Create enemyBehaviorFleurite.cs

main
Mars Paton 4 years ago
parent 7ff311b216
commit ae0c49b0d4

@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class enemyBehFleurite : MonoBehaviour
{
public int currentHealth;
public int maxHP = 10;
void Start()
{
currentHealth = maxHP;
}
// Update is called once per frame
void Update()
{
if (currentHealth <= 0)
{
}
}
}
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