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#pragma once
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#include <memory>
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#include "drake/common/drake_copyable.h"
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#include "drake/common/value.h"
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#include "drake/systems/framework/abstract_values.h"
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#include "drake/systems/framework/basic_vector.h"
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#include "drake/systems/framework/context.h"
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#include "drake/systems/framework/leaf_system.h"
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namespace drake {
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namespace systems {
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/// A discrete time delay block with input u, which is vector-valued (discrete
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/// or continuous) or abstract, and output delayed_u which is previously
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/// received input, delayed by the given amount. The initial output will be a
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/// vector of zeros for vector-valued or a given value for abstract-valued
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/// until the delay time has passed.
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///
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/// @system
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/// name: DiscreteTimeDelay
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/// input_ports:
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/// - u
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/// output_ports:
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/// - delayed_u
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/// @endsystem
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///
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/// Let t,z ∈ ℕ be the number of delay time steps and the input vector size.
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/// For abstract-valued %DiscreteTimeDelay, z is 1.
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/// The state x ∈ ℝ⁽ᵗ⁺¹⁾ᶻ is partitioned into t+1 blocks x[0] x[1] ... x[t],
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/// each of size z. The input and output are u,y ∈ ℝᶻ.
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/// The discrete state space dynamics of %DiscreteTimeDelay is:
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/// ```
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/// xₙ₊₁ = xₙ[1] xₙ[2] ... xₙ[t] uₙ // update
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/// yₙ = xₙ[0] // output
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/// x₀ = xᵢₙᵢₜ // initialize
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/// ```
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/// where xᵢₙᵢₜ = 0 for vector-valued %DiscreteTimeDelay and xᵢₙᵢₜ is a
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/// given value for abstract-valued %DiscreteTimeDelay.
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///
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/// See @ref discrete_systems "Discrete Systems" for general information about
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/// discrete systems in Drake, including how they interact with continuous
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/// systems.
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///
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/// @note While the output port can be sampled at any continuous time, this
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/// system does not interpolate.
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///
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/// @tparam_default_scalar
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/// @ingroup primitive_systems
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template <typename T>
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class DiscreteTimeDelay final : public LeafSystem<T> {
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public:
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DRAKE_NO_COPY_NO_MOVE_NO_ASSIGN(DiscreteTimeDelay)
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/// Constructs a DiscreteTimeDelay system updating every `update_sec` and
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/// delaying a vector-valued input of size `vector_size` for
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/// `delay_timesteps` number of updates.
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DiscreteTimeDelay(double update_sec, int delay_timesteps, int vector_size)
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: DiscreteTimeDelay(update_sec, delay_timesteps, vector_size, nullptr) {}
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/// Constructs a DiscreteTimeDelay system updating every `update_sec` and
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/// delaying an abstract-valued input of type `abstract_model_value` for
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/// `delay_timesteps` number of updates.
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DiscreteTimeDelay(double update_sec, int delay_timesteps,
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const AbstractValue& abstract_model_value)
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: DiscreteTimeDelay(update_sec, delay_timesteps, -1,
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abstract_model_value.Clone()) {}
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/// Scalar-type converting copy constructor.
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/// See @ref system_scalar_conversion.
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template <typename U>
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explicit DiscreteTimeDelay(const DiscreteTimeDelay<U>& other);
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~DiscreteTimeDelay() final = default;
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/// (Advanced) Manually samples the input port and updates the state of the
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/// block, sliding the delay buffer forward and placing the sampled input at
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/// the end. This emulates an update event and is mostly useful for testing.
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void SaveInputToBuffer(Context<T>* context) const {
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if (is_abstract()) {
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SaveInputAbstractValueToBuffer(*context, &context->get_mutable_state());
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} else {
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SaveInputVectorToBuffer(*context, &context->get_mutable_discrete_state());
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}
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}
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private:
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// Allow different specializations to access each other's private data.
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template <typename U> friend class DiscreteTimeDelay;
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// All of the other constructors delegate here.
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DiscreteTimeDelay(double update_sec, int delay_timesteps, int vector_size,
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std::unique_ptr<const AbstractValue> model_value);
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// Sets the output port value to the properly delayed vector value.
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void CopyDelayedVector(const Context<T>& context,
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BasicVector<T>* output) const;
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// Saves the input port into the discrete vector-valued state,
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void SaveInputVectorToBuffer(const Context<T>& context,
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DiscreteValues<T>* discrete_state) const;
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// Sets the output port value to the properly delayed abstract value.
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void CopyDelayedAbstractValue(const Context<T>& context,
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AbstractValue* output) const;
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// Saves the input port into the abstract-valued state,
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void SaveInputAbstractValueToBuffer(const Context<T>& context,
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State<T>* state) const;
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bool is_abstract() const { return abstract_model_value_ != nullptr; }
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const double update_sec_{};
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const int delay_buffer_size_{};
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const int vector_size_{};
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const std::unique_ptr<const AbstractValue> abstract_model_value_;
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};
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} // namespace systems
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} // namespace drake
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