Merge branch 'qq_branch'

tzy_branch
tzzzzzzzx 3 years ago
commit d49a0159fd

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@ -0,0 +1,22 @@
"""
SafariChess_Classes.py
Classes for button and keyboard events
"""
class Button:
def _init_(self, image, position, callback=None):
self.image = image
self.rect = image.get_rect(topleft=position)
self.callback = callback
def on_click(self, mouse_pos):
if self.rect.collidepoint(mouse_pos):
if self.callback:
self.callback()
return True
return False
#class DropDown():
#下拉选择框

@ -14,12 +14,17 @@ from json import load
import pygame as pg import pygame as pg
import sys import sys
from time import process_time from time import process_time
import SafariChess_backend as backend
import SafariChess_Classes as classes
#设置棋盘的参数 #设置棋盘的参数
WIDTH = 800 WIDTH = 800
HEIGHT = 1000 HEIGHT = 1000
BOARD_WIDTH = 600 BOARD_WIDTH = 600
BOARD_HEIGHT = 800 BOARD_HEIGHT = 800
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 800
MOVE_LOG_PANEL_WIDTH = 0 MOVE_LOG_PANEL_WIDTH = 0
MOVE_LOG_PANEL_HEIGHT = BOARD_HEIGHT MOVE_LOG_PANEL_HEIGHT = BOARD_HEIGHT
DIMENSION = 8 DIMENSION = 8
@ -27,6 +32,8 @@ DIMENSION_ROWS = 7
DIMENSION_COLUMNS = 9 DIMENSION_COLUMNS = 9
SIZE = 64 SIZE = 64
IMAGES = {} IMAGES = {}
bias_top = 200 #棋盘的上边距
bias_left = 10 #棋盘的左边距
def loadImages():#加载图片,a,b双方分别有象狮豹狼狐鹰鼠七个角色 def loadImages():#加载图片,a,b双方分别有象狮豹狼狐鹰鼠七个角色
pieces = ["r7_Eleph", "r6_Lion", "r5_Leo", "r4_Wolf", "r3_Fox", "r2_Eag", "r1_Mse", pieces = ["r7_Eleph", "r6_Lion", "r5_Leo", "r4_Wolf", "r3_Fox", "r2_Eag", "r1_Mse",
@ -42,9 +49,8 @@ def loadImages():#加载图片,a,b双方分别有象狮豹狼狐鹰鼠七个角
#screen.fill(pg.Color("white")) #screen.fill(pg.Color("white"))
def drawBoard(screen):#绘制棋盘:格子,河流,陷阱,巢穴 def drawBoard(screen):#绘制棋盘:格子,河流,陷阱,巢穴
#global colors
bias_top = 200
bias_left = 10
#colors = [(255, 255, 255), (0, 0, 0)] #colors = [(255, 255, 255), (0, 0, 0)]
for row in range(DIMENSION_ROWS): for row in range(DIMENSION_ROWS):
for column in range(DIMENSION_COLUMNS): for column in range(DIMENSION_COLUMNS):
@ -73,18 +79,37 @@ def drawPieces(screen,board):
piece = board[row][column] piece = board[row][column]
if piece != "--": if piece != "--":
screen.blit(IMAGES[piece], pg.Rect((column * SIZE) + 10, (row * SIZE) + 200, SIZE, SIZE)) screen.blit(IMAGES[piece], pg.Rect((column * SIZE) + 10, (row * SIZE) + 200, SIZE, SIZE))
# square_selected 是当前选中的可以移动的棋子的位置
def protrudeSquares(screen,game_state,square_selected,valid_moves):
#高亮选中的棋子接下来可行的位置
if square_selected != ():
row = square_selected[0]
column = square_selected[1]
if game_state.board[row][column][0] == ('r' if game_state.red_to_move else 'b'):
# highlight selected square
s = pg.Surface((SIZE, SIZE))
s.set_alpha(100)
s.fill(pg.Color('blue'))
screen.blit(s, (column *SIZE + bias_left, row * SIZE + bias_top))
# highlight moves from that square
s.fill(pg.Color('yellow'))
for move in valid_moves:
if move.start_row == row and move.start_col == column:
screen.blit(s, (move.end_col * SIZE + bias_left, move.end_row * SIZE + bias_top))
def ShowGameState(screen,game_state,valid_moves,square_selected):#游戏状态
drawBoard(screen)
protrudeSquares(screen,game_state,square_selected,valid_moves)
drawPieces(screen,game_state.board)
def drawValidMoves(screen):#绘制可走的位置 #待开发
pass
def drawMovelog(screen):#绘制移动日志 def drawMovelog(screen):#绘制移动日志
pass pass
def InitScreen(screen):
pass
def startGamePage():#开始游戏界面Human/AI def startGamePage():#开始游戏界面Human/AI
startpage = ''' startpage = '''
@ -112,13 +137,51 @@ Please type one of the numbers below to choose a playing mode:
''' '''
print(startpage) print(startpage)
# 选择游戏模式 # 选择游戏模式
#not_selected = True not_selected = True
#p1 , p2 = 0, 0 p1 , p2 = 0, 0
#while ''' while not_selected:
try:
mode = int(input())
if mode in [1,2,3,4]:
if mode == 1:
p1 = 1
p2 = 1
##其余版本还未写
not_selected = False
else:
print("Please type one of the numbers below to choose a playing mode:")
print(" ( 1 ) - Human vs Human")
print(" ( 2 ) - Human vs AI")
print(" ( 3 ) - AI vs AI")
print(" ( 4 ) - Quit")
except ValueError:
print("Wrong Input")
return p1, p2, mode
def GameOver(screen):#游戏结束,出现的文字以及图像 def showGameOverText(screen, text):
pass #游戏结束,出现的文字 text是字符串“Left Win”或“Right Win”
font = pg.font.SysFont("comicsansms", 32)
text_object = font.render(text, True, pg.Color("red"))
text_location = pg.Rect(0, 0, BOARD_WIDTH, BOARD_HEIGHT).move(BOARD_WIDTH / 2 - text_object.get_width() / 2,
BOARD_HEIGHT / 2 - text_object.get_height() / 2)
screen.blit(text_object, text_location)
text_object = font.render(text, False, pg.Color('black'))
screen.blit(text_object, text_location.move(5, 5))
def MainMenu():
#显示主菜单
pg.init()
mainClock = pg.time.Clock()
screen = pg.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pg.display.set_caption("SafariChess by ZY&&DQ")
bg = pg.image.load("images/MenuBg.jpg")
#按钮设置
return 1
def main(): def main():
pg.init() pg.init()
@ -155,4 +218,6 @@ if __name__ == '__main__':
print("Loading...") print("Loading...")
print("Initialing game...") print("Initialing game...")
main() main()
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