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@ -613,13 +613,10 @@ class GamesController < ApplicationController
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end
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end
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# 批量插入评测结果
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# 批量插入评测结果
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uid_logger("choose_build")
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uid_logger("#------------chooice score: #{score}")
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sql = "INSERT INTO outputs (game_id, test_set_position, actual_output, result, query_index, created_at, updated_at) VALUES" + str
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sql = "INSERT INTO outputs (game_id, test_set_position, actual_output, result, query_index, created_at, updated_at) VALUES" + str
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ActiveRecord::Base.connection.execute sql
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ActiveRecord::Base.connection.execute sql
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had_done = @game.had_done
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@myshixun.update_attribute(:status, 1) if had_done == 1
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# 没通关或者查看了答案通关的时候经验为0
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# 没通关或者查看了答案通关的时候经验为0
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# 通关但是查看了答案,评测的时候金币显示0(避免用户以为重复扣除),但是在关卡列表中金币显示负数
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# 通关但是查看了答案,评测的时候金币显示0(避免用户以为重复扣除),但是在关卡列表中金币显示负数
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experience = 0
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experience = 0
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@ -638,6 +635,8 @@ class GamesController < ApplicationController
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final_score = score
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final_score = score
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RewardExperienceService.call(@myshixun.owner, reward_attrs)
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RewardExperienceService.call(@myshixun.owner, reward_attrs)
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end
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end
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had_done = @game.had_done
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@myshixun.update_attribute(:status, 1) if had_done == 1
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end
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end
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grade = @myshixun.owner.try(:grade)
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grade = @myshixun.owner.try(:grade)
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