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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class enemyBehFleurite : MonoBehaviour
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{
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public int currentHealth;
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public int maxHP = 10;
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void Start()
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{
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currentHealth = maxHP;
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}
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// Update is called once per frame
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void Update()
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{
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if (currentHealth <= 0)
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{
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}
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}
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}
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