
wafer.setLoginUrl(`https://${app.config.host}/login`);
|
||||
|
||||
// 文案
|
||||
const WIN_TEXTS = ['很棒', '秒杀', '赢了', 'Winner', '胜利', '不要大意', '无敌啊'];
|
||||
const LOSE_TEXTS = ['失误', '卧槽', '不可能', 'Loser', '行不行啊', '加油', '大侠再来'];
|
||||
const EQ_TEXTS = ['平局', '平分秋色', '对方学你', '照镜子', '半斤八两', '换一个', '一样的'];
|
||||
const pickText = texts => texts[Math.floor(texts.length * Math.random())];
|
||||
|
||||
// 定义页面
|
||||
Page({
|
||||
data: {
|
||||
// 是否已经和服务器连接
|
||||
connected: false,
|
||||
|
||||
// 游戏是否进行中
|
||||
playing: false,
|
||||
|
||||
// 当前需要展示的游戏信息
|
||||
gameInfo: "",
|
||||
|
||||
// 开始游戏按钮文本
|
||||
startButtonText: "开始",
|
||||
|
||||
//「我」的信息,包括昵称、头像、分数、选择
|
||||
myName: "",
|
||||
myAvatar: null,
|
||||
myScore: 0,
|
||||
myStreak: 0,
|
||||
myChoice: Math.floor(Math.random() * 10000) % 3 + 1,
|
||||
|
||||
//「你」的信息
|
||||
youHere: false,
|
||||
yourName: "",
|
||||
yourAvatar: null,
|
||||
yourScore: 0,
|
||||
yourStreak: 0,
|
||||
yourChoice: 1,
|
||||
yourMove: 0,
|
||||
|
||||
// 取得胜利的是谁
|
||||
win: null
|
||||
},
|
||||
|
||||
// 页面显示后,开始连接
|
||||
onShow: function() {
|
||||
this.begin();
|
||||
},
|
||||
|
||||
// 进行登录和链接,完成后开始启动游戏服务
|
||||
begin: co.wrap(function *() {
|
||||
try {
|
||||
this.setData({ gameInfo: "正在登陆" });
|
||||
yield login();
|
||||
|
||||
this.setData({ gameInfo: "正在连接"});
|
||||
yield this.connect();
|
||||
} catch (error) {
|
||||
console.error('error on login or connect: ', error);
|
||||
}
|
||||
this.serve();
|
||||
}),
|
||||
|
||||
// 链接到服务器后进行身份识别
|
||||
connect: co.wrap(function *() {
|
||||
|
||||
const tunnel = this.tunnel = new Tunnel();
|
||||
try {
|
||||
yield tunnel.connect(`wss://${app.config.host}/game`, wafer.buildSessionHeader());
|
||||
} catch (connectError) {
|
||||
console.error({ connectError });
|
||||
this.setData({ gameInfo: "连接错误" });
|
||||
throw connectError;
|
||||
}
|
||||
tunnel.on('close', () => {
|
||||
this.setData({
|
||||
connected: false,
|
||||
gameInfo: "连接已中断"
|
||||
});
|
||||
});
|
||||
this.setData({
|
||||
gameInfo: "准备",
|
||||
connected: true,
|
||||
gameState: 'connected'
|
||||
});
|
||||
return new Promise((resolve, reject) => {
|
||||
// 10 秒后超时
|
||||
const timeout = setTimeout(() => reject, 10000);
|
||||
tunnel.on('id', ({ uname, uid, uavatar }) => {
|
||||
this.uid = uid;
|
||||
this.setData({
|
||||
myName: uname,
|
||||
myAvatar: uavatar
|
||||
});
|
||||
resolve(tunnel);
|
||||
clearTimeout(timeout);
|
||||
});
|
||||
});
|
||||
}),
|
||||
|
||||
// 开始进行游戏服务
|
||||
serve: co.wrap(function *() {
|
||||
const tunnel = this.tunnel;
|
||||
|
||||
// 游戏开始,初始化对方信息,启动计时器
|
||||
tunnel.on('start', packet => {
|
||||
const you = packet.players.filter(user => user.uid !== this.uid).pop();
|
||||
|
||||
this.setData({
|
||||
playing: false,
|
||||
done: false,
|
||||
finding: true,
|
||||
gameInfo: '正在寻找玩伴...'
|
||||
});
|
||||
setTimeout(() => {
|
||||
this.setData({
|
||||
youHere: true,
|
||||
yourName: you.uname,
|
||||
yourAvatar: you.uavatar,
|
||||
finding: false,
|
||||
playing: true,
|
||||
gameInfo: "准备"
|
||||
});
|
||||
}, 10);
|
||||
|
||||
let gameTime = packet.gameTime;
|
||||
clearInterval(this.countdownId);
|
||||
this.countdownId = setInterval(() => {
|
||||
if (gameTime > 0) {
|
||||
this.setData({ gameInfo: --gameTime });
|
||||
} else {
|
||||
clearInterval(this.countdownId);
|
||||
}
|
||||
}, 1000);
|
||||
|
||||
this.tunnel.emit('choice', { choice: this.data.myChoice });
|
||||
});
|
||||
|
||||
// 对方有动静的时候,触发提醒
|
||||
let movementTimer = 0;
|
||||
const movementTimeout = 300;
|
||||
tunnel.on('movement', packet => {
|
||||
const lastMove = this.lastMove;
|
||||
|
||||
this.setData({ yourMove: lastMove == 1 ? 2 : 1 });
|
||||
|
||||
clearTimeout(movementTimer);
|
||||
movementTimer = setTimeout(() => {
|
||||
this.lastMove = this.data.yourMove;
|
||||
this.setData({ yourMove: 0 });
|
||||
}, 300);
|
||||
});
|
||||
|
||||
// 服务器通知结果
|
||||
tunnel.on('result', packet => {
|
||||
|
||||
// 清除计时器
|
||||
clearInterval(this.countdownId);
|
||||
|
||||
// 双方结果
|
||||
const myResult = packet.result.find(x => x.uid == this.uid);
|
||||
const yourResult = packet.result.find(x => x.uid != this.uid);
|
||||
|
||||
// 本局结果
|
||||
let gameInfo, win = 'nobody';
|
||||
|
||||
if (myResult.roundScore == 0 && yourResult.roundScore == 0) {
|
||||
gameInfo = pickText(EQ_TEXTS);
|
||||
}
|
||||
else if (myResult.roundScore > 0) {
|
||||
gameInfo = pickText(WIN_TEXTS);
|
||||
win = 'me';
|
||||
}
|
||||
else {
|
||||
gameInfo = pickText(LOSE_TEXTS);
|
||||
win = 'you'
|
||||
}
|
||||
|
||||
// 更新到视图
|
||||
this.setData({
|
||||
gameInfo,
|
||||
myScore: myResult.totalScore,
|
||||
myStreak: myResult.winStreak,
|
||||
yourChoice: yourResult.choice,
|
||||
yourScore: yourResult.totalScore,
|
||||
yourStreak: yourResult.winStreak,
|
||||
gameState: 'finish',
|
||||
win,
|
||||
startButtonText: win == 'you' ? "不服" : "再来",
|
||||
done: true
|
||||
});
|
||||
|
||||
lab.finish('game');
|
||||
setTimeout(() => this.setData({ playing: false }), 1000);
|
||||
});
|
||||
}),
|
||||
|
||||
requestComputer() {
|
||||
if (this.tunnel) {
|
||||
this.tunnel.emit('requestComputer');
|
||||
}
|
||||
},
|
||||
|
||||
// 点击开始游戏按钮,发送加入游戏请求
|
||||
startGame: co.wrap(function *() {
|
||||
if (this.data.playing) return;
|
||||
if (!this.data.connected) return;
|
||||
|
||||
this.setData({
|
||||
playing: false,
|
||||
done: false,
|
||||
finding: true,
|
||||
gameInfo: '正在寻找玩伴...'
|
||||
});
|
||||
this.tunnel.emit('join');
|
||||
}),
|
||||
|
||||
// 点击手势,更新选择是石头、剪刀还是布
|
||||
switchChoice(e) {
|
||||
if (!this.data.playing) return;
|
||||
let myChoice = this.data.myChoice + 1;
|
||||
if (myChoice == 4) {
|
||||
myChoice = 1;
|
||||
}
|
||||
this.setData({ myChoice });
|
||||
this.tunnel.emit('choice', { choice: myChoice });
|
||||
}
|
||||
});
|
@ -0,0 +1 @@
|
||||
{}
|
@ -0,0 +1,33 @@
|
||||
<view class="root {{connected && 'connected'}} {{finding && 'finding'}} {{playing && 'playing'}} {{done && 'done'}}">
|
||||
<view class="my-side">
|
||||
<image class="avatar" src="{{myAvatar}}" mode="aspectFill" />
|
||||
|
||||
<image class="hand {{win == 'me' && 'win'}}" src="../../images/{{myChoice}}.png" bindtap="switchChoice"></image>
|
||||
|
||||
<text class="score">
|
||||
{{myName}}
|
||||
得分 {{myScore}}
|
||||
</text>
|
||||
<text class="streak">
|
||||
连胜 {{myStreak}}
|
||||
</text>
|
||||
</view>
|
||||
<view class="your-side {{youHere && 'here'}} {{yourMove && 'move-' + yourMove}}">
|
||||
<image class="avatar" src="{{yourAvatar}}" mode="aspectFill" />
|
||||
|
||||
<image class="hand {{win == 'you' && 'win'}}" src="../../images/{{yourChoice}}.png"></image>
|
||||
|
||||
<text class="score">
|
||||
{{yourName}}
|
||||
得分 {{yourScore}}
|
||||
</text>
|
||||
<text class="streak">
|
||||
连胜 {{yourStreak}}
|
||||
</text>
|
||||
</view>
|
||||
|
||||
<view class="game-info">{{gameInfo}}</view>
|
||||
|
||||
<button class="start-game" type="primary" bindtap="startGame">{{startButtonText}}</button>
|
||||
<button class="request-computer" bindtap="requestComputer">跟机器人玩</button>
|
||||
</view>
|
@ -0,0 +1,191 @@
|
||||
.root {
|
||||
overflow: hidden;
|
||||
position: absolute;
|
||||
top: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
}
|
||||
|
||||
.my-side {
|
||||
width: 1500rpx;
|
||||
height: 1500rpx;
|
||||
position: absolute;
|
||||
bottom: -1125rpx;
|
||||
left: -375rpx;
|
||||
border-radius: 100%;
|
||||
background: lightskyblue;
|
||||
overflow: visible;
|
||||
}
|
||||
|
||||
.your-side {
|
||||
width: 1500rpx;
|
||||
height: 1500rpx;
|
||||
position: absolute;
|
||||
top: -1500rpx;
|
||||
left: -375rpx;
|
||||
border-radius: 100%;
|
||||
background: lightpink;
|
||||
overflow: visible;
|
||||
transition: top ease 0.6s;
|
||||
}
|
||||
|
||||
.your-side.here {
|
||||
top: -1125rpx;
|
||||
}
|
||||
|
||||
.avatar {
|
||||
position: absolute;
|
||||
width: 172rpx;
|
||||
height: 172rpx;
|
||||
border-radius: 100%;
|
||||
border: 8rpx solid white;
|
||||
background-color: #f0f0f0;
|
||||
}
|
||||
|
||||
.hand {
|
||||
position: absolute;
|
||||
width: 187rpx;
|
||||
height: 187rpx;
|
||||
border-radius: 100%;
|
||||
overflow: visible;
|
||||
}
|
||||
|
||||
.score, .streak {
|
||||
position: absolute;
|
||||
color: #334567;
|
||||
width: 225rpx;
|
||||
overflow: hidden;
|
||||
white-space: nowrap;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
|
||||
.streak {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.my-side .avatar {
|
||||
left: 656.25rpx;
|
||||
top: -93.75rpx;
|
||||
transition: top ease .2s;
|
||||
}
|
||||
|
||||
.my-side .hand {
|
||||
left: 656.25rpx;
|
||||
top: 150rpx;
|
||||
transition: top ease .2s;
|
||||
}
|
||||
|
||||
.root.playing .my-side .hand:active {
|
||||
transform: scale(1.3);
|
||||
}
|
||||
|
||||
.root.done .my-side .avatar {
|
||||
top: 168.75rpx;
|
||||
}
|
||||
|
||||
.root.done .my-side .hand {
|
||||
top: -112.5rpx;
|
||||
}
|
||||
|
||||
.my-side .score {
|
||||
left: 412.5rpx;
|
||||
bottom: 1162.5rpx;
|
||||
}
|
||||
|
||||
.my-side .streak {
|
||||
right: 412.5rpx;
|
||||
bottom: 1162.5rpx;
|
||||
}
|
||||
|
||||
.your-side .avatar {
|
||||
left: 656.25rpx;
|
||||
bottom: -93.75rpx;
|
||||
transition: all ease .2s;
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
.your-side.here .avatar {
|
||||
opacity: 1;
|
||||
}
|
||||
.your-side.move-1 .avatar {
|
||||
transform: rotate(15deg);
|
||||
}
|
||||
.your-side.move-2 .avatar {
|
||||
transform: rotate(-15deg);
|
||||
}
|
||||
|
||||
.your-side .hand {
|
||||
left: 656.25rpx;
|
||||
bottom: 150rpx;
|
||||
opacity: 0;
|
||||
transition: bottom ease .2s;
|
||||
transform: rotate(180deg);
|
||||
}
|
||||
|
||||
.root.done .your-side .avatar {
|
||||
bottom: 168.75rpx;
|
||||
}
|
||||
|
||||
.root.done .your-side .hand {
|
||||
bottom: -93.75rpx;
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.your-side .score {
|
||||
left: 412.5rpx;
|
||||
top: 1106.25rpx;
|
||||
}
|
||||
|
||||
.your-side .streak {
|
||||
right: 412.5rpx;
|
||||
top: 1106.25rpx;
|
||||
}
|
||||
|
||||
|
||||
.start-game, .request-computer {
|
||||
position: absolute;
|
||||
width: 200rpx;
|
||||
height: 80rpx;
|
||||
line-height: 80rpx;
|
||||
margin-left: -100rpx;
|
||||
bottom: 500rpx;
|
||||
left: 50%;
|
||||
display: none;
|
||||
}
|
||||
|
||||
.request-computer {
|
||||
width: 300rpx;
|
||||
margin-left: -150rpx;
|
||||
}
|
||||
|
||||
.root.finding .request-computer {
|
||||
display: block;
|
||||
}
|
||||
|
||||
.root.connected .start-game {
|
||||
display: block;
|
||||
}
|
||||
|
||||
.root.connected.playing .start-game,
|
||||
.root.finding .start-game {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.game-info {
|
||||
font-size: 75rpx;
|
||||
position: absolute;
|
||||
width: 750rpx;
|
||||
height: 112.5rpx;
|
||||
line-height: 112.5rpx;
|
||||
margin-top: -56.25rpx;
|
||||
bottom: 600rpx;
|
||||
left: 0;
|
||||
text-align: center;
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.root.connected.root.playing .game-info,
|
||||
.root.connected.root.done .game-info {
|
||||
opacity: 1;
|
||||
}
|
@ -0,0 +1,54 @@
|
||||
const app = getApp();
|
||||
const config = app.config;
|
||||
const lab = require('../../lib/lab');
|
||||
|
||||
Page({
|
||||
data: {
|
||||
status: 'waiting',
|
||||
url: 'https://' + config.host + '/hello',
|
||||
requesting: false,
|
||||
hintLine1: '完成服务器开发,',
|
||||
hintLine2: '使得下面的地址可以访问'
|
||||
},
|
||||
request() {
|
||||
this.setData({
|
||||
requesting: true,
|
||||
status: 'waiting',
|
||||
hintLine1: '正在发送',
|
||||
hintLine2: '...'
|
||||
});
|
||||
wx.request({
|
||||
url: this.data.url,
|
||||
method: 'GET',
|
||||
success: (res) => {
|
||||
if (+res.statusCode == 200) {
|
||||
this.setData({
|
||||
status: 'success',
|
||||
hintLine1: '服务器响应成功',
|
||||
hintLine2: '返回:' + res.data
|
||||
});
|
||||
lab.finish('https');
|
||||
} else {
|
||||
this.setData({
|
||||
status: 'warn',
|
||||
hintLine1: '响应错误',
|
||||
hintLine2: '响应码:' + res.statusCode
|
||||
});
|
||||
}
|
||||
},
|
||||
fail: (res) => {
|
||||
console.log(res);
|
||||
this.setData({
|
||||
status: 'warn',
|
||||
hintLine1: '请求失败',
|
||||
hintLine2: res.errMsg
|
||||
});
|
||||
},
|
||||
complete: () => {
|
||||
this.setData({
|
||||
requesting: false
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
@ -0,0 +1 @@
|
||||
{}
|
@ -0,0 +1,15 @@
|
||||
<view class="lab https">
|
||||
<view class="status">
|
||||
<icon type="{{status}}" size="70" />
|
||||
</view>
|
||||
<view class="hint">
|
||||
<view class="line">{{hintLine1}}</view>
|
||||
<view class="line">{{hintLine2}}</view>
|
||||
</view>
|
||||
<view class="hint">
|
||||
<view class="line">{{url}}</view>
|
||||
</view>
|
||||
<view class="command">
|
||||
<button wx:if="{{status != 'success'}}" type="primary" bindtap="request" disabled="{{requesting}}">发送请求</button>
|
||||
</view>
|
||||
</view>
|
@ -0,0 +1 @@
|
||||
/* pages/https/https.wxss */
|
@ -0,0 +1,3 @@
|
||||
{
|
||||
"navigationBarTitleText": "腾讯云实验室"
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
<view class="index">
|
||||
<view class="nav">
|
||||
<navigator wx:for="{{labs}}" wx:key="{{lab.id}}" wx:for-item="lab" url="/pages/{{lab.id}}/{{lab.id}}">
|
||||
<icon type="{{ done[lab.id] ? 'success' : 'waiting_circle' }}" size="24"></icon>
|
||||
<text>{{lab.title}}</text>
|
||||
</navigator>
|
||||
</view>
|
||||
<view class="clear">
|
||||
<button bindtap="clear">清空任务状态</button>
|
||||
</view>
|
||||
</view>
|
@ -0,0 +1,41 @@
|
||||
/* pages/index/index.wxss */
|
||||
.index {
|
||||
font-family: 'PingFang SC';
|
||||
}
|
||||
|
||||
.nav {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
padding: 0 50rpx;
|
||||
}
|
||||
|
||||
.nav navigator {
|
||||
padding: 30rpx 0;
|
||||
border-bottom: 1rpx solid #EEE;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.nav navigator:after {
|
||||
content: '>';
|
||||
display: block;
|
||||
position: absolute;
|
||||
right: 3rpx;
|
||||
top: 50%;
|
||||
height: 40rpx;
|
||||
line-height: 40rpx;
|
||||
margin-top: -20rpx;
|
||||
color: #999;
|
||||
}
|
||||
|
||||
.nav navigator icon,
|
||||
.nav navigator text {
|
||||
vertical-align: middle;
|
||||
}
|
||||
|
||||
.nav navigator icon {
|
||||
margin-right: 25rpx;
|
||||
}
|
||||
|
||||
.clear {
|
||||
margin: 100rpx 50rpx;
|
||||
}
|
@ -0,0 +1,67 @@
|
||||
const app = getApp();
|
||||
const config = app.config;
|
||||
const wafer = require('../../vendors/wafer-client-sdk/index');
|
||||
const lab = require('../../lib/lab');
|
||||
|
||||
wafer.setLoginUrl(`https://` + config.host + '/login');
|
||||
|
||||
Page({
|
||||
data: {
|
||||
status: 'waiting',
|
||||
url: 'https://' + config.host + '/me',
|
||||
requesting: false,
|
||||
hintLine1: '完成服务器开发,',
|
||||
hintLine2: '让服务器可以识别小程序会话'
|
||||
},
|
||||
request() {
|
||||
this.setData({
|
||||
requesting: true,
|
||||
status: 'waiting',
|
||||
hintLine1: '正在发送',
|
||||
hintLine2: '...'
|
||||
});
|
||||
wafer.request({
|
||||
login: true,
|
||||
url: this.data.url,
|
||||
method: 'GET',
|
||||
success: (res) => {
|
||||
if (+res.statusCode == 200) {
|
||||
if (res.data.openId) {
|
||||
this.setData({
|
||||
status: 'success',
|
||||
hintLine1: '成功获取会话',
|
||||
hintLine2: res.data.nickName,
|
||||
avatarUrl: res.data.avatarUrl
|
||||
});
|
||||
lab.finish('session');
|
||||
} else {
|
||||
this.setData({
|
||||
status: 'warn',
|
||||
hintLine1: '会话获取失败',
|
||||
hintLine2: '未获取到 openId'
|
||||
});
|
||||
console.error('会话获取失败', res.data);
|
||||
}
|
||||
} else {
|
||||
this.setData({
|
||||
status: 'warn',
|
||||
hintLine1: '响应错误',
|
||||
hintLine2: '响应码:' + res.statusCode
|
||||
});
|
||||
}
|
||||
},
|
||||
fail: (error) => {
|
||||
this.setData({
|
||||
status: 'warn',
|
||||
hintLine1: '获取失败',
|
||||
hintLine2: error.message
|
||||
});
|
||||
},
|
||||
complete: () => {
|
||||
this.setData({
|
||||
requesting: false
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
@ -0,0 +1 @@
|
||||
{}
|
@ -0,0 +1,16 @@
|
||||
<view class="lab https">
|
||||
<view class="status">
|
||||
<icon wx:if="{{status != 'success'}}" type="{{status}}" size="70" />
|
||||
<image wx:if="{{status == 'success'}}" src="{{avatarUrl}}" mode="aspectFill" />
|
||||
</view>
|
||||
<view class="hint">
|
||||
<view class="line">{{hintLine1}}</view>
|
||||
<view class="line">{{hintLine2}}</view>
|
||||
</view>
|
||||
<view class="hint">
|
||||
<view class="line">{{url}}</view>
|
||||
</view>
|
||||
<view class="command">
|
||||
<button wx:if="{{status != 'success'}}" type="primary" bindtap="request" disabled="{{requesting}}">获取会话</button>
|
||||
</view>
|
||||
</view>
|
@ -0,0 +1 @@
|
||||
/* pages/session/session.wxss */
|
@ -0,0 +1,77 @@
|
||||
// pages/shouquan.js
|
||||
Page({
|
||||
|
||||
bindGetUserInfo: function (e) {
|
||||
var that = this;
|
||||
//此处授权得到userInfo
|
||||
console.log(e.detail.userInfo);
|
||||
//接下来写业务代码
|
||||
|
||||
//最后,记得返回刚才的页面
|
||||
wx.navigateBack({
|
||||
delta: 1
|
||||
})
|
||||
},
|
||||
/**
|
||||
* 页面的初始数据
|
||||
*/
|
||||
data: {
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* 生命周期函数--监听页面加载
|
||||
*/
|
||||
onLoad: function (options) {
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* 生命周期函数--监听页面初次渲染完成
|
||||
*/
|
||||
onReady: function () {
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* 生命周期函数--监听页面显示
|
||||
*/
|
||||
onShow: function () {
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* 生命周期函数--监听页面隐藏
|
||||
*/
|
||||
onHide: function () {
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* 生命周期函数--监听页面卸载
|
||||
*/
|
||||
onUnload: function () {
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* 页面相关事件处理函数--监听用户下拉动作
|
||||
*/
|
||||
onPullDownRefresh: function () {
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* 页面上拉触底事件的处理函数
|
||||
*/
|
||||
onReachBottom: function () {
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* 用户点击右上角分享
|
||||
*/
|
||||
onShareAppMessage: function () {
|
||||
|
||||
}
|
||||
})
|
@ -0,0 +1,3 @@
|
||||
{
|
||||
"usingComponents": {}
|
||||
}
|
@ -0,0 +1,5 @@
|
||||
<view class="lab https">
|
||||
<view class="command">
|
||||
<button open-type="getUserInfo" bindgetuserinfo="bindGetUserInfo">授权登录</button>
|
||||
</view>
|
||||
</view>
|
@ -0,0 +1,109 @@
|
||||
const app = getApp();
|
||||
const config = app.config;
|
||||
const wafer = require('../../vendors/wafer-client-sdk/index');
|
||||
const lab = require('../../lib/lab');
|
||||
|
||||
Page({
|
||||
data: {
|
||||
status: 'waiting',
|
||||
url: 'wss://' + config.host + '/ws',
|
||||
connecting: false,
|
||||
hintLine1: '完成服务器开发,',
|
||||
hintLine2: '让服务器支持 WebSocket 连接'
|
||||
},
|
||||
|
||||
/**
|
||||
* WebSocket 是否已经连接
|
||||
*/
|
||||
socketOpen: false,
|
||||
|
||||
/**
|
||||
* 开始连接 WebSocket
|
||||
*/
|
||||
connect() {
|
||||
this.setData({
|
||||
status: 'waiting',
|
||||
connecting: true,
|
||||
hintLine1: '正在连接',
|
||||
hintLine2: '...'
|
||||
});
|
||||
this.listen();
|
||||
wafer.setLoginUrl(`https://${config.host}/login`);
|
||||
wafer.login({
|
||||
success: () => {
|
||||
const header = wafer.buildSessionHeader();
|
||||
const query = Object.keys(header).map(key => `${key}=${encodeURIComponent(header[key])}`).join('&');
|
||||
wx.connectSocket({
|
||||
// 小程序 wx.connectSocket() API header 参数无效,把会话信息附加在 URL 上
|
||||
url: `${this.data.url}?${query}`,
|
||||
header
|
||||
});
|
||||
},
|
||||
fail: (err) => {
|
||||
this.setData({
|
||||
status: 'warn',
|
||||
connecting: false,
|
||||
hintLine1: '登录失败',
|
||||
hintLine2: err.message || err
|
||||
});
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
/**
|
||||
* 监听 WebSocket 事件
|
||||
*/
|
||||
listen() {
|
||||
wx.onSocketOpen(() => {
|
||||
this.socketOpen = true;
|
||||
this.setData({
|
||||
status: 'success',
|
||||
connecting: false,
|
||||
hintLine1: '连接成功',
|
||||
hintLine2: '现在可以通过 WebSocket 发送接收消息了'
|
||||
});
|
||||
console.info('WebSocket 已连接');
|
||||
});
|
||||
wx.onSocketMessage((message) => {
|
||||
this.setData({
|
||||
hintLine2: message.data
|
||||
});
|
||||
lab.finish('websocket');
|
||||
});
|
||||
wx.onSocketClose(() => {
|
||||
this.setData({
|
||||
status: 'waiting',
|
||||
hintLine1: 'WebSocket 已关闭'
|
||||
});
|
||||
console.info('WebSocket 已关闭');
|
||||
});
|
||||
wx.onSocketError(() => {
|
||||
setTimeout(() => {
|
||||
this.setData({
|
||||
status: 'warn',
|
||||
connecting: false,
|
||||
hintLine1: '发生错误',
|
||||
hintLine2: 'WebSocket 连接建立失败'
|
||||
});
|
||||
});
|
||||
console.error('WebSocket 错误');
|
||||
});
|
||||
},
|
||||
|
||||
/**
|
||||
* 发送一个包含当前时间信息的消息
|
||||
*/
|
||||
send() {
|
||||
wx.sendSocketMessage({
|
||||
data: new Date().toTimeString().split(' ').shift() + '.' + (new Date().getMilliseconds())
|
||||
});
|
||||
},
|
||||
|
||||
/**
|
||||
* 关闭 WebSocket 连接
|
||||
*/
|
||||
close() {
|
||||
this.socketOpen = false;
|
||||
wx.closeSocket();
|
||||
}
|
||||
});
|
@ -0,0 +1 @@
|
||||
{}
|
@ -0,0 +1,17 @@
|
||||
<view class="lab https">
|
||||
<view class="status">
|
||||
<icon type="{{status}}" size="70" />
|
||||
</view>
|
||||
<view class="hint">
|
||||
<view class="line">{{hintLine1}}</view>
|
||||
<view class="line">{{hintLine2}}</view>
|
||||
</view>
|
||||
<view class="hint">
|
||||
<view class="line">{{url}}</view>
|
||||
</view>
|
||||
<view class="command">
|
||||
<button type="primary" bindtap="connect" disabled="{{connecting || status == 'success'}}">连接</button>
|
||||
<button bindtap="send" disabled="{{ status != 'success' }}">发送消息</button>
|
||||
<button bindtap="close" disabled="{{ status != 'success' }}">断开</button>
|
||||
</view>
|
||||
</view>
|
@ -0,0 +1 @@
|
||||
/* pages/websocket/websocket.wxss */
|
@ -0,0 +1,51 @@
|
||||
{
|
||||
"description": "项目配置文件",
|
||||
"packOptions": {
|
||||
"ignore": []
|
||||
},
|
||||
"setting": {
|
||||
"urlCheck": false,
|
||||
"es6": true,
|
||||
"postcss": true,
|
||||
"minified": true,
|
||||
"newFeature": true,
|
||||
"coverView": true,
|
||||
"autoAudits": false,
|
||||
"checkInvalidKey": true,
|
||||
"checkSiteMap": true,
|
||||
"uploadWithSourceMap": true,
|
||||
"babelSetting": {
|
||||
"ignore": [],
|
||||
"disablePlugins": [],
|
||||
"outputPath": ""
|
||||
}
|
||||
},
|
||||
"compileType": "miniprogram",
|
||||
"libVersion": "2.8.3",
|
||||
"appid": "wx2a901996834ef5fb",
|
||||
"projectname": "miniprogram-3",
|
||||
"debugOptions": {
|
||||
"hidedInDevtools": []
|
||||
},
|
||||
"isGameTourist": false,
|
||||
"simulatorType": "wechat",
|
||||
"simulatorPluginLibVersion": {},
|
||||
"condition": {
|
||||
"search": {
|
||||
"current": -1,
|
||||
"list": []
|
||||
},
|
||||
"conversation": {
|
||||
"current": -1,
|
||||
"list": []
|
||||
},
|
||||
"game": {
|
||||
"currentL": -1,
|
||||
"list": []
|
||||
},
|
||||
"miniprogram": {
|
||||
"current": -1,
|
||||
"list": []
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
{
|
||||
"desc": "关于本文件的更多信息,请参考文档 https://developers.weixin.qq.com/miniprogram/dev/framework/sitemap.html",
|
||||
"rules": [{
|
||||
"action": "allow",
|
||||
"page": "*"
|
||||
}]
|
||||
}
|
@ -0,0 +1,42 @@
|
||||
{
|
||||
"name": "wafer-client-sdk",
|
||||
"description": "QCloud 微信小程序客户端 SDK",
|
||||
"main": "index.js",
|
||||
"authors": [
|
||||
"Tencent Cloud"
|
||||
],
|
||||
"license": "MIT",
|
||||
"keywords": [
|
||||
"qcloud",
|
||||
"weapp",
|
||||
"wechat",
|
||||
"sdk",
|
||||
"client",
|
||||
"auth",
|
||||
"websocket"
|
||||
],
|
||||
"homepage": "https://github.com/tencentyun/wafer-client-sdk",
|
||||
"ignore": [
|
||||
"**/.*",
|
||||
"node_modules",
|
||||
"bower_components",
|
||||
"test",
|
||||
"tests",
|
||||
"typings.json",
|
||||
"jsconfig.json",
|
||||
"package.json",
|
||||
".npmignore",
|
||||
".travis.yml",
|
||||
".gitignore"
|
||||
],
|
||||
"version": "0.8.4",
|
||||
"_release": "0.8.4",
|
||||
"_resolution": {
|
||||
"type": "version",
|
||||
"tag": "v0.8.4",
|
||||
"commit": "3f605d1aa5bd0206bb9368586f4acb104f5f8ae5"
|
||||
},
|
||||
"_source": "https://github.com/tencentyun/wafer-client-sdk.git",
|
||||
"_target": "^0.8.3",
|
||||
"_originalSource": "wafer-client-sdk"
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
LICENSE - "MIT License"
|
||||
|
||||
Copyright (c) 2016 by Tencent Cloud
|
||||
|
||||
Permission is hereby granted, free of charge, to any person
|
||||
obtaining a copy of this software and associated documentation
|
||||
files (the "Software"), to deal in the Software without
|
||||
restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following
|
||||
conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be
|
||||
included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
||||
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
OTHER DEALINGS IN THE SOFTWARE.
|
@ -0,0 +1,32 @@
|
||||
{
|
||||
"name": "wafer-client-sdk",
|
||||
"description": "QCloud 微信小程序客户端 SDK",
|
||||
"main": "index.js",
|
||||
"authors": [
|
||||
"Tencent Cloud"
|
||||
],
|
||||
"license": "MIT",
|
||||
"keywords": [
|
||||
"qcloud",
|
||||
"weapp",
|
||||
"wechat",
|
||||
"sdk",
|
||||
"client",
|
||||
"auth",
|
||||
"websocket"
|
||||
],
|
||||
"homepage": "",
|
||||
"ignore": [
|
||||
"**/.*",
|
||||
"node_modules",
|
||||
"bower_components",
|
||||
"test",
|
||||
"tests",
|
||||
"typings.json",
|
||||
"jsconfig.json",
|
||||
"package.json",
|
||||
".npmignore",
|
||||
".travis.yml",
|
||||
".gitignore"
|
||||
]
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
var constants = require('./lib/constants');
|
||||
var login = require('./lib/login');
|
||||
var Session = require('./lib/session');
|
||||
var request = require('./lib/request');
|
||||
var Tunnel = require('./lib/tunnel');
|
||||
|
||||
var exports = module.exports = {
|
||||
login: login.login,
|
||||
setLoginUrl: login.setLoginUrl,
|
||||
LoginError: login.LoginError,
|
||||
|
||||
clearSession: Session.clear,
|
||||
|
||||
request: request.request,
|
||||
buildSessionHeader: request.buildSessionHeader,
|
||||
RequestError: request.RequestError,
|
||||
|
||||
Tunnel: Tunnel,
|
||||
};
|
||||
|
||||
// 导出错误类型码
|
||||
Object.keys(constants).forEach(function (key) {
|
||||
if (key.indexOf('ERR_') === 0) {
|
||||
exports[key] = constants[key];
|
||||
}
|
||||
});
|
@ -0,0 +1,20 @@
|
||||
module.exports = {
|
||||
WX_HEADER_CODE: 'X-WX-Code',
|
||||
WX_HEADER_ENCRYPTED_DATA: 'X-WX-Encrypted-Data',
|
||||
WX_HEADER_IV: 'X-WX-IV',
|
||||
WX_HEADER_ID: 'X-WX-Id',
|
||||
WX_HEADER_SKEY: 'X-WX-Skey',
|
||||
|
||||
WX_SESSION_MAGIC_ID: 'F2C224D4-2BCE-4C64-AF9F-A6D872000D1A',
|
||||
|
||||
ERR_INVALID_PARAMS: 'ERR_INVALID_PARAMS',
|
||||
|
||||
ERR_WX_LOGIN_FAILED: 'ERR_WX_LOGIN_FAILED',
|
||||
ERR_WX_GET_USER_INFO: 'ERR_WX_GET_USER_INFO',
|
||||
ERR_LOGIN_TIMEOUT: 'ERR_LOGIN_TIMEOUT',
|
||||
ERR_LOGIN_FAILED: 'ERR_LOGIN_FAILED',
|
||||
ERR_LOGIN_SESSION_NOT_RECEIVED: 'ERR_LOGIN_MISSING_SESSION',
|
||||
|
||||
ERR_INVALID_SESSION: 'ERR_INVALID_SESSION',
|
||||
ERR_CHECK_LOGIN_FAILED: 'ERR_CHECK_LOGIN_FAILED',
|
||||
};
|
@ -0,0 +1,18 @@
|
||||
var constants = require('./constants');
|
||||
var SESSION_KEY = 'weapp_session_' + constants.WX_SESSION_MAGIC_ID;
|
||||
|
||||
var Session = {
|
||||
get: function () {
|
||||
return wx.getStorageSync(SESSION_KEY) || null;
|
||||
},
|
||||
|
||||
set: function (session) {
|
||||
wx.setStorageSync(SESSION_KEY, session);
|
||||
},
|
||||
|
||||
clear: function () {
|
||||
wx.removeStorageSync(SESSION_KEY);
|
||||
},
|
||||
};
|
||||
|
||||
module.exports = Session;
|
@ -0,0 +1,18 @@
|
||||
|
||||
/**
|
||||
* 拓展对象
|
||||
*/
|
||||
exports.extend = function extend(target) {
|
||||
var sources = Array.prototype.slice.call(arguments, 1);
|
||||
|
||||
for (var i = 0; i < sources.length; i += 1) {
|
||||
var source = sources[i];
|
||||
for (var key in source) {
|
||||
if (source.hasOwnProperty(key)) {
|
||||
target[key] = source[key];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return target;
|
||||
};
|
@ -0,0 +1,32 @@
|
||||
/* istanbul ignore next */
|
||||
const noop = () => void(0);
|
||||
|
||||
let onOpen, onClose, onMessage, onError;
|
||||
|
||||
/* istanbul ignore next */
|
||||
function listen(listener) {
|
||||
if (listener) {
|
||||
onOpen = listener.onOpen;
|
||||
onClose = listener.onClose;
|
||||
onMessage = listener.onMessage;
|
||||
onError = listener.onError;
|
||||
} else {
|
||||
onOpen = noop;
|
||||
onClose = noop;
|
||||
onMessage = noop;
|
||||
onError = noop;
|
||||
}
|
||||
}
|
||||
|
||||
/* istanbul ignore next */
|
||||
function bind() {
|
||||
wx.onSocketOpen(result => onOpen(result));
|
||||
wx.onSocketClose(result => onClose(result));
|
||||
wx.onSocketMessage(result => onMessage(result));
|
||||
wx.onSocketError(error => onError(error));
|
||||
}
|
||||
|
||||
listen(null);
|
||||
bind();
|
||||
|
||||
module.exports = { listen };
|
Loading…
Reference in new issue