Refactored powerup code to use enums instead of magic numbers

main
Ivy 4 years ago
parent a449d8ca4d
commit 262bf5d685

@ -10,7 +10,6 @@ GameObject:
m_Component:
- component: {fileID: 3406909610842081608}
- component: {fileID: 3406909610842081615}
- component: {fileID: 3406909610842081609}
- component: {fileID: 3406909610842081610}
m_Layer: 0
m_Name: Glider Powerup placeholder
@ -84,18 +83,6 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!114 &3406909610842081609
MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3406909610842081614}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3405314fa73da438982268d433fbbc2f, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!61 &3406909610842081610
BoxCollider2D:
m_ObjectHideFlags: 0

@ -6225,64 +6225,3 @@ Tilemap:
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e33: 1
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serializedVersion: 2
m_Modification:
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m_Modifications:
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propertyPath: artIndex
value: 7
objectReference: {fileID: 0}
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propertyPath: m_RootOrder
value: 2
objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.x
value: -4.93
objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8891684601414002462, guid: 7e5677f32c244b44f95cadec2a06bb8b, type: 3}
propertyPath: m_Name
value: Blackburn-Abstract#2 Pixelart
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 7e5677f32c244b44f95cadec2a06bb8b, type: 3}

@ -740,7 +740,7 @@ RectTransform:
m_Children:
- {fileID: 1632089108}
m_Father: {fileID: 937695572}
m_RootOrder: 12
m_RootOrder: 10
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@ -1859,7 +1859,7 @@ GameObject:
- component: {fileID: 937695570}
- component: {fileID: 937695569}
m_Layer: 5
m_Name: Canvas
m_Name: BackgroundCanvas
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -1944,10 +1944,8 @@ RectTransform:
- {fileID: 1056557236}
- {fileID: 176759823}
- {fileID: 1433247955}
- {fileID: 1590398591}
- {fileID: 1597355501}
- {fileID: 1034874536}
- {fileID: 1159971423}
- {fileID: 1597355501}
- {fileID: 1545666263}
- {fileID: 392211212}
m_Father: {fileID: 0}
@ -1989,7 +1987,7 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1159971423}
m_RootOrder: 3
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@ -2119,8 +2117,8 @@ RectTransform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 937695572}
m_RootOrder: 9
m_Father: {fileID: 1834554178}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@ -2462,13 +2460,13 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 526643975}
- {fileID: 2130100239}
- {fileID: 184189970}
- {fileID: 974869912}
- {fileID: 184189970}
- {fileID: 2130100239}
- {fileID: 847247612}
- {fileID: 829770869}
m_Father: {fileID: 937695572}
m_RootOrder: 10
m_RootOrder: 7
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@ -2722,7 +2720,7 @@ RectTransform:
- {fileID: 1941456386}
- {fileID: 154104104}
m_Father: {fileID: 937695572}
m_RootOrder: 11
m_RootOrder: 9
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@ -3518,7 +3516,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4469907059167699923, guid: e9268c7f81b604f459302eb8b45a432e, type: 3}
propertyPath: m_Enabled
value: 0
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: e9268c7f81b604f459302eb8b45a432e, type: 3}
@ -3542,6 +3540,107 @@ MonoBehaviour:
projectile: {fileID: 6657842963515096360, guid: c8123a6940bd4b748b3b1fa3d345bb0e, type: 3}
projSpeed: 20
waitTime: 1
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GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1834554178}
- component: {fileID: 1834554177}
- component: {fileID: 1834554176}
- component: {fileID: 1834554175}
m_Layer: 5
m_Name: ForegroundCanvas
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1834554175
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1834554174}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IgnoreReversedGraphics: 1
m_BlockingObjects: 0
m_BlockingMask:
serializedVersion: 2
m_Bits: 4294967295
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MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1834554174}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
m_Name:
m_EditorClassIdentifier:
m_UiScaleMode: 1
m_ReferencePixelsPerUnit: 100
m_ScaleFactor: 0.25
m_ReferenceResolution: {x: 800, y: 600}
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m_MatchWidthOrHeight: 0
m_PhysicalUnit: 3
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
m_DynamicPixelsPerUnit: 1
m_PresetInfoIsWorld: 0
--- !u!223 &1834554177
Canvas:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1834554174}
m_Enabled: 1
serializedVersion: 3
m_RenderMode: 0
m_Camera: {fileID: 0}
m_PlaneDistance: 100
m_PixelPerfect: 0
m_ReceivesEvents: 1
m_OverrideSorting: 0
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
m_AdditionalShaderChannelsFlag: 0
m_SortingLayerID: 0
m_SortingOrder: 1
m_TargetDisplay: 0
--- !u!224 &1834554178
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1834554174}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0, y: 0, z: 0}
m_Children:
- {fileID: 1034874536}
- {fileID: 1590398591}
m_Father: {fileID: 0}
m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0}
--- !u!1 &1874083435
GameObject:
m_ObjectHideFlags: 0
@ -3668,7 +3767,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 06ebdea4625904a429fdec1125c1ca0e, type: 3}
m_Name:
m_EditorClassIdentifier:
canvas: {fileID: 937695568}
foregroundCanvas: {fileID: 1834554174}
backgroundCanvas: {fileID: 937695568}
spriteToFade: {fileID: 1433247954}
events: {fileID: 1421103821}
player: {fileID: 1831256037}
@ -3873,9 +3973,9 @@ MonoBehaviour:
hideGalleryButton: {fileID: 176759822}
powerupSprites:
- {fileID: 21300000, guid: b5b2b00149700420cb91ce2e6cd30049, type: 3}
- {fileID: 21300000, guid: 5fbb2a0418ebf4f489bf64f64d120396, type: 3}
- {fileID: 21300000, guid: 560ed191d91aae54c91c3a1422f08c94, type: 3}
- {fileID: 21300000, guid: fedbd5825a33346fa96498465bb740e7, type: 3}
- {fileID: 21300000, guid: 560ed191d91aae54c91c3a1422f08c94, type: 3}
- {fileID: 21300000, guid: 5fbb2a0418ebf4f489bf64f64d120396, type: 3}
- {fileID: 21300000, guid: e18fac868271ad74ab60e4ce846b1015, type: 3}
powerupInfo:
- Once activated, the Glider Powerup allows you to glide through the air and travel
@ -4185,7 +4285,7 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1159971423}
m_RootOrder: 1
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@ -4279,7 +4379,7 @@ PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 937695572}
m_TransformParent: {fileID: 1834554178}
m_Modifications:
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propertyPath: m_Pivot.x
@ -4291,7 +4391,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 3367381689256731762, guid: 70cd530c6dffee4498f4893d4eb450c8, type: 3}
propertyPath: m_RootOrder
value: 7
value: 1
objectReference: {fileID: 0}
- target: {fileID: 3367381689256731762, guid: 70cd530c6dffee4498f4893d4eb450c8, type: 3}
propertyPath: m_AnchorMax.x

@ -123,6 +123,67 @@ NavMeshSettings:
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1001 &64660779
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
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propertyPath: powerup
value: 0
objectReference: {fileID: 0}
- target: {fileID: 597953003524751437, guid: 7e5677f32c244b44f95cadec2a06bb8b, type: 3}
propertyPath: m_RootOrder
value: 1
objectReference: {fileID: 0}
- target: {fileID: 597953003524751437, guid: 7e5677f32c244b44f95cadec2a06bb8b, type: 3}
propertyPath: m_LocalPosition.x
value: 26.3
objectReference: {fileID: 0}
- target: {fileID: 597953003524751437, guid: 7e5677f32c244b44f95cadec2a06bb8b, type: 3}
propertyPath: m_LocalPosition.y
value: -1.9
objectReference: {fileID: 0}
- target: {fileID: 597953003524751437, guid: 7e5677f32c244b44f95cadec2a06bb8b, type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 597953003524751437, guid: 7e5677f32c244b44f95cadec2a06bb8b, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 597953003524751437, guid: 7e5677f32c244b44f95cadec2a06bb8b, type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 597953003524751437, guid: 7e5677f32c244b44f95cadec2a06bb8b, type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
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value: 0
objectReference: {fileID: 0}
- target: {fileID: 8891684601414002462, guid: 7e5677f32c244b44f95cadec2a06bb8b, type: 3}
propertyPath: m_Name
value: Powerup
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 7e5677f32c244b44f95cadec2a06bb8b, type: 3}
--- !u!1 &73552633
GameObject:
m_ObjectHideFlags: 0
@ -9549,6 +9610,67 @@ Tilemap:
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e32: 0
e33: 1
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PrefabInstance:
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serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
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propertyPath: powerup
value: 1
objectReference: {fileID: 0}
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propertyPath: m_RootOrder
value: 4
objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.x
value: 33.82
objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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value: Powerup (1)
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m_ObjectHideFlags: 0
@ -9909,7 +10031,7 @@ Transform:
- {fileID: 277851818}
- {fileID: 993848333}
m_Father: {fileID: 0}
m_RootOrder: 2
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -12,7 +12,9 @@ public class GameManager : MonoBehaviour
{
public static GameManager Instance { get; private set; }
public GameObject canvas;
public GameObject foregroundCanvas;
public GameObject backgroundCanvas;
public GameObject spriteToFade;
public GameObject events;
public GameObject player;
@ -40,7 +42,7 @@ public class GameManager : MonoBehaviour
public Sprite[] powerupSprites;
[TextArea]
public string[] powerupInfo;
private int powerIndex = 5;
private Powerup powerIndex = Powerup.Other;
public GameObject powerUps;
public GameObject gliderPowerupButton;
@ -70,14 +72,17 @@ public class GameManager : MonoBehaviour
{
Instance = this;
DontDestroyOnLoad(gameObject);
DontDestroyOnLoad(canvas);
DontDestroyOnLoad(foregroundCanvas);
DontDestroyOnLoad(backgroundCanvas);
DontDestroyOnLoad(events);
DontDestroyOnLoad(player);
}
else
{
Destroy(gameObject);
Destroy(canvas);
Destroy(foregroundCanvas);
Destroy(backgroundCanvas);
Destroy(events);
Destroy(player);
Destroy(powerUps);
@ -92,7 +97,7 @@ public class GameManager : MonoBehaviour
}*/
sound = GetComponent<AudioSource>();
GameManager.Instance.enablePowerup(3);
//GameManager.Instance.enablePowerup(3);
}
// Update is called once per frame
@ -170,11 +175,14 @@ public class GameManager : MonoBehaviour
{
dialogBox.SetActive(false);
artImage.SetActive(false);
//hideGalleryButton.SetActive(false);
}
public void PlayButton()
{
paused = false;
startButton.SetActive(false);
galleryButton.SetActive(false);
title.SetActive(false);
@ -254,14 +262,14 @@ public class GameManager : MonoBehaviour
{
hideGalleryButton.SetActive(false);
}
} else if (powerIndex != 5) {
} else if (powerIndex != Powerup.Other) {
dialogBox.SetActive(true);
dialogText.GetComponent<TextMeshProUGUI>().text = "Congratulations! You received a new powerup! Click the powerup icon on the Powerup Pallet to activate the powerup. " + powerupInfo[powerIndex];
dialogText.GetComponent<TextMeshProUGUI>().text = "Congratulations! You received a new powerup! Click the powerup icon on the Powerup Pallet to activate the powerup. " + powerupInfo[(int) powerIndex];
artImage.SetActive(true);
artImage.GetComponent<Image>().sprite = powerupSprites[powerIndex];
artImage.GetComponent<Image>().sprite = powerupSprites[(int) powerIndex];
artImage.GetComponent<RectTransform>().sizeDelta = new Vector2(300,300);
hideGalleryButton.SetActive(true);
powerIndex = 5;
powerIndex = Powerup.Other;
}
else
{
@ -279,7 +287,7 @@ public class GameManager : MonoBehaviour
}
}
public void ArtReceived(int artIndex, int powerupIndex)
public void ArtReceived(int artIndex, Powerup powerupIndex)
{
hideGalleryButton.SetActive(true);
StartDialog(artIndex);
@ -300,6 +308,8 @@ public class GameManager : MonoBehaviour
panel.SetActive(true);
healthbar.SetActive(false);
powerUps.SetActive(false);
HideDialog();
}
@ -323,11 +333,12 @@ public class GameManager : MonoBehaviour
}
public void enablePowerup(int powerupID)
public void enablePowerup(Powerup powerupID)
{
if (powerupID >= 0 && powerupID <= 4)
print("Enabling powerup " + (int)powerupID);
if (powerupID >= 0 && powerupID!=Powerup.Other)
{
var powerup = powerUps.gameObject.transform.GetChild(powerupID);
var powerup = powerUps.gameObject.transform.GetChild((int) powerupID);
powerup.gameObject.SetActive(true);
}
}

@ -19,7 +19,7 @@ public class DoubleJumpPowerup : MonoBehaviour
private void OnTriggerEnter2D(Collider2D collision)
{
Debug.Log("DoubleJump Powerup Obtained");
GameManager.Instance.enablePowerup(2);
GameManager.Instance.enablePowerup(Powerup.DoubleJump);
Destroy(gameObject);
}
}

@ -19,7 +19,7 @@ public class GliderPowerupPickup : MonoBehaviour
private void OnTriggerEnter2D(Collider2D collision)
{
Debug.Log("Glider Powerup Obtained");
GameManager.Instance.enablePowerup(0);
GameManager.Instance.enablePowerup(Powerup.Glider);
// GameManager.Instance.PowerupReceived(0);
Destroy(gameObject);
}

@ -5,7 +5,7 @@ using UnityEngine;
public class Pickup : MonoBehaviour
{
public int artIndex;
public int powerupIndex;
public Powerup powerup;
// Start is called before the first frame update
void Start()
@ -22,8 +22,8 @@ public class Pickup : MonoBehaviour
private void OnTriggerEnter2D(Collider2D collision)
{
GameManager.Instance.enablePowerup(powerupIndex);
GameManager.Instance.ArtReceived(artIndex, powerupIndex);
GameManager.Instance.enablePowerup(powerup);
GameManager.Instance.ArtReceived(artIndex,powerup);
Destroy(gameObject);
}
}

@ -1,8 +1,10 @@
using System;
public enum Powerup
public enum Powerup:int
{
Glider,
DoubleJump,
HealthUp,
Shrink
Glider=0,
Shrink=1,
DoubleJump = 2,
Box=3,
Other=4,
}

@ -19,7 +19,7 @@ public class ShrinkPowerup : MonoBehaviour
private void OnTriggerEnter2D(Collider2D collision)
{
Debug.Log("Shrink Powerup Obtained");
GameManager.Instance.enablePowerup(3);
GameManager.Instance.enablePowerup(Powerup.Shrink);
Destroy(gameObject);
}
}

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