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import pygame
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import sys
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# 初始化 pygame
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pygame.init()
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# 设置窗口大小
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width, height = 800, 600
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screen = pygame.display.set_mode((width, height))
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pygame.display.set_caption('拼图游戏')
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class Button:
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def __init__(self, text, font, color, hover_color, pos, size):
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self.text = text
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self.font = font
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self.color = color
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self.hover_color = hover_color
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self.pos = pos
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self.size = size
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self.rect = pygame.Rect(pos, size)
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self.hovered = False
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def draw(self, surface):
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if self.hovered:
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pygame.draw.rect(surface, self.hover_color, self.rect)
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else:
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pygame.draw.rect(surface, self.color, self.rect)
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text_surface = self.font.render(self.text, True, (255, 255, 255))
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text_rect = text_surface.get_rect(center=self.rect.center)
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surface.blit(text_surface, text_rect)
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def update(self, mouse_pos):
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if self.rect.collidepoint(mouse_pos):
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self.hovered = True
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else:
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self.hovered = False
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def clicked(self, mouse_pos):
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return self.rect.collidepoint(mouse_pos)
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# 初始化字体
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pygame.font.init()
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tfont = pygame.font.Font(None, width//4)
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cfont = pygame.font.Font(None, width//20)
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# 创建按钮
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button1 = Button('3*3模式', cfont, (100, 100, 100), (150, 150, 150), (width/2 - 100, height/2.2), (200, 50))
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button2 = Button('4*4模式', cfont, (100, 100, 100), (150, 150, 150), (width/2 - 100, height/1.8), (200, 50))
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button3 = Button('5*5模式', cfont, (100, 100, 100), (150, 150, 150), (width/2 - 100, height/1.5), (200, 50))
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buttons = [button1, button2, button3]
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# 游戏循环
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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if event.type == pygame.MOUSEBUTTONDOWN:
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mouse_pos = pygame.mouse.get_pos()
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for button in buttons:
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if button.clicked(mouse_pos):
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if button.text == '3*3模式':
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print("点击了 3*3 模式按钮")
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# 执行 3*3 模式对应的操作
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elif button.text == '4*4模式':
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print("点击了 4*4 模式按钮")
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# 执行 4*4 模式对应的操作
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elif button.text == '5*5模式':
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print("点击了 5*5 模式按钮")
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# 执行 5*5 模式对应的操作
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# 获取鼠标位置
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mouse_pos = pygame.mouse.get_pos()
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# 清空屏幕
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screen.fill((255, 255, 255))
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# 绘制标题和按钮
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title = tfont.render('拼图游戏', True, (10, 10, 10))
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trect = title.get_rect()
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trect.midtop = (width/2, height/10)
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screen.blit(title, trect)
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for button in buttons:
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button.update(mouse_pos)
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button.draw(screen)
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pygame.display.flip()
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pygame.quit()
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