|
|
|
|
"""
|
|
|
|
|
Course: Programming practice
|
|
|
|
|
Students: Qu Qian /Tan Zhengyuan
|
|
|
|
|
"""
|
|
|
|
|
"""
|
|
|
|
|
Safafi Chess Game/SFF Chess Game
|
|
|
|
|
(Animal Chess Game)
|
|
|
|
|
Main code for run the game
|
|
|
|
|
it handle user input and GUI
|
|
|
|
|
"""
|
|
|
|
|
|
|
|
|
|
import colorsys
|
|
|
|
|
import json
|
|
|
|
|
import pygame as pg
|
|
|
|
|
import sys
|
|
|
|
|
import socket
|
|
|
|
|
import SafariChess_backend as backend
|
|
|
|
|
from SafariChess_Classes import Button
|
|
|
|
|
from threading import Thread, Lock
|
|
|
|
|
|
|
|
|
|
#设置棋盘的参数
|
|
|
|
|
WIDTH = 1000
|
|
|
|
|
HEIGHT = 800
|
|
|
|
|
BOARD_WIDTH = 800
|
|
|
|
|
BOARD_HEIGHT = 600
|
|
|
|
|
SCREEN_WIDTH = 800
|
|
|
|
|
SCREEN_HEIGHT = 600
|
|
|
|
|
MOVE_LOG_PANEL_WIDTH = 0
|
|
|
|
|
MOVE_LOG_PANEL_HEIGHT = BOARD_HEIGHT
|
|
|
|
|
DIMENSION = 8
|
|
|
|
|
DIMENSION_ROWS = 7
|
|
|
|
|
DIMENSION_COLUMNS = 9
|
|
|
|
|
SIZE = 64
|
|
|
|
|
IMAGES = {}
|
|
|
|
|
bias_top = 100 #棋盘的上边距
|
|
|
|
|
bias_left = 100 #棋盘的左边距
|
|
|
|
|
#multithreading?
|
|
|
|
|
def startNewThread(target):
|
|
|
|
|
thread = Thread(target=target)
|
|
|
|
|
thread.daemon = True
|
|
|
|
|
thread.start()
|
|
|
|
|
#网络版更新需要注意多线程的问题?
|
|
|
|
|
#尝试写一个函数分配一个新线程供监听
|
|
|
|
|
|
|
|
|
|
#等待敌人移动
|
|
|
|
|
def updateForEnemy(network: backend.Network,game_state: backend.GameState):
|
|
|
|
|
print("waiting for the other player to move...")
|
|
|
|
|
otherMove = game_state.dnldmv_server()
|
|
|
|
|
if otherMove is not None:
|
|
|
|
|
game_state.makeMove(otherMove)
|
|
|
|
|
|
|
|
|
|
def loadImages():#加载图片,a,b双方分别有象狮豹狼狐鹰鼠七个角色
|
|
|
|
|
pieces = ["r7", "r6", "r5", "r4", "r3", "r2", "r1",
|
|
|
|
|
"b7", "b6", "b5", "b4", "b3", "b2", "b1",
|
|
|
|
|
]
|
|
|
|
|
for piece in pieces:#字典的形式存储图片
|
|
|
|
|
IMAGES[piece] = pg.transform.scale(pg.image.load("./Image/pieces/pieces_rb/" + piece + ".png"), (SIZE - 10, SIZE - 10))
|
|
|
|
|
|
|
|
|
|
tools = ["trap", "home1","home2"]
|
|
|
|
|
for tool in tools:
|
|
|
|
|
IMAGES[tool] = pg.transform.scale(pg.image.load("./Image/tools/" + tool + ".jpg"), (SIZE-10, SIZE-10))
|
|
|
|
|
#screen = pg.display.set_mode((BOARD_WIDTH + MOVE_LOG_PANEL_WIDTH, BOARD_HEIGHT))#设置窗口大小
|
|
|
|
|
#screen.fill(pg.Color("white"))
|
|
|
|
|
|
|
|
|
|
def drawBoard(screen):#绘制棋盘:格子,河流,陷阱,巢穴
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#colors = [(255, 255, 255), (0, 0, 0)]
|
|
|
|
|
for row in range(DIMENSION_ROWS):
|
|
|
|
|
for column in range(DIMENSION_COLUMNS):
|
|
|
|
|
pg.draw.rect(screen, pg.Color(199,237,204), pg.Rect(bias_left+column * SIZE, bias_top+row * SIZE, SIZE, SIZE))
|
|
|
|
|
pg.draw.rect(screen, pg.Color(90,150,75), pg.Rect((column * SIZE) + bias_left+3, (row * SIZE) + 3+bias_top, SIZE - 4, SIZE - 4))
|
|
|
|
|
#画河流
|
|
|
|
|
for row in [1,2,4,5]:
|
|
|
|
|
for column in [3,4,5]:
|
|
|
|
|
pg.draw.rect(screen, pg.Color(67,142,219),pg.Rect((column * SIZE) +bias_left+2, (row * SIZE) +bias_top +3, SIZE-2,SIZE-2))
|
|
|
|
|
|
|
|
|
|
#画陷阱
|
|
|
|
|
for row in [2,4]:
|
|
|
|
|
for column in [0,8]:
|
|
|
|
|
screen.blit(IMAGES["trap"], pg.Rect((column * SIZE) +bias_left+6, (row * SIZE) +bias_top +6, SIZE ,SIZE ))
|
|
|
|
|
for column in [1,7]:
|
|
|
|
|
screen.blit(IMAGES["trap"], pg.Rect((column * SIZE) +bias_left+6, (3 * SIZE) +bias_top +6, SIZE ,SIZE ))
|
|
|
|
|
|
|
|
|
|
#画巢穴
|
|
|
|
|
screen.blit(IMAGES["home1"], pg.Rect((bias_left+6, (3 * SIZE) +bias_top +6, SIZE ,SIZE )))
|
|
|
|
|
screen.blit(IMAGES["home2"], pg.Rect( 8*SIZE+bias_left+6, (3 * SIZE) +bias_top +6, SIZE ,SIZE ))
|
|
|
|
|
|
|
|
|
|
def drawPieces(screen,board):
|
|
|
|
|
#画棋子的位置
|
|
|
|
|
for row in range(DIMENSION_ROWS):
|
|
|
|
|
for column in range(DIMENSION_COLUMNS):
|
|
|
|
|
piece = board[row][column]
|
|
|
|
|
if piece != "00":
|
|
|
|
|
screen.blit(IMAGES[piece], pg.Rect((column * SIZE) + bias_left + 5, (row * SIZE) + bias_top + 5, SIZE - 10, SIZE - 10))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# square_selected 是当前选中的可以移动的棋子的位置
|
|
|
|
|
def protrudeSquares(screen,game_state,square_selected,valid_moves):
|
|
|
|
|
#高亮选中的棋子接下来可行的位置
|
|
|
|
|
if square_selected != ():
|
|
|
|
|
row = square_selected[0]
|
|
|
|
|
column = square_selected[1]
|
|
|
|
|
if game_state.board[row][column][0] == ('r' if game_state.red_to_move else 'b'):
|
|
|
|
|
# highlight selected square
|
|
|
|
|
s = pg.Surface((SIZE, SIZE))
|
|
|
|
|
s.set_alpha(100)
|
|
|
|
|
s.fill(pg.Color('blue'))
|
|
|
|
|
screen.blit(s, (column *SIZE + bias_left, row * SIZE + bias_top))
|
|
|
|
|
# highlight moves from that square
|
|
|
|
|
s.fill(pg.Color('yellow'))
|
|
|
|
|
for move in valid_moves:
|
|
|
|
|
if move.start_row == row and move.start_col == column:
|
|
|
|
|
screen.blit(s, (move.end_col * SIZE + bias_left, move.end_row * SIZE + bias_top))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def ShowGameState(screen,game_state,valid_moves,square_selected):#游戏状态
|
|
|
|
|
drawBoard(screen)
|
|
|
|
|
protrudeSquares(screen,game_state,square_selected,valid_moves)
|
|
|
|
|
drawPieces(screen,game_state.board)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#待开发
|
|
|
|
|
def drawMovelog(screen):#绘制移动日志
|
|
|
|
|
pass
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def startGamePage(mode = 1):#开始游戏界面,Human/AI
|
|
|
|
|
startpage = ('''
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
WELCOME TO
|
|
|
|
|
|
|
|
|
|
____ ____________ _____ _
|
|
|
|
|
/ __/ ___/ __ | / __ \ |
|
|
|
|
|
|__| |___| |__| | | / / |___ ___ ___ ___
|
|
|
|
|
\__ | ___| _ / | | | _ \/ _ \/ __/ __|
|
|
|
|
|
__| | | | | \ \ | \__/\ | | | __/\__ \__ |
|
|
|
|
|
|____/_| |_| \__| \_____/_| |_|\___||___/___/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
################################################################
|
|
|
|
|
|
|
|
|
|
Please type one of the numbers below to choose a playing mode:
|
|
|
|
|
( 1 ) - 单机游戏
|
|
|
|
|
( 2 ) - 网络对战
|
|
|
|
|
( 3 ) - 人机对战
|
|
|
|
|
( 4 ) - 退出游戏
|
|
|
|
|
################################################################
|
|
|
|
|
Current Mode is: %s
|
|
|
|
|
'''%['单机游戏','网络对战','人机对战','退出游戏'][mode-1])
|
|
|
|
|
print(startpage)
|
|
|
|
|
# 选择游戏模式
|
|
|
|
|
not_selected = True
|
|
|
|
|
p1 , p2 = 0, 0
|
|
|
|
|
while not_selected:
|
|
|
|
|
try:
|
|
|
|
|
#mode = int(input())
|
|
|
|
|
#mode = 1
|
|
|
|
|
if mode in [1,2,3,4]:
|
|
|
|
|
if mode == 1:
|
|
|
|
|
p1 = 1
|
|
|
|
|
p2 = 1
|
|
|
|
|
##其余版本还未写
|
|
|
|
|
not_selected = False
|
|
|
|
|
else:
|
|
|
|
|
print("Please type one of the numbers below to choose a playing mode:")
|
|
|
|
|
print(" ( 1 ) - 单机游戏")
|
|
|
|
|
print(" ( 2 ) - 网络对战")
|
|
|
|
|
print(" ( 3 ) - 人机对战")
|
|
|
|
|
print(" ( 4 ) - 退出游戏")
|
|
|
|
|
except ValueError:
|
|
|
|
|
print("Wrong Input")
|
|
|
|
|
return p1, p2, mode
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def showGameOverText(screen, text):
|
|
|
|
|
#游戏结束,出现的文字 text是字符串“Left Win”或“Right Win”
|
|
|
|
|
font = pg.font.SysFont("comicsansms", 32)
|
|
|
|
|
text_object = font.render(text, True, pg.Color("grey"))
|
|
|
|
|
|
|
|
|
|
text_location = pg.Rect(0, 0, BOARD_WIDTH, BOARD_HEIGHT).move(BOARD_WIDTH / 2 - text_object.get_width() / 2,
|
|
|
|
|
BOARD_HEIGHT / 2 - text_object.get_height() / 2)
|
|
|
|
|
screen.blit(text_object, text_location)
|
|
|
|
|
text_object = font.render(text, False, pg.Color('red'))
|
|
|
|
|
screen.blit(text_object, text_location.move(-2 , -2))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def MainMenu():
|
|
|
|
|
#显示主菜单
|
|
|
|
|
|
|
|
|
|
pg.init()
|
|
|
|
|
mainClock = pg.time.Clock()
|
|
|
|
|
#ui
|
|
|
|
|
screen = pg.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
|
|
|
|
|
pg.display.set_caption("SafariChess by ZY&&DQ")
|
|
|
|
|
bg = pg.transform.scale(pg.image.load("Image/MenuBg.jpg"), (SCREEN_WIDTH, SCREEN_HEIGHT))
|
|
|
|
|
bt1 = pg.transform.scale(pg.image.load("Image/button1.jpg"),(150,40))
|
|
|
|
|
bt2 = pg.transform.scale(pg.image.load("Image/button2.jpg"),(150,40))
|
|
|
|
|
bt3 = pg.transform.scale(pg.image.load("Image/button3.jpg"),(150,40))
|
|
|
|
|
bt4 = pg.transform.scale(pg.image.load("Image/button4.jpg"),(150,40))
|
|
|
|
|
#按钮设置
|
|
|
|
|
#主菜单包含如下按钮:
|
|
|
|
|
#单机游戏,双人游戏,人机对战,退出游戏
|
|
|
|
|
button_1 = Button(bt1,(350,350))
|
|
|
|
|
button_2 = Button(bt2,(350,400))
|
|
|
|
|
button_3 = Button(bt3,(350,450))
|
|
|
|
|
button_4 = Button(bt4,(350,500))
|
|
|
|
|
mode = -1
|
|
|
|
|
p1,p2 = 0,0
|
|
|
|
|
run = True
|
|
|
|
|
while run:
|
|
|
|
|
mainClock.tick(60)
|
|
|
|
|
mode = 0
|
|
|
|
|
events = pg.event.get()
|
|
|
|
|
for event in events:
|
|
|
|
|
if event.type == pg.QUIT:
|
|
|
|
|
pg.quit()
|
|
|
|
|
sys.exit()
|
|
|
|
|
if event.type == pg.KEYDOWN:
|
|
|
|
|
if event.key == pg.K_ESCAPE:
|
|
|
|
|
pg.quit()
|
|
|
|
|
sys.exit()
|
|
|
|
|
if event.type == pg.MOUSEBUTTONDOWN:
|
|
|
|
|
if event.button == 1: #左键
|
|
|
|
|
if button_1.rect.collidepoint(event.pos):
|
|
|
|
|
mode = 1
|
|
|
|
|
run = False
|
|
|
|
|
if button_2.rect.collidepoint(event.pos):
|
|
|
|
|
mode = 2
|
|
|
|
|
run = False
|
|
|
|
|
if button_3.rect.collidepoint(event.pos):
|
|
|
|
|
mode = 3
|
|
|
|
|
run = False
|
|
|
|
|
if button_4.rect.collidepoint(event.pos):
|
|
|
|
|
pg.quit()
|
|
|
|
|
sys.exit()
|
|
|
|
|
screen.blit(bg, (0, 0))
|
|
|
|
|
screen.blit(button_1.image, button_1.rect)
|
|
|
|
|
screen.blit(button_2.image, button_2.rect)
|
|
|
|
|
screen.blit(button_3.image, button_3.rect)
|
|
|
|
|
screen.blit(button_4.image, button_4.rect)
|
|
|
|
|
pg.display.flip()
|
|
|
|
|
return mode
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def main(mode,p1,p2,network = None):
|
|
|
|
|
NewPlayerMessage = '' #来自对手的信息
|
|
|
|
|
if mode == 2:
|
|
|
|
|
network=backend.Network()
|
|
|
|
|
player1 = input("Enter your name: ")
|
|
|
|
|
myPlayerData = {
|
|
|
|
|
'type': 0, # game state type ?
|
|
|
|
|
'msg': {
|
|
|
|
|
'name': player1
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
network.send(myPlayerData)
|
|
|
|
|
print("Waiting for other player...")
|
|
|
|
|
NewPlayerMessage = network.receive()
|
|
|
|
|
print()
|
|
|
|
|
player2 = NewPlayerMessage['counterpart_name']
|
|
|
|
|
pg.init()
|
|
|
|
|
screen = pg.display.set_mode((BOARD_WIDTH + MOVE_LOG_PANEL_WIDTH, BOARD_HEIGHT))
|
|
|
|
|
pg.display.set_caption("Safafi Chess Game")
|
|
|
|
|
clock = pg.time.Clock()
|
|
|
|
|
screen.fill(pg.Color("white"))
|
|
|
|
|
loadImages()
|
|
|
|
|
drawBoard(screen)
|
|
|
|
|
isOnline = bool(network != None)
|
|
|
|
|
game_state=backend.GameState(isNet=isOnline,MySide=True if not isOnline else bool(NewPlayerMessage['side']),game_id=NewPlayerMessage['game_id'],client=network)
|
|
|
|
|
valid_moves=game_state.getAllMoves()
|
|
|
|
|
running = True
|
|
|
|
|
mademove = False
|
|
|
|
|
game_over = False
|
|
|
|
|
square_selected = ()#刚开始没有选择任何一个棋子
|
|
|
|
|
click_queue = []#点击队列,记录第一次点击和第二次点击位置,方便移动棋子
|
|
|
|
|
pg.display.update()
|
|
|
|
|
startGamePage(mode)
|
|
|
|
|
|
|
|
|
|
if mode == 1:
|
|
|
|
|
while running:
|
|
|
|
|
for e in pg.event.get():
|
|
|
|
|
#接下来处理游戏中的事件
|
|
|
|
|
if e.type == pg.QUIT:
|
|
|
|
|
pg.quit()
|
|
|
|
|
sys.exit()
|
|
|
|
|
|
|
|
|
|
elif e.type == pg.MOUSEBUTTONDOWN:
|
|
|
|
|
#鼠标点击事件:用于选择棋子,移动棋子
|
|
|
|
|
if not game_over:
|
|
|
|
|
mouse_loc = pg.mouse.get_pos()
|
|
|
|
|
row = int((mouse_loc[1] - bias_top) / SIZE)
|
|
|
|
|
col = int((mouse_loc[0] - bias_left) / SIZE) #* get position of mouse click
|
|
|
|
|
if square_selected == (row,col) or col >=DIMENSION_COLUMNS or row >= DIMENSION_ROWS:
|
|
|
|
|
square_selected = ()
|
|
|
|
|
click_queue = []
|
|
|
|
|
else:
|
|
|
|
|
square_selected = (row,col)
|
|
|
|
|
click_queue.append(square_selected)
|
|
|
|
|
if(len(click_queue) == 2):
|
|
|
|
|
cur_piece_loc = click_queue[0]
|
|
|
|
|
nxt_piece_loc = click_queue[1]
|
|
|
|
|
move = backend.Move(cur_piece_loc,nxt_piece_loc,game_state.board)
|
|
|
|
|
if move in valid_moves:
|
|
|
|
|
game_state.makeMove(move)
|
|
|
|
|
mademove = True
|
|
|
|
|
square_selected = ()
|
|
|
|
|
click_queue = []
|
|
|
|
|
else:
|
|
|
|
|
click_queue = [square_selected]
|
|
|
|
|
|
|
|
|
|
elif e.type == pg.KEYDOWN:
|
|
|
|
|
#设置某些按键用于悔棋,重新开始游戏,机器提示,退出游戏等功能
|
|
|
|
|
pass
|
|
|
|
|
|
|
|
|
|
if mademove:
|
|
|
|
|
valid_moves = game_state.getAllMoves()
|
|
|
|
|
mademove = False
|
|
|
|
|
ShowGameState(screen,game_state,valid_moves,square_selected)
|
|
|
|
|
if game_state.conquer():
|
|
|
|
|
showGameOverText(screen,"player "+game_state.win_person+" wins")
|
|
|
|
|
game_over = True
|
|
|
|
|
clock.tick(60)
|
|
|
|
|
pg.display.flip()
|
|
|
|
|
elif mode == 2:
|
|
|
|
|
while running:
|
|
|
|
|
for e in pg.event.get():
|
|
|
|
|
#接下来处理游戏中的事件
|
|
|
|
|
if e.type == pg.QUIT:
|
|
|
|
|
pg.quit()
|
|
|
|
|
sys.exit()
|
|
|
|
|
elif e.type == pg.MOUSEBUTTONDOWN:
|
|
|
|
|
#鼠标点击事件:用于选择棋子,移动棋子
|
|
|
|
|
if not game_over:
|
|
|
|
|
mouse_loc = pg.mouse.get_pos()
|
|
|
|
|
row = int((mouse_loc[1] - bias_top) / SIZE)
|
|
|
|
|
col = int((mouse_loc[0] - bias_left) / SIZE) #* get position of mouse click
|
|
|
|
|
if square_selected == (row,col) or col >=DIMENSION_COLUMNS or row >= DIMENSION_ROWS:
|
|
|
|
|
square_selected = ()
|
|
|
|
|
click_queue = []
|
|
|
|
|
else:
|
|
|
|
|
square_selected = (row,col)
|
|
|
|
|
click_queue.append(square_selected)
|
|
|
|
|
if(len(click_queue) == 2):
|
|
|
|
|
cur_piece_loc = click_queue[0]
|
|
|
|
|
nxt_piece_loc = click_queue[1]
|
|
|
|
|
move = backend.Move(cur_piece_loc,nxt_piece_loc,game_state.board)
|
|
|
|
|
if move in valid_moves:
|
|
|
|
|
game_state.makeMove(move)
|
|
|
|
|
mademove = True
|
|
|
|
|
square_selected = ()
|
|
|
|
|
click_queue = []
|
|
|
|
|
else:
|
|
|
|
|
click_queue = [square_selected]
|
|
|
|
|
|
|
|
|
|
elif e.type == pg.KEYDOWN:
|
|
|
|
|
#设置某些按键用于悔棋,重新开始游戏,机器提示,退出游戏等功能
|
|
|
|
|
pass
|
|
|
|
|
|
|
|
|
|
if mademove:
|
|
|
|
|
valid_moves = game_state.getAllMoves()
|
|
|
|
|
#mademove = False
|
|
|
|
|
#* 网络对战局面更新
|
|
|
|
|
if network is not None:
|
|
|
|
|
startNewThread(updateForEnemy(network,game_state))
|
|
|
|
|
ShowGameState(screen,game_state,valid_moves,square_selected)
|
|
|
|
|
|
|
|
|
|
if game_state.conquer():
|
|
|
|
|
showGameOverText(screen,"player "+game_state.win_person+" wins")
|
|
|
|
|
game_over = True
|
|
|
|
|
clock.tick(60)
|
|
|
|
|
pg.display.flip()
|
|
|
|
|
|
|
|
|
|
if __name__ == '__main__':
|
|
|
|
|
print("Loading...")
|
|
|
|
|
print("Initialing game...")
|
|
|
|
|
mode = MainMenu()
|
|
|
|
|
player1='player1'
|
|
|
|
|
network = None #前后端通信接口
|
|
|
|
|
player2='player2'
|
|
|
|
|
main(mode,player1,player2,network)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|