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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DaisyBoss : MonoBehaviour
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{
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public int numProjectiles;
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public GameObject projectile;
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public int projSpeed;
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public float timeBetween;
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// Start is called before the first frame update
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void Start()
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{
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StartCoroutine(SpawnProjectiles());
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}
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// Update is called once per frame
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void Update()
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{
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}
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IEnumerator SpawnProjectiles()
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{
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for (; ; )
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{
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for (int i = numProjectiles; i > 0; i--)
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{
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clone.transform.Rotate(new Vector3(0, 0, (i * (180 / (numProjectiles - 1)) * -1) + (180 / (numProjectiles - 1))));
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clone.GetComponent<Rigidbody2D>().velocity = clone.transform.right * projSpeed;
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}
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yield return new WaitForSeconds(timeBetween);
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}
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnemyProjectile : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnTriggerEnter2D(Collider2D collider)
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{
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if (collider.gameObject.CompareTag("Player"))
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{
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//player takes damage
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Destroy(gameObject);
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}
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else if (collider.gameObject.CompareTag("Platform"))
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{
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Destroy(gameObject);
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}
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}
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}
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Loading…
Reference in new issue