Added true pausing/resuming

main
Ivy 4 years ago
parent f0671d1693
commit b293e8a504

@ -194,7 +194,7 @@ public class GameManager : MonoBehaviour
disableAllPowerups(); disableAllPowerups();
player.SetActive(true); player.SetActive(true);
LoadLevel(sceneToLoad, positionToLoad); LoadLevel(sceneToLoad, positionToLoad);
title.GetComponent<TextMeshProUGUI>().text = "Menu"; title.GetComponent<TextMeshProUGUI>().text = "Paused";
startButton.transform.Find("Text").GetComponent<TextMeshProUGUI>().text = "Restart"; startButton.transform.Find("Text").GetComponent<TextMeshProUGUI>().text = "Restart";
@ -284,7 +284,8 @@ public class GameManager : MonoBehaviour
healthbar.SetActive(true); healthbar.SetActive(true);
powerUps.SetActive(true); powerUps.SetActive(true);
artImage.SetActive(false); artImage.SetActive(false);
dialogBox.SetActive(false); dialogBox.SetActive(false);
Time.timeScale = 1;
} }
} }
@ -315,8 +316,7 @@ public class GameManager : MonoBehaviour
healthbar.SetActive(false); healthbar.SetActive(false);
powerUps.SetActive(false); powerUps.SetActive(false);
HideDialog(); HideDialog();
Time.timeScale = 0;
} }

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