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@ -571,6 +571,9 @@ pop_box_new(htmlvalue, 480, 182);
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}
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}
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closeTaskResultLayer() {
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closeTaskResultLayer() {
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this.setState({
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this.setState({
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game: (this.state.game.status == 2 ? update(this.state.game, {
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isPassThrough: { $set: true },
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}) : this.state.game) ,
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currentGamePassed: false
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currentGamePassed: false
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})
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})
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}
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}
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@ -581,7 +584,7 @@ pop_box_new(htmlvalue, 480, 182);
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let currentGamePassed = false
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let currentGamePassed = false
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if (challenge_chooses_count === choose_correct_num) {
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if (challenge_chooses_count === choose_correct_num) {
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game.status = 2;
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game.status = 2;
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game.isPassThrough = true
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// game.isPassThrough = true
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game.next_game = next_game;
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game.next_game = next_game;
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currentGamePassed = true;
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currentGamePassed = true;
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@ -734,7 +737,7 @@ pop_box_new(htmlvalue, 480, 182);
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compileSuccess && this.language_display(response);
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compileSuccess && this.language_display(response);
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if (currentGamePassed) {
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if (currentGamePassed) {
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game.status = 2;
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game.status = 2;
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game.isPassThrough = true
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// game.isPassThrough = true
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game.next_game = next_game;
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game.next_game = next_game;
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} else {
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} else {
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this.showDialog({
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this.showDialog({
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