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#include <stdio.h>
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#include <stdlib.h>
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#include <conio.h>
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#include <windows.h>
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#define N 20
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#define OK 1
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#define NO 0
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int map[N][N]={};
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int whoturn = 0;
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int lhdajy=0;
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int dgnb=0,jypl=0;
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int *pn=&dgnb,*pk=&jypl;
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int bianguang[20][20];
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void initgame(); //进入游戏函数
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int playchess();
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void printfchessmap(); //棋表函数
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int judge(int x, int y);
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void bangzhu(); //帮助函数
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void gotoxy(int x, int y); //坐标函数
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int move1(int (*)[N],int *px,int *py);
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int move2(int (*a)[N],int*pg,int *pm);
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void SetPos(int x,int y);
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void addstu(int *pq,int *pb);
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int main()
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{
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char flag='s';
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initgame();
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while(flag=='s')
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{
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playchess();
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whoturn++;
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if(lhdajy==1)
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{
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addstu(pn,pk);
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flag = getch(); //输入s建继续
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lhdajy=0;
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}
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}
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return 0;
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}
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void initgame()
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{
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char choice;
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printf("是否进入游戏(Y/N)或者帮助(Z)");
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choice = getchar();
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if (choice != 'y' && choice != 'Y'&& choice!='z'&& choice!='Z') //注意这里的&&,不要写成||
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exit(0);
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//getchar();
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if(choice=='z'||choice=='Z')
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{
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printf("/n");
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system("cls");
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bangzhu();
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system("pause");
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}
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printf("\n");
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system("cls");
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printfchessmap();
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}
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void printfchessmap()
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{
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int i, j;
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FILE *fp=NULL;
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int q=0,b=0;
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for (i = 0; i < N; i++)
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{
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for (j = 0; j < N; j++)
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{
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if (i == 0)
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printf("%3d", j);
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else if (j == 0)
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printf("%3d", i);
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else if (1 == map[i][j])
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printf("%3c", 'O');
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else if (2 == map[i][j])
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printf("%3c", 'X');
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else
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printf("%3c", '*');
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}
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printf("\n");
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}
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for(i=0;i<10;i++)
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{
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for(j=0;j<15;j++)
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{
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if(i==0||j==0||i==9||j==14)
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printf("%2c",'+');
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else
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printf("%2c",' ');
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}
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printf("\n");
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}
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SetPos(10,25);
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printf("玩家一得分:%d\n",dgnb);
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printf("%3c",' ');
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printf("玩家二得分:%d\n",jypl);
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}
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int playchess()
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{
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int x,y,i,j,sum=0,sum1=0;
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int *p=&x,*q=&y;
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if (0 == whoturn % 2)
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{
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printf("现在轮到玩家1,请落子:");
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for(i=0;i<20;i++)
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for(j=0;j<20;j++)
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sum1+=map[i][j];
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move1(map,p,q);
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for(i=0;i<20;i++)
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for(j=0;j<20;j++)
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sum+=map[i][j];
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if(sum==sum1)
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map[9][9]=1;
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if(sum==sum1-1)
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map[9][9]=2;
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}
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else if (1 == whoturn % 2)
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{
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printf("现在轮到玩家2,请落子:");
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for(i=0;i<20;i++)
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for(j=0;j<20;j++)
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sum1+=map[i][j];
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move2(map,p,q);
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for(i=0;i<20;i++)
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for(j=0;j<20;j++)
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sum+=map[i][j];
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if(sum%3==1)
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map[9][9]=2;
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if(sum==sum1+1)
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map[9][9]=1;
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}
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system("cls");
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printfchessmap();
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if (judge(x, y)){
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printf("玩家%d获胜\n",1 + whoturn % 2);
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lhdajy=1;
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return 1;
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}
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}
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int judge(int x, int y)
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{
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int i, j;
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int count;
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int winflag = 1; //第一个点不用再次读取
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int cur; //记录当前所下的棋
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cur = map[x][y] == 1 ? 1 : 2;
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printf("cur = %d", cur);
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//水平方向判断
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count = 0;
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for (i = x, j = y - 1; j > 0 && count++ < 5; j--)
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{
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if (map[i][j] == cur)
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{
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winflag++;
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}
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else
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break;
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}
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count = 0;
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for (i = x, j = y + 1; j < N && count++ < 5; j++)
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{
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if (map[i][j] == cur)
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{
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winflag++;
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}
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else
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break;
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}
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if (winflag >= 5)
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return OK;
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else
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winflag = 1;
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//垂直方向判断
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count = 0;
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for (i = x - 1, j = y; i > 0 && count++ < 5; i--)
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{
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if (map[i][j] == cur)
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{
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winflag++;
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}
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else
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break;
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}
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count = 0;
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for (i = x + 1, j = y; i < N && count++ < 5; i++)
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{
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if (map[i][j] == cur)
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{
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winflag++;
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}
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else
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break;
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}
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if (winflag >= 5)
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return OK;
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else
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winflag = 1;
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//主对角线判断
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count = 0;
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for (i = x - 1, j = y - 1; i > 0 && j > 0 && count++ < 5; j--, i--)
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{
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if (map[i][j] == cur)
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{
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winflag++;
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}
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else
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break;
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}
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count = 0;
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for (i = x + 1, j = y + 1; i < N && j < N && count++ < 5; j++, i++)
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{
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if (map[i][j] == cur)
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{
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winflag++;
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}
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else
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break;
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}
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if (winflag >= 5)
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return OK;
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else
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winflag = 1;
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//斜对角线判断
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count = 0;
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for (i = x + 1, j = y - 1; x < N && j > 0 && count++ < 5; j--, i++)
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{
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if (map[i][j] == cur)
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{
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winflag++;
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}
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else
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break;
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}
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count = 0;
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for (i = x - 1, j = y + 1; i > 0 && j < N && count++ < 5; j++, i--)
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{
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if (map[i][j] == cur)
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{
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winflag++;
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}
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else
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break;
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}
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if (winflag >= 5)
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return OK;
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else
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winflag = 1;
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return NO;
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}
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void bangzhu()
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{
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int i,j;
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for(i=0;i<15;i++)
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{
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for(j=0;j<15;j++)
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{
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if(i==0||j==0||i==14||j==14)
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printf("%3c",'+');
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else if(i==4&&j==5)
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printf("%3c",'1');
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else if(i==4&&j==6)
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printf("%3c",'w');
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else if(i==4&&j==7)
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printf("%3c",'a');
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else if(i==4&&j==8)
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printf("%3c",'s');
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else if(i==4&&j==9)
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printf("%3c",'d');
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else if(i==5&&j==5)
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printf("%3c",'2');
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else if(i==5&&j==6)
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printf(" ↑");
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else if(i==5&&j==7)
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printf(" ←");
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else if(i==5&&j==8)
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printf(" ↓");
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else if(i==5&&j==9)
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printf(" →");
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else
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printf("%3c",' ');
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}
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printf("\n");
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}
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}
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int move1(int (*a)[N],int *px,int *py) //键盘操控
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{
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char move1;
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int hx,hy,i,n;
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hx=9;
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hy=9;
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while(1)
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{
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move1=getch();
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n=1;
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if(move1=='d')//右移
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{
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for(i=1;i<5;i++)
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{
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if(map[hx][hy+i]!=0)
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n=i+1;
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else break;
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}
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hy+=n;
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if(hy>19)
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{
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hy=19;
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continue;
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}
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map[hx][hy]=1;
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map[hx][hy-n]=0;
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}
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if(move1=='w')//上
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{
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for(i=1;i<5;i++)
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{
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if(map[hx-i][hy]!=0)
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n=i+1;
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else break;
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}
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hx-=n;
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if(hx<1)
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{
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hx=1;
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continue;
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}
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map[hx][hy]=1;
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map[hx+n][hy]=0;
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}
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if(move1=='s')//下
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{
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for(i=1;i<5;i++)
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{
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if(map[hx+i][hy]!=0)
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n=i+1;
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else break;
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}
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hx+=n;
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if(hx>19)
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|
|
|
{
|
|
|
|
|
hx=19;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
map[hx][hy]=1;
|
|
|
|
|
map[hx-n][hy]=0;
|
|
|
|
|
}
|
|
|
|
|
if(move1=='a')//左
|
|
|
|
|
{
|
|
|
|
|
for(i=1;i<5;i++)
|
|
|
|
|
{
|
|
|
|
|
if(map[hx][hy-i]!=0)
|
|
|
|
|
n=i+1;
|
|
|
|
|
else break;
|
|
|
|
|
}
|
|
|
|
|
hy-=n;
|
|
|
|
|
if(hy<1)
|
|
|
|
|
{
|
|
|
|
|
hy=1;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
map[hx][hy]=1;
|
|
|
|
|
map[hx][hy+n]=0;
|
|
|
|
|
}
|
|
|
|
|
if(move1==' ')
|
|
|
|
|
{
|
|
|
|
|
if(map[hx][hy]!=0&&hx==9&&hy==9)
|
|
|
|
|
continue;
|
|
|
|
|
map[hx][hy]=1;
|
|
|
|
|
*px=hx;
|
|
|
|
|
*py=hy;
|
|
|
|
|
return map[hx][hy];
|
|
|
|
|
}
|
|
|
|
|
printf("\n");
|
|
|
|
|
system("cls");
|
|
|
|
|
printfchessmap();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int move2(int (*a)[N],int *pg,int *pm) //键盘操控
|
|
|
|
|
{
|
|
|
|
|
char move2;
|
|
|
|
|
int hx,hy,i,n;
|
|
|
|
|
hx=9;
|
|
|
|
|
hy=9;
|
|
|
|
|
while(1)
|
|
|
|
|
{
|
|
|
|
|
move2=getch();
|
|
|
|
|
n=1;
|
|
|
|
|
if(move2==77)//右移
|
|
|
|
|
{
|
|
|
|
|
for(i=1;i<5;i++)
|
|
|
|
|
{
|
|
|
|
|
if(map[hx][hy+i]!=0)
|
|
|
|
|
n=i+1;
|
|
|
|
|
else break;
|
|
|
|
|
}
|
|
|
|
|
hy+=n;
|
|
|
|
|
if(hy>19)
|
|
|
|
|
{
|
|
|
|
|
hy=19;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
map[hx][hy]=2;
|
|
|
|
|
map[hx][hy-n]=0;
|
|
|
|
|
}
|
|
|
|
|
if(move2==72)//上
|
|
|
|
|
{
|
|
|
|
|
for(i=1;i<5;i++)
|
|
|
|
|
{
|
|
|
|
|
if(map[hx-i][hy]!=0)
|
|
|
|
|
n=i+1;
|
|
|
|
|
else break;
|
|
|
|
|
}
|
|
|
|
|
hx-=n;
|
|
|
|
|
if(hx<1)
|
|
|
|
|
{
|
|
|
|
|
hx=1;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
map[hx][hy]=2;
|
|
|
|
|
map[hx+n][hy]=0;
|
|
|
|
|
}
|
|
|
|
|
if(move2==80)//下
|
|
|
|
|
{
|
|
|
|
|
for(i=1;i<5;i++)
|
|
|
|
|
{
|
|
|
|
|
if(map[hx+i][hy]!=0)
|
|
|
|
|
n=i+1;
|
|
|
|
|
else break;
|
|
|
|
|
}
|
|
|
|
|
hx+=n;
|
|
|
|
|
if(hx>19)
|
|
|
|
|
{
|
|
|
|
|
hx=19;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
map[hx][hy]=2;
|
|
|
|
|
map[hx-n][hy]=0;
|
|
|
|
|
}
|
|
|
|
|
if(move2==75)//左
|
|
|
|
|
{
|
|
|
|
|
for(i=1;i<5;i++)
|
|
|
|
|
{
|
|
|
|
|
if(map[hx][hy-i]!=0)
|
|
|
|
|
n=i+1;
|
|
|
|
|
else break;
|
|
|
|
|
}
|
|
|
|
|
hy-=n;
|
|
|
|
|
if(hy<1)
|
|
|
|
|
{
|
|
|
|
|
hy=1;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
map[hx][hy]=2;
|
|
|
|
|
map[hx][hy+n]=0;
|
|
|
|
|
}
|
|
|
|
|
if(move2==' ')
|
|
|
|
|
{
|
|
|
|
|
if(map[hx][hy]!=0&&hx==9&&hy==9)
|
|
|
|
|
continue;
|
|
|
|
|
map[hx][hy]=2;
|
|
|
|
|
*pg=hx;
|
|
|
|
|
*pm=hy;
|
|
|
|
|
return map[hx][hy];
|
|
|
|
|
}
|
|
|
|
|
printf("\n");
|
|
|
|
|
system("cls");
|
|
|
|
|
printfchessmap();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void addstu(int *pq,int *pb)
|
|
|
|
|
{
|
|
|
|
|
FILE *fp=NULL;
|
|
|
|
|
int q,b,i,j;
|
|
|
|
|
system("cls");
|
|
|
|
|
for(i=0;i<N;i++)
|
|
|
|
|
for(j=0;j<N;j++)
|
|
|
|
|
map[i][j]=0;
|
|
|
|
|
if((fp = fopen("xsxx.txt","a+"))==NULL)
|
|
|
|
|
{
|
|
|
|
|
printf("Error\n");
|
|
|
|
|
exit(0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
printf("玩家一得分:\n");
|
|
|
|
|
scanf("%d",&q);
|
|
|
|
|
*pq=q;
|
|
|
|
|
fprintf(fp,"%d\n",q);
|
|
|
|
|
fflush(stdin);
|
|
|
|
|
|
|
|
|
|
printf("玩家二得分:\n");
|
|
|
|
|
scanf("%d",&b);
|
|
|
|
|
*pb=b;
|
|
|
|
|
fprintf(fp,"%d\n",b);
|
|
|
|
|
fflush(stdin);
|
|
|
|
|
fclose(fp);
|
|
|
|
|
system("cls");
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SetPos(int x,int y)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
COORD pos;
|
|
|
|
|
|
|
|
|
|
HANDLE handle;
|
|
|
|
|
|
|
|
|
|
pos.X=x;
|
|
|
|
|
|
|
|
|
|
pos.Y=y;
|
|
|
|
|
|
|
|
|
|
handle=GetStdHandle(STD_OUTPUT_HANDLE);
|
|
|
|
|
|
|
|
|
|
SetConsoleCursorPosition(handle,pos);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|