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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class shoot : MonoBehaviour
{
public GameObject bucket;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
Instantiate(bucket, transform.position, Quaternion.LookRotation(transform.forward, transform.up));
}
}
void Ball() { }
void Ball(int a) { }
}