增加了后端

pull/1/head
DoubleQ 3 years ago
parent 72d0ea2b34
commit 55c48dc951

@ -0,0 +1,83 @@
class GameState:
def __init__(self):
'''
有关信息
1. 棋盘尺寸为7*9横向
2. 按照以下命名格式对棋盘中的棋子进行标注
(b|r)(1|2|3|4|5|6|7)
3.
'''
self.board = [
['00','00','b7','00','00','00','r1','00','00'],
['00','b2','00','00','00','00','00','r3','00'],
['00','00','b4','00','00','00','r5','00','00'],
['00','00','b6','00','00','00','r6','00','00'],
['00','00','b5','00','00','00','r4','00','00'],
['00','b3','00','00','00','00','00','r2','00'],
['00','00','b1','00','00','00','r7','00','00'],
]
self.moveFunctions = {
"1": self.getMseMoves,
"2": self.getEagMoves,
"3": self.getFoxMoves,
"4": self.getStdMoves,
"5": self.getStdMoves,
"6": self.getLionMoves,
"7": self.getStdMoves,
}
self.blue_trap_loc=[(2,0),(3,1),(4,0)]
self.red_trap_loc=[(3,7),(2,8),(4,8)]
self.blue_home=(3,0)
self.red_home=(3,8)
self.red_to_move=True
self.conquered=False
self.MASSACRE=False
# 判断特殊位置
def inWater(self,row,col):
if row in [1,2,4,5]:
if col in [3,4,5]:
return True
return False
def inTrap(self,row,col,color):
if color=="blue":
if (row,col) in self.blue_trap_loc:
return True
else:
if (row,col) in self.red_trap_loc:
return True
return False
def Eliminate(self,row,col,nxt_row,nxt_col):
return self.board[nxt_row][nxt_col] == '00' or self.board[nxt_row][nxt_col][0] != self.board[row][col][0] and eval(self.board[row][col][1]) >= eval(self.board[nxt_row][nxt_col][1])
# 定义移动方式
def getStdMoves(self,row,col,moves):#输入当前的位置将可行路径输出给moves
directions = [(1,0),(0,1),(-1,0),(0,-1)]
enemy_color = 'b' if self.red_to_move else 'r'
for direction in directions:
new_row = row + direction[0]*1
new_col = col + direction[1]*1
if 0<=new_row<=8 and 0<=new_col<=6 :
nxt_piece = self.board[new_row][new_col]
if nxt_piece == '00' and not self.inWater(new_row,new_col):#如果下一个位置是空的,则可以移动
moves.append((new_row,new_col))
elif nxt_piece[0]==enemy_color and not self.inWater(new_row,new_col) and self.Eliminate(row,col,new_row,new_col):#如果是敌方棋子,且不在水里,且可以消除,则添加到可行路径中
moves.append((new_row,new_col))
return moves
def getMseMoves(self,row,col,moves):
pass
def getEagMoves(self,row,col,moves):
pass
def getFoxMoves(self,row,col,moves):
pass
def getLionMoves(self,row,col,moves):
pass
# 判断是否胜利
def conquer(self):
if self.board[3][0][0] == 'r' or self.board[3][8][0] == 'b':
self.conquered = True
return self.conquered

@ -67,7 +67,9 @@ def drawBoardPieces(screen):#绘制棋盘:格子,河流,陷阱,巢穴 棋
screen.blit(IMAGES["home2"], pg.Rect( 8*SIZE+bias_left+6, (3 * SIZE) +bias_top +6, SIZE ,SIZE ))
#画棋子的位置
for row in range(DIMENSION_ROWS):
for column in range(DIMENSION_COLUMNS):
piece =

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