presaved before 1001

master
tzzzzzzzx 2 years ago
parent 1441a00475
commit 636deddbf1

@ -66,7 +66,7 @@ def listenFromServer():
def startNetworkServices():
global client,server,port,addr,connection
client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server = '127.0.0.1'
server = '192.168.64.246'
port = 50005
addr = (server,port)
connection = client.connect(addr)

@ -264,7 +264,7 @@ class GameState:
#U&D direction
while new_row >= 0:
nxt_piece = self.board[new_row][col]
if nxt_piece == '00' and not self.inTrap(new_row,col,enemy_color):
if nxt_piece == '00' and not self.inTrap(new_row,col,enemy_color) and not self.inTrap(new_row,col,'r' if enemy_color == 'b' else 'b'):
if not self.inHome(new_row,col,self.color()) and not self.inWater(new_row,col): moves.append(Move((row,col),(new_row,col),self.board))
else:
if self.Eliminate(row,col,new_row,col): moves.append(Move((row,col),(new_row,col),self.board))
@ -273,7 +273,7 @@ class GameState:
new_row = row
while new_row <= 6:
nxt_piece = self.board[new_row][col]
if nxt_piece == '00' and not self.inTrap(new_row,new_col,enemy_color):
if nxt_piece == '00' and not self.inTrap(new_row,new_col,enemy_color) and not self.inTrap(new_row,col,'r' if enemy_color == 'b' else 'b'):
if not self.inHome(new_row,col,self.color()) and not self.inWater(new_row,col): moves.append(Move((row,col),(new_row,col),self.board))
else:
if self.Eliminate(row,col,new_row,col): moves.append(Move((row,col),(new_row,col),self.board))
@ -282,7 +282,7 @@ class GameState:
#L&R Direction
while new_col >= 0:
nxt_piece = self.board[row][new_col]
if nxt_piece == '00' and not self.inTrap(row,new_col,enemy_color):
if nxt_piece == '00' and not self.inTrap(row,new_col,enemy_color) and not self.inTrap(new_row,col,'r' if enemy_color == 'b' else 'b'):
if not self.inHome(row,new_col,self.color()) and not self.inWater(row,new_col): moves.append(Move((row,col),(row,new_col),self.board))
else:
if self.Eliminate(row,col,row,new_col): moves.append(Move((row,col),(row,new_col),self.board))
@ -291,7 +291,7 @@ class GameState:
new_col = col
while new_col <= 8:
nxt_piece = self.board[row][new_col]
if nxt_piece == '00' and not self.inTrap(row,new_col,enemy_color):
if nxt_piece == '00' and not self.inTrap(row,new_col,enemy_color) and not self.inTrap(new_row,col,'r' if enemy_color == 'b' else 'b'):
if not self.inHome(row,new_col,self.color()) and not self.inWater(row,new_col): moves.append(Move((row,col),(row,new_col),self.board))
else:
if self.Eliminate(row,col,row,new_col): moves.append(Move((row,col),(row,new_col),self.board))

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