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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class EnemyHealthBar : MonoBehaviour
{
public Slider healthBar;
public int maxHealth;
// Start is called before the first frame update
void Start()
{
healthBar = GetComponent<Slider>();
healthBar.maxValue = maxHealth;
healthBar.value = maxHealth;
}
// Update is called once per frame
void Update()
{
}
public void SetHealth(int hp)
{
healthBar.value = hp;
}
}