Music added to game manager

main
Matthew Kalahiki 4 years ago
parent d3c3923b61
commit 782fbbd88b

Binary file not shown.

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: f14b1787c8db6e448ab9eff57b9db745
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externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
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userData:
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@ -70,6 +70,9 @@ public class GameManager : MonoBehaviour
doPowerupCheck();
if (SceneManager.GetActiveScene().name == "Spawn" || SceneManager.GetActiveScene().name == "EnemyTunnel" || SceneManager.GetActiveScene().name == "RouteToTower" || SceneManager.GetActiveScene().name == "Tower" || SceneManager.GetActiveScene().name == "PathToBoss" || SceneManager.GetActiveScene().name == "BossRoom") {
sound.clip = music[0];
} else if (SceneManager.GetActiveScene().name == "Museum") {
sound.clip = music[1];
} else if (SceneManager.GetActiveScene().name == "DogLevelSpawn" || SceneManager.GetActiveScene().name == "DogBoss") {
}
if (!sound.isPlaying)
{

@ -27,13 +27,13 @@ EditorUserSettings:
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