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@ -7,112 +7,78 @@ import random
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from math import inf
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from math import inf
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import collections
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import collections
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piece_score = {"7": 120, "1": 100, "6": 120, "5": 80, "4": 60,"3": 70,"2": 100}
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piece_score = {"7": 180, "1": 200, "6": 120, "5": 80, "4": 60, "3": 50, "2": 81}
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mouse_score = [[13, 13, 13, 13, 12, 11, 10, 9, 8],
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mouse_score = [[13, 13, 13, 13, 12, 11, 10, 9, 8],
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[25, 20, 15, 13, 12, 12, 10, 9, 8],
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[25, 20, 15, 18, 16, 13, 10, 9, 8],
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[50, 25, 20, 12, 11, 11, 10, 9, 8],
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[50, 25, 20, 16, 15, 13, 10, 9, 8],
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[1919810, 50, 20, 11, 9, 9, 9, 9, 0],
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[1919810, 50, 20, 11, 9, 9, 9, 9, 0],
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[50, 25, 20, 9, 8, 8, 8, 8, 8],
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[50, 25, 20, 16, 14, 12, 8, 8, 8],
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[25, 20, 15, 9, 8, 8, 8, 8, 8],
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[25, 20, 15, 17, 15, 12, 8, 8, 8],
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[11, 11, 10, 8, 8, 8, 8, 8, 8]]
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[11, 11, 10, 8, 8, 8, 8, 8, 8]]
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# eagle_score = [[ 11, 12, 14, 13, 12, 11, 10, 8,
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# eagle_score = [[11, 12, 14, 13, 12, 11, 10, 8, 8],
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# 8],
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# [15, 15, 14, 14, 0, 0, 0, 8, 8],
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# [ 15, 15, 14, 14, 0, 0, 0, 8,
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# [50, 20, 20, 0, 0, 0, 0, 8, 8],
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# 8],
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# [100000, 50, 20, 13, 12, 11, 10, 8, 0],
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# [ 50, 20, 20, 0, 0, 0, 0, 8,
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# [50, 20, 20, 14, 0, 0, 0, 8, 8],
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# 8],
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# [15, 12, 15, 14, 0, 0, 0, 8, 8],
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# [100000, 50, 20, 13, 12, 11, 10, 8,
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# [11, 12, 14, 13, 12, 11, 10, 8, 8]]
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# 0],
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# [ 50, 20, 20, 14, 0, 0, 0, 8,
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# 8],
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# [ 15, 12, 15, 14, 0, 0, 0, 8,
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# 8],
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# [ 11, 12, 14, 13, 12, 11, 10, 8,
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# 8]]
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eagle_score = [[14, 13, 10, 12, 14, 13, 10, 8, 7],
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eagle_score = [[14, 13, 10, 12, 14, 13, 10, 8, 7],
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[15, 15, 14, 0, 0, 0, 9, 8, 6],
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[15, 15, 14, 0, 0, 0, 9, 8, 6],
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[50, 20, 20, 0, 0, 0, 7, 5, 4],
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[50, 20, 20, 0, 0, 0, 7, 5, 4],
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[1919810,50,20,13,12,11,10,8,0],
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[1919810, 50, 20, 14, 13, 11, 10, 8, 0],
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[50, 20, 20, 0, 0, 0, 7, 5, 4],
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[50, 20, 20, 0, 0, 0, 7, 5, 4],
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[15, 12, 15, 0, 0, 0, 9, 8, 6],
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[15, 12, 15, 0, 0, 0, 9, 8, 6],
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[14, 12, 10, 13, 14, 13, 10, 8, 7]]
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[14, 12, 10, 13, 14, 13, 10, 8, 7]]
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fox_score = [[ 11, 12, 14, 13, 12, 11, 10, 8,
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fox_score = [[11, 12, 14, 13, 12, 11, 10, 8, 8],
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8],
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[15, 15, 14, 0, 0, 0, 10, 8, 11],
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[ 15, 15, 14, 0, 0, 0, 10, 8,
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[50, 20, 20, 0, 0, 0, 10, 9, 10],
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8],
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[1919810, 50, 20, 13, 12, 11, 11, 10, 0],
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[ 50, 20, 20, 0, 0, 0, 10, 9,
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[50, 20, 20, 0, 0, 0, 10, 9, 10],
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10],
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[15, 12, 15, 0, 0, 0, 10, 8, 11],
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[1919810, 50, 20, 13, 12, 11, 11, 10,
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[11, 12, 14, 13, 12, 11, 10, 8, 8]]
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0],
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[ 50, 20, 20, 0, 0, 0, 10, 9,
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# wolf_score = [[11, 12, 14, 13, 12, 11, 10, 8, 8],
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10],
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# [15, 15, 14, 0, 0, 0, 10, 8, 8],
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[ 15, 12, 15, 0, 0, 0, 10, 8,
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# [50, 20, 20, 0, 0, 0, 10, 9, 10],
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8],
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# [1919810, 50, 20, 13, 12, 11, 11, 10, 0],
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[ 11, 12, 14, 13, 12, 11, 10, 8,
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# [50, 20, 20, 0, 0, 0, 10, 9, 10],
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8]]
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# [15, 12, 15, 0, 0, 0, 10, 8, 8],
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# [11, 12, 14, 13, 12, 11, 10, 8, 8]]
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wolf_score = [[ 11, 12, 14, 13, 12, 11, 10, 8,
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wolf_score = [[11, 12, 14, 13, 12, 11, 10, 10, 8],
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8],
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[15, 15, 14, 0, 0, 0, 10, 13, 10],
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[ 15, 15, 14, 0, 0, 0, 10, 8,
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[50, 20, 20, 0, 0, 0, 10, 12, 10],
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8],
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[1919810, 50, 20, 12, 11, 10, 11, 12, 0],
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[ 50, 20, 20, 0, 0, 0, 10, 9,
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[50, 20, 20, 0, 0, 0, 10, 13, 10],
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10],
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[15, 12, 15, 0, 0, 0, 13, 14, 8],
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[1919810, 50, 20, 13, 12, 11, 11, 10,
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[11, 12, 14, 15, 16, 17, 16, 15, 8]]
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0],
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[ 50, 20, 20, 0, 0, 0, 10, 9,
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leopard_score = [[11, 12, 14, 13, 12, 11, 10, 8, 8],
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10],
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[15, 15, 14, 0, 0, 0, 10, 8, 8],
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[ 15, 12, 15, 0, 0, 0, 10, 8,
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[50, 20, 20, 0, 0, 0, 10, 9, 10],
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8],
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[1919810, 50, 20, 13, 12, 11, 11, 10, 0],
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[ 11, 12, 14, 13, 12, 11, 10, 8,
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[50, 20, 20, 0, 0, 0, 10, 9, 10],
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8]]
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[15, 12, 15, 0, 0, 0, 10, 8, 8],
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[11, 12, 14, 13, 12, 11, 10, 8, 8]]
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leopard_score = [[ 11, 12, 14, 13, 12, 11, 10, 8,
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8],
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lion_score = [[20, 20, 18, 15, 12, 11, 14, 12, 5],
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[ 15, 15, 14, 0, 0, 0, 10, 8,
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[40, 25, 30, 0, 0, 0, 16, 12, 12],
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8],
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[50, 40, 30, 0, 0, 0, 16, 12, 12],
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[ 50, 20, 20, 0, 0, 0, 10, 9,
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[1919810, 50, 20, 15, 15, 15, 9, 12, 0],
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10],
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[50, 40, 30, 0, 0, 0, 16, 12, 12],
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[1919810, 50, 20, 13, 12, 11, 11, 10,
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[40, 25, 30, 0, 0, 0, 16, 12, 12],
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0],
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[20, 20, 18, 15, 12, 11, 14, 12, 5]]
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[ 50, 20, 20, 0, 0, 0, 10, 9,
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10],
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elephant_score = [[20, 20, 18, 15, 12, 11, 14, 12, 5],
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[ 15, 12, 15, 0, 0, 0, 10, 8,
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[40, 25, 30, 0, 0, 0, 16, 12, 12],
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8],
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[50, 40, 30, 0, 0, 0, 16, 12, 12],
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[ 11, 12, 14, 13, 12, 11, 10, 8,
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[1919810, 50, 20, 15, 15, 15, 9, 12, 0],
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8]]
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[50, 40, 30, 0, 0, 0, 16, 12, 12],
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[40, 25, 30, 0, 0, 0, 16, 12, 12],
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lion_score = [[ 20, 20, 18, 15, 12, 11, 14, 12,
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[20, 20, 18, 15, 12, 11, 14, 12, 5]]
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5],
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[ 40, 25, 30, 0, 0, 0, 16, 12,
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12],
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[ 50, 40, 30, 0, 0, 0, 16, 12,
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12],
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[1919810, 50, 20, 15, 15, 15, 9, 12,
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0],
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[ 50, 40, 30, 0, 0, 0, 16, 12,
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12],
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[ 40, 25, 30, 0, 0, 0, 16, 12,
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12],
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[ 20, 20, 18, 15, 12, 11, 14, 12,
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5]]
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elephant_score = [[ 20, 20, 18, 15, 12, 11, 14, 12,
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5],
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[ 40, 25, 30, 0, 0, 0, 16, 12,
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12],
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[ 50, 40, 30, 0, 0, 0, 16, 12,
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12],
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[1919810, 50, 20, 15, 15, 15, 9, 12,
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0],
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[ 50, 40, 30, 0, 0, 0, 16, 12,
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12],
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[ 40, 25, 30, 0, 0, 0, 16, 12,
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12],
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[ 20, 20, 18, 15, 12, 11, 14, 12,
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5]]
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piece_position_scores = {"r1": mouse_score,
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piece_position_scores = {"r1": mouse_score,
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"b1": [line[::-1] for line in mouse_score[::-1]],
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"b1": [line[::-1] for line in mouse_score[::-1]],
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@ -130,8 +96,6 @@ piece_position_scores = {"r1": mouse_score,
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"b7": [line[::-1] for line in elephant_score[::-1]],
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"b7": [line[::-1] for line in elephant_score[::-1]],
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}
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}
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DEN_CONQUESTED = 10000
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DEN_CONQUESTED = 10000
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DRAW = 0
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DRAW = 0
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global DEPTH # =4
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global DEPTH # =4
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@ -140,6 +104,7 @@ global DEPTH #=4
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def findRandomMove(valid_moves):
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def findRandomMove(valid_moves):
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return valid_moves[random.randint(0, len(valid_moves) - 1)]
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return valid_moves[random.randint(0, len(valid_moves) - 1)]
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# is greedy_move function used here?
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# is greedy_move function used here?
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def find_GreadyMove(game_state, valid_moves):
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def find_GreadyMove(game_state, valid_moves):
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turnMultiplier = 1 if game_state.red_to_move else -1
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turnMultiplier = 1 if game_state.red_to_move else -1
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@ -158,26 +123,37 @@ def find_GreadyMove(game_state, valid_moves):
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def scoreMaterial(game_state): # get the score
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def scoreMaterial(game_state): # get the score
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# input: current game_state
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score = 0
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score = 0
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penalty_for_rep = 0
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penalty_for_rep = 0
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for row in range(len(game_state.board)):
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for row in range(len(game_state.board)):
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for col in range(len(game_state.board[row])):
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for col in range(len(game_state.board[row])): # 遍历整个棋盘
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piece = game_state.board[row][col]
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piece = game_state.board[row][col]
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if piece != "00":
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if piece != "00":
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piece_position_score = 0
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piece_position_score = 0
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piece_position_score = piece_position_scores[piece][row][col]
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piece_position_score = piece_position_scores[piece][row][col] # 获得当前位置的得分
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if piece_position_scores[piece][row][col] in last_moves:
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if piece_position_scores[piece][row][col] in last_moves: # 重复判罚
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penalty_for_rep += 70
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penalty_for_rep += 70
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if piece[0] == 'r':
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if piece[0] == 'r':
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score += piece_position_score + piece_score[piece[1]] - penalty_for_rep
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score += piece_position_score + piece_score[piece[1]] - penalty_for_rep
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elif piece[0] == 'b':
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elif piece[0] == 'b':
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score -= piece_position_score + piece_score[piece[1]] - penalty_for_rep
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score -= piece_position_score + piece_score[piece[1]] - penalty_for_rep # 注意:这个默认没有考虑”淘汰“的可能性?
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#待检查:
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return score
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return score
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def findMove_NegaMaxAlphaBeta(game_state, valid_moves, depth, DEPTH, alpha, beta, turn_multiplier):
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def findMove_NegaMaxAlphaBeta(game_state, valid_moves, depth, DEPTH, alpha, beta, turn_multiplier):
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# 对于各个参数的理解:
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# game_state:当前状态
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# valid_moves:可行的行动列表
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# depth:当前深度
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# DEPTH:限制深度
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# alpha:alpha限制值
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# beta:beta限制值
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# turn_multiplier:NegaMax特性
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global next_move
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global next_move
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if depth == 0:
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if depth == 0:
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return turn_multiplier * scoreMaterial(game_state)
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return turn_multiplier * scoreMaterial(game_state)
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@ -241,6 +217,7 @@ def findMove_MiniMaxAlphaBeta(game_state, valid_moves, depth, alpha, beta, turn_
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best_action = move
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best_action = move
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return best_action
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return best_action
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def find_BestMove(game_state, valid_moves, depth_p):
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def find_BestMove(game_state, valid_moves, depth_p):
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global next_move
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global next_move
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DEPTH = depth_p
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DEPTH = depth_p
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@ -255,7 +232,8 @@ def find_BestMove(game_state, valid_moves,depth_p):
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# print(f"Possible: {i}")
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# print(f"Possible: {i}")
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# for i in ordered_valid_moves:
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# for i in ordered_valid_moves:
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# print(f"New possible: {i}")
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# print(f"New possible: {i}")
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findMove_NegaMaxAlphaBeta(game_state, ordered_valid_moves,depth_p,DEPTH, -DEN_CONQUESTED, DEN_CONQUESTED,1 if game_state.red_to_move else -1)
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findMove_NegaMaxAlphaBeta(game_state, ordered_valid_moves, depth_p, DEPTH, -DEN_CONQUESTED, DEN_CONQUESTED,
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1 if game_state.red_to_move else -1)
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last_moves.append(next_move)
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last_moves.append(next_move)
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return next_move
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return next_move
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