backend fix1

tzy_branch
tzzzzzzzx 3 years ago
parent 1bddec8660
commit 75b8f288a3

@ -1,6 +1,10 @@
from re import S
from shutil import move
class GameState:
def __init__(self):
'''
@ -67,10 +71,25 @@ class GameState:
return True
return False
def Eliminate(self,row,col,nxt_row,nxt_col):
def Eliminate(self,row,col,nxt_row,nxt_col):#下一步可吃对手的棋
return self.board[nxt_row][nxt_col] == '00' or self.board[nxt_row][nxt_col][0] != self.board[row][col][0] and eval(self.board[row][col][1]) >= eval(self.board[nxt_row][nxt_col][1])
# 定义移动方式
#----------------------------------
# 以下为移动方式的相关规定:
# 1.下一步的可行位置以二维数组的格式进行记录。
# 2.getValidMoves返回值为下一步可行位置构成的集合。
#----------------------------------
def getAllMoves(self):
moves=[]
for row in range(len(self.board)):
for col in range(len(self.board[row])):
player = self.board[row][col][0]
if (player == 'r' and self.red_to_move or player == 'b' and not self.red_to_move):
self.moveFunctions[self.board[row][col][1]](row,col,moves)
return moves
def getStdMoves(self,row,col,moves):#输入当前的位置将可行路径输出给moves
directions = [(1,0),(0,1),(-1,0),(0,-1)]
enemy_color = 'b' if self.red_to_move else 'r'
@ -159,20 +178,20 @@ class GameState:
end_piece = self.board[end_row][end_col]
if end_piece == "--" and not self.inWater(end_row,end_col) and self.moveNotOwnDen(end_row,end_col,enemy_color): # empty space is valid and Not in Water
moves.append(Move((row, col), (end_row, end_col), self.board))
moves.append((end_row, end_col))
elif end_piece == "--" and self.inWater(end_row,end_col):
jump_row = end_row - row #Vertical jump
jump_col = end_col - col #Horizontal jump
if jump_row != 0 and self.jumpConditions(row,col,end_row,end_col,jump_row,jump_col,enemy_color):
moves.append(Move((row, col), (end_row+(3*jump_row), end_col), self.board))
moves.append((end_row+(3*jump_row), end_col))
elif jump_col != 0 and self.jumpConditions(row,col,end_row,end_col,jump_row,jump_col,enemy_color):
moves.append(Move((row, col), (end_row, end_col+(2*jump_col)), self.board))
moves.append((end_row, end_col+(2*jump_col)))
elif end_piece[0] == enemy_color and not self.inWater(end_row,end_col) and self.canAttack(row, col, end_row, end_col): # capture enemy piece
moves.append(Move((row, col), (end_row, end_col), self.board))
moves.append((end_row, end_col))
break
else: # friendly piece
break

@ -0,0 +1,7 @@
#导入所需的模块
import sys
import pygame
if __name__ == '__main__':
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