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@ -69,13 +69,17 @@ void startgame() //
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scanf("%d%d",&x,&y);
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scanf("%d%d",&x,&y);
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while(1)
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while(1)
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{
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{
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if(strcmp(p[x][y]," ")==0)//判断棋盘位置是否已有棋子
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if(x>=0&&x<=18&&y>=0&&y<=18)
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{
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if(strcmp(p[x][y]," ")==0)//判断棋盘位置是否已有棋子
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{
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{
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strcpy(p[x][y],"●");//没有则下黑棋
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strcpy(p[x][y],"●");//没有则下黑棋
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break;
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break;
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}
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}
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else
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else
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printf(" 您不能在此位置落子,请重新输入坐标:");//已有棋子则提示用户重新落子
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printf(" 您不能在此位置落子,请重新输入坐标:");//已有棋子则提示用户重新落子
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}
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else printf(" 输入的坐标超过了棋盘范围");
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scanf("%d%d",&x,&y);
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scanf("%d%d",&x,&y);
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}
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}
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system("cls");
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system("cls");
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@ -101,13 +105,17 @@ void white() //
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scanf("%d%d",&x,&y);
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scanf("%d%d",&x,&y);
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while(1)
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while(1)
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{
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{
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if(strcmp(p[x][y]," ")==0)//判断此位置是否有棋
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if(x>=0&&x<=18&&y>=0&&y<=18)
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{
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if(strcmp(p[x][y]," ")==0)//判断棋盘位置是否已有棋子
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{
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{
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strcpy(p[x][y],"○");//没有则下白棋
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strcpy(p[x][y],"○");//没有则下黑棋
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break;
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break;
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}
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}
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else
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else
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printf(" 您不能在此位置落子,请重新输入坐标:");//有棋则提示重新输入
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printf(" 您不能在此位置落子,请重新输入坐标:");//已有棋子则提示用户重新落子
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}
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else printf(" 输入的坐标超过了棋盘范围");
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scanf("%d%d",&x,&y);
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scanf("%d%d",&x,&y);
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}
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}
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system("cls");
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system("cls");
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