Shrink Logic Finalized, Need to add a delay so the player can't spam

main
thoopchuk26 4 years ago
parent 397e8ab91e
commit 8e930697a7

@ -7,7 +7,7 @@ public class Shrink : MonoBehaviour
private Rigidbody2D rb2d; private Rigidbody2D rb2d;
private CapsuleCollider2D col; private CapsuleCollider2D col;
public bool canUnShrink = true; public bool canUnShrink = true;
public bool canShrink = false; //public bool canShrink = false;
public bool isShrunk = true; public bool isShrunk = true;
private float scaleShrink = (6f/7f); private float scaleShrink = (6f/7f);
private float scaleUnShrink = (7f/6f); private float scaleUnShrink = (7f/6f);
@ -45,12 +45,12 @@ public class Shrink : MonoBehaviour
if (ceiling && isShrunk) if (ceiling && isShrunk)
{ {
Debug.Log("Unable to Shrink"); Debug.Log("Unable to Shrink");
cantShrinkCheck(); canUnShrink = false;
} }
else else
{ {
Debug.Log("Able to Shrink"); Debug.Log("Able to Shrink");
canShrinkCheck(); canUnShrink = true;
} }
StartCoroutine(shrinkLogic()); StartCoroutine(shrinkLogic());
} }
@ -58,37 +58,25 @@ public class Shrink : MonoBehaviour
IEnumerator shrinkLogic() IEnumerator shrinkLogic()
{ {
Debug.Log("Shrinking Logic"); Debug.Log("Shrinking Logic");
if (isShrunk && canUnShrink) if (isShrunk /*&& canUnShrink*/)
{ {
print("unshrinking"); print("unshrinking");
for (int i = 0; i < 3; i++) //unshrink for (int i = 0; i < 4; i++) //unshrink
{ {
rb2d.transform.localScale = new Vector3(rb2d.transform.localScale.x * scaleUnShrink, rb2d.transform.localScale.y * scaleUnShrink, rb2d.transform.localScale.z); rb2d.transform.localScale = new Vector3(rb2d.transform.localScale.x * scaleUnShrink, rb2d.transform.localScale.y * scaleUnShrink, rb2d.transform.localScale.z);
yield return new WaitForSeconds(0.05f); yield return new WaitForSeconds(0.1f);
} }
isShrunk = false; isShrunk = false;
} }
else if (!isShrunk) else if (!isShrunk)
{ {
print("shrinking"); print("shrinking");
for (int i = 0; i < 3; i++) //shrink for (int i = 0; i < 4; i++) //shrink
{ {
rb2d.transform.localScale = new Vector3(rb2d.transform.localScale.x * scaleShrink, rb2d.transform.localScale.y * scaleShrink, rb2d.transform.localScale.z); rb2d.transform.localScale = new Vector3(rb2d.transform.localScale.x * scaleShrink, rb2d.transform.localScale.y * scaleShrink, rb2d.transform.localScale.z);
yield return new WaitForSeconds(0.05f); yield return new WaitForSeconds(0.1f);
} }
isShrunk = true; isShrunk = true;
} }
} }
public void cantShrinkCheck()
{
canShrink = false;
canUnShrink = true;
}
public void canShrinkCheck()
{
canShrink = true;
canUnShrink = false;
}
} }

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