fixed conflict

main
Matthew Kalahiki 4 years ago
parent 62dfd0b748
commit 2f5c25ae0f

@ -12,7 +12,7 @@ public class GameManager : MonoBehaviour
{ {
public static GameManager Instance { get; private set; } public static GameManager Instance { get; private set; }
public GameObject foregroundCanvas; public GameObject foregroundCanvas;
public GameObject backgroundCanvas; public GameObject backgroundCanvas;
public GameObject spriteToFade; public GameObject spriteToFade;
@ -74,7 +74,7 @@ public class GameManager : MonoBehaviour
{ {
Instance = this; Instance = this;
DontDestroyOnLoad(gameObject); DontDestroyOnLoad(gameObject);
DontDestroyOnLoad(foregroundCanvas); DontDestroyOnLoad(foregroundCanvas);
DontDestroyOnLoad(backgroundCanvas); DontDestroyOnLoad(backgroundCanvas);
DontDestroyOnLoad(events); DontDestroyOnLoad(events);
DontDestroyOnLoad(player); DontDestroyOnLoad(player);
@ -82,7 +82,7 @@ public class GameManager : MonoBehaviour
else else
{ {
Destroy(gameObject); Destroy(gameObject);
Destroy(foregroundCanvas); Destroy(foregroundCanvas);
Destroy(backgroundCanvas); Destroy(backgroundCanvas);
Destroy(events); Destroy(events);
@ -100,7 +100,7 @@ public class GameManager : MonoBehaviour
sound = GetComponent<AudioSource>(); sound = GetComponent<AudioSource>();
//GameManager.Instance.enablePowerup(3); //GameManager.Instance.enablePowerup(3);
GameManager.Instance.enablePowerup(3); //GameManager.Instance.enablePowerup(3);
artActivated = new bool[art.Length]; artActivated = new bool[art.Length];
for (int i = 0; i < art.Length; i++) for (int i = 0; i < art.Length; i++)
@ -180,9 +180,9 @@ public class GameManager : MonoBehaviour
public void HideDialog() public void HideDialog()
{ {
dialogBox.SetActive(false); dialogBox.SetActive(false);
artImage.SetActive(false); artImage.SetActive(false);
//hideGalleryButton.SetActive(false); //hideGalleryButton.SetActive(false);
} }
@ -196,7 +196,7 @@ public class GameManager : MonoBehaviour
healthbar.SetActive(true); healthbar.SetActive(true);
powerUps.SetActive(true); powerUps.SetActive(true);
pauseButton.SetActive(true); pauseButton.SetActive(true);
disableAllPowerups(); disableAllPowerups();
player.SetActive(true); player.SetActive(true);
LoadLevel(sceneToLoad, positionToLoad); LoadLevel(sceneToLoad, positionToLoad);
disableAllPowerups(); disableAllPowerups();
@ -318,9 +318,9 @@ public class GameManager : MonoBehaviour
healthbar.SetActive(false); healthbar.SetActive(false);
powerUps.SetActive(false); powerUps.SetActive(false);
HideDialog(); HideDialog();
} }
public bool isPaused() public bool isPaused()

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