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6 months ago
import os
import pygame
import random
from common_func import get_base_path
class Sun2(pygame.sprite.Sprite):
def __init__(self):
super(Sun2, self).__init__()
self.image = pygame.image.load(os.path.join(get_base_path(), 'images/Sun/Sun_01.png')).convert_alpha()
self.images = [
pygame.image.load(os.path.join(get_base_path(), 'images/Sun/Sun_{:02d}.png'.format(i))).convert_alpha()
for i in range(1, 14)]
self.rect = self.images[1].get_rect()
self.rect.left = random.randint(50, 720)
self.rect.top = -50
self.speed = 2
def update(self, *args):
self.image = self.images[args[0] % len(self.images)]
if self.rect.bottom < 560:
self.rect.top += self.speed