parent
5f9df36e38
commit
c7bf434295
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import copy
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import random
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import tkinter
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import tkinter.messagebox
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from PIL import ImageTk, Image
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class Matrix2048():
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def __init__(self, column: int = 4):
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self.column = column
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self.matrix = [[0 for i in range(column)] for li in range(column)]
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self.history = []
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self.score = 0
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self.init()
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def generate_number(self):
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matrix = self.matrix
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column = self.column
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zero = [(x, y) for x in range(column)
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for y in range(column) if matrix[x][y] == 0]
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if zero != []:
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x, y = random.choice(zero)
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matrix[x][y] = random.choice([2, 2])
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def gameover(self) -> bool:
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matrix = self.matrix
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column = self.column
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if 0 in [i for li in matrix for i in li]:
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return False
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for row in range(column):
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for col in range(column-1):
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if matrix[row][col] == matrix[row][col+1]:
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return False
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for row in range(column-1):
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for col in range(column):
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if matrix[row][col] == matrix[row+1][col]:
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return False
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return True
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def init(self):
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self.matrix = [[0 for x in range(self.column)]
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for y in range(self.column)]
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self.generate_number()
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self.generate_number()
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self.history = []
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self.score = 0
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def matrix_move(self, direction):
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if direction in ['L', 'R', 'D', 'U']:
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prev_step = {
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'score': copy.deepcopy(self.score),
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'matrix': copy.deepcopy(self.matrix)
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}
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self.history.append(prev_step)
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if len(self.history) > 10:
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self.history = self.history[-10:]
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if direction == 'U':
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self.move_up()
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if direction == 'D':
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self.move_down()
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if direction == 'L':
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self.move_left()
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if direction == 'R':
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self.move_right()
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def move_left(self):
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column = self.column
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matrix = self.matrix
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def move_left_(matrix):
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for row in range(column):
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while 0 in matrix[row]:
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matrix[row].remove(0)
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while len(matrix[row]) != column:
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matrix[row].append(0)
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return matrix
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def merge_left(matrix):
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for row in range(column):
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for col in range(column-1):
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if matrix[row][col] == matrix[row][col+1] and matrix[row][col] != 0:
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matrix[row][col] = 2 * matrix[row][col]
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matrix[row][col+1] = 0
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self.score = self.score + matrix[row][col]
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return matrix
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matrix = move_left_(matrix)
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matrix = merge_left(matrix)
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self.matrix = move_left_(matrix)
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def move_right(self):
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self.matrix = [li[::-1] for li in self.matrix]
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self.move_left()
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self.matrix = [li[::-1] for li in self.matrix]
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def move_up(self):
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column = self.column
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self.matrix = [[self.matrix[x][y]
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for x in range(column)] for y in range(column)]
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self.move_left()
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self.matrix = [[self.matrix[x][y]
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for x in range(column)] for y in range(column)]
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def move_down(self):
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self.matrix = self.matrix[::-1]
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self.move_up()
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self.matrix = self.matrix[::-1]
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def prev_step(self):
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if self.history:
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prev_data = self.history[-1]
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self.score = prev_data['score']
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self.matrix = prev_data['matrix']
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self.history = self.history[0:-1]
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def show(self):
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r = '+-----' * self.column + '+\n'
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for li in self.matrix:
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for i in li:
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s = '|' + ' '*5 if i == 0 else '|' + str(i).center(5, ' ')
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r = r + s
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r = r + '|\n' + '+-----' * self.column + '+\n'
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print(r)
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class Window2048():
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def __init__(self, column: int = 4):
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self.init_setting(column)
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self.data = Matrix2048(column)
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self.root = self.init_root()
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self.t = 0 # 判断游戏结束时用
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self.main()
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def init_setting(self, column):
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self.column = column
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self.space_size = 12
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self.cell_size = 80
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self.emts = [] # 存储lable对象
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self.style = {
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'page': {'bg': '#d6dee0', },
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0: {'bg': '#EEEEEE', 'fg': '#EEEEEE', 'fz': 30},
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2**1: {'bg': '#E5E5E5', 'fg': '#707070', 'fz': 30},
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2**2: {'bg': '#D4D4D4', 'fg': '#707070', 'fz': 30},
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2**3: {'bg': '#FFCC80', 'fg': '#FAFAFA', 'fz': 30},
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2**4: {'bg': '#FFB74D', 'fg': '#FAFAFA', 'fz': 30},
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2**5: {'bg': '#FF7043', 'fg': '#FAFAFA', 'fz': 30},
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2**6: {'bg': '#FF5722', 'fg': '#FAFAFA', 'fz': 30},
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2**7: {'bg': '#FFEE58', 'fg': '#FAFAFA', 'fz': 30},
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2**8: {'bg': '#FFEB3B', 'fg': '#FAFAFA', 'fz': 30},
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2**9: {'bg': '#FDD835', 'fg': '#FAFAFA', 'fz': 30},
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2**10: {'bg': '#FF9800', 'fg': '#FAFAFA', 'fz': 30},
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2**11: {'bg': '#FB8C00', 'fg': '#FAFAFA', 'fz': 28},
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2**12: {'bg': '#fb3030', 'fg': '#FAFAFA', 'fz': 28},
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2**13: {'bg': '#e92e2e', 'fg': '#FAFAFA', 'fz': 28},
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2**14: {'bg': '#da1e1e', 'fg': '#FAFAFA', 'fz': 24},
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2**15: {'bg': '#3a3a3a', 'fg': '#E0E0E0', 'fz': 22},
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2**16: {'bg': '#3a3a3a', 'fg': '#E0E0E0', 'fz': 20},
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2**17: {'bg': '#3a3a3a', 'fg': '#E0E0E0', 'fz': 20},
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2**18: {'bg': '#3a3a3a', 'fg': '#E0E0E0', 'fz': 20},
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2**19: {'bg': '#3a3a3a', 'fg': '#E0E0E0', 'fz': 18},
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2**20: {'bg': '#3a3a3a', 'fg': '#E0E0E0', 'fz': 17},
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2**21: {'bg': '#3a3a3a', 'fg': '#E0E0E0', 'fz': 16},
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2**22: {'bg': '#3a3a3a', 'fg': '#E0E0E0', 'fz': 15},
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2**23: {'bg': '#3a3a3a', 'fg': '#E0E0E0', 'fz': 14},
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2**24: {'bg': '#3a3a3a', 'fg': '#E0E0E0', 'fz': 13},
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2**25: {'bg': '#3a3a3a', 'fg': '#E0E0E0', 'fz': 12},
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}
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def init_root(self):
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column = self.column
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space_size = self.space_size
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cell_size = self.cell_size
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root = tkinter.Tk()
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root.title('2048')
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window_w = column * (space_size + cell_size) + space_size
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window_h = window_w + cell_size + 2 * space_size
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root.geometry(f'{window_w}x{window_h}')
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header_h = cell_size + space_size * 2
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header = tkinter.Frame(root, height=header_h, width=window_w)
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self.init_header(header)
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table = tkinter.Frame(root, height=window_w, width=window_w)
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self.init_table(table)
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return root
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def init_header(self, master):
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master['bg'] = self.style['page']['bg']
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emt_score = tkinter.Label(master, bd=0)
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emt_score['fg'] = '#707070'
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emt_score['bg'] = self.style['page']['bg']
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emt_score['font'] = ("黑体", 30, "bold")
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img = Image.new('RGB', (self.cell_size, self.cell_size),
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self.style['page']['bg'])
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img = ImageTk.PhotoImage(img)
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emt_score.configure(image=img)
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emt_score['image'] = img
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emt_score['text'] = 'score:' + str(self.data.score)
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emt_score['compound'] = 'center'
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self.emt_score = emt_score
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emt_score.place(x=15, y=15)
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master.pack()
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def init_table(self, master):
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column = self.column
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cell_size = self.cell_size
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space_size = self.space_size
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master['bg'] = self.style['page']['bg']
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emts = [[0 for x in range(column)] for y in range(column)]
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for row in range(column):
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for col in range(column):
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emt = tkinter.Label(master, bd=0)
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emt['width'] = self.cell_size
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emt['height'] = self.cell_size
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emt['text'] = ''
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emt['compound'] = 'center'
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y = space_size + (cell_size + space_size) * row
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x = space_size + (cell_size + space_size) * col
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emt.place(x=x, y=y)
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emts[row][col] = emt
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self.emts = emts
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master.pack()
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def update_ui(self):
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def update_score():
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img = Image.new(
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'RGB', (self.cell_size, self.cell_size), self.style['page']['bg'])
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img = ImageTk.PhotoImage(img)
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self.emt_score.configure(image=img)
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self.emt_score['image'] = img
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self.emt_score['text'] = 'score:' + str(self.data.score)
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update_score()
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matrix = self.data.matrix
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for row in range(self.column):
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for col in range(self.column):
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num = matrix[row][col]
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emt = self.emts[row][col]
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img = Image.new(
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'RGB', (self.cell_size, self.cell_size), self.style[num]['bg'])
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img = ImageTk.PhotoImage(img)
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emt.configure(image=img)
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emt['fg'] = self.style[num]['fg']
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emt['bg'] = self.style[num]['bg']
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emt['image'] = img
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emt['font'] = ("黑体", self.style[num]['fz'], "bold")
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emt['text'] = str(num) if num != 0 else ''
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def key_event(self, event):
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if event.keysym in ['Up', 'w', 'Down', 's', 'Left', 'a', 'Right', 'd']:
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if event.keysym in ['Up', 'w']: # 向上
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self.data.matrix_move('U')
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elif event.keysym in ['Down', 's']: # 向下
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self.data.matrix_move('D')
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elif event.keysym in ['Left', 'a']: # 向左
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self.data.matrix_move('L')
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elif event.keysym in ['Right', 'd']: # 向右
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self.data.matrix_move('R')
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self.data.generate_number()
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if event.keysym == 'z':
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if self.data.history != []:
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self.data.prev_step()
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self.update_ui()
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def reset_game():
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self.t = 0
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self.data.init()
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self.update_ui()
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if self.data.gameover() is True:
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if self.t == 0:
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self.t = 1
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else:
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res = tkinter.messagebox.askyesno(
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title="2048", message="Game Over!\n是否重新开始!")
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if res is True:
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reset_game()
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else:
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self.root.quit()
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def reset_game(self):
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self.t = 0
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self.data.init()
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self.update_ui()
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def main(self):
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self.update_ui()
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self.root.bind('<Key>', self.key_event)
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self.root.mainloop()
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g = Window2048(4)
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