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25 lines
773 B
25 lines
773 B
import os
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import pygame
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import random
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from common_func import get_base_path
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class Sun2(pygame.sprite.Sprite):
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def __init__(self):
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super(Sun2, self).__init__()
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self.image = pygame.image.load(os.path.join(get_base_path(), 'images/Sun/Sun_01.png')).convert_alpha()
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self.images = [
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pygame.image.load(os.path.join(get_base_path(), 'images/Sun/Sun_{:02d}.png'.format(i))).convert_alpha()
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for i in range(1, 14)]
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self.rect = self.images[1].get_rect()
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self.rect.left = random.randint(50, 720)
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self.rect.top = -50
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self.speed = 2
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def update(self, *args):
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self.image = self.images[args[0] % len(self.images)]
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if self.rect.bottom < 560:
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self.rect.top += self.speed
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