Adjusted player deceleration

main
Ivy 4 years ago
parent ae0c49b0d4
commit 604e83d611

@ -107,8 +107,9 @@ MonoBehaviour:
_AccSpeed: 0.25
_MaxAcc: 2
_MinAcc: -2
_Deceleration: 0.4
_Deceleration: 0.8
jumpForce: 350
maxJumps: 1
clips:
- {fileID: 8300000, guid: dc86b6ab05351b641899e04f315a0a5a, type: 3}
--- !u!114 &-5793387185563800375

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d9d1b746dc769442bbdee9d43e26fda6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,21 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!162 &1
EditorUserSettings:
m_ObjectHideFlags: 0
serializedVersion: 4
m_ConfigSettings:
vcSharedLogLevel:
value: 0d5e400f0650
flags: 0
m_VCAutomaticAdd: 1
m_VCDebugCom: 0
m_VCDebugCmd: 0
m_VCDebugOut: 0
m_SemanticMergeMode: 2
m_VCShowFailedCheckout: 1
m_VCOverwriteFailedCheckoutAssets: 1
m_VCProjectOverlayIcons: 1
m_VCHierarchyOverlayIcons: 1
m_VCOtherOverlayIcons: 1
m_VCAllowAsyncUpdate: 1
Loading…
Cancel
Save