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@ -1,21 +1,32 @@
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#include <stdlib.h>
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#include<stdlib.h>
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#include <stdio.h>
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#include<stdio.h>
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#include <conio.h>
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#include<conio.h>
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#include <string.h>
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#include<string.h>
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#define MAXIMUS 19
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#define MAXIMUS 19 //定义棋盘大小
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#define W 0x1177
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#define W 0x1177
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#define S 0x1f73
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#define S 0x1f73
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#define A 0x1e61
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#define A 0x1e61
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#define D 0x2064
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#define D 0x2064//定义WSAD的键码
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int p[MAXIMUS][MAXIMUS];
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int p[MAXIMUS][MAXIMUS];//存储对局信息
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char buff[MAXIMUS*2+1][MAXIMUS*4+3];
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char buff[MAXIMUS*2+1][MAXIMUS*4+3];//输出缓冲器
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int Cx,Cy;
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int Cx,Cy;//当前光标位置
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int Now;
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int Now;//当前走子的玩家,1代表黑,2代表白
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int wl,wp;
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int wl,wp;//当前写入缓冲器的列数和行数位置
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char* showText;
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char* showText;//在棋盘中央显示的文字信息
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int count;
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int count;//回合数
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int bye();
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int RunGame();
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int DoWin(int v);
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void welcome();
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void help();
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void bye();
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void DoWin(int v);
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int ch,dh,del,n=0,m=0;/*文件操作计分变量*/
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void Point();/*整合所有文件操作的模块*/
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void p1_point_input();/*1p计分文件读取*/
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void p1_point_input2();/*1p计分文件写入*/
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void p1_point_output();/*1p计分文件输出*/
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void p2_point_input();/*2p计分文件读取*/
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void p2_point_input2();/*2p计分文件写入*/
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void p2_point_output();/*2p计分文件输出*/
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char* Copy(char* strDest,const char* strSrc)
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char* Copy(char* strDest,const char* strSrc)
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{
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{
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char* strDestCopy = strDest;
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char* strDestCopy = strDest;
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@ -40,7 +51,47 @@ p[i][j]=0;
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Cx=Cy=MAXIMUS/2;
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Cx=Cy=MAXIMUS/2;
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Now=1;
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Now=1;
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}
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}
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welcome() /*»¶Ó½çÃæ*/
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char* getStyle(int i,int j)//获得棋盘中指定坐标交点位置的字符,通过制表符拼成棋盘
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{
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if(p[i][j]==1)//1为黑子
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return "●";
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else if(p[i][j]==2)//2为白子
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return "○";
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else if(i==0&&j==0)//以下为边缘棋盘样式
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return "┏";
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else if(i==0&&j==MAXIMUS-1)
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return "┗";
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else if(i==MAXIMUS-1&&j==0)
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return "┓";
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else if(i==MAXIMUS-1&&j==MAXIMUS-1)
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return "┛";
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else if(i==0)
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return "┣";
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else if(i==MAXIMUS-1)
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return "┫";
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else if(j==0)
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return "┳";
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else if(j==MAXIMUS-1)
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return "┻";
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return "╋";//中间的空位
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}
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char* getCurse(int i,int j){//获得指定坐标交点位置左上格的样式,通过制表符来模拟光标的显示
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if(i==Cx){
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if(j==Cy)
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return "┏";
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else if (j==Cy+1)
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return "┗";
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}
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else if(i==Cx+1)
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{
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if(j==Cy)
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return "┓";
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else if (j==Cy+1)
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return "┛";
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}
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return " ";//如果不在光标附近则为空
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}
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void welcome() /*欢迎界面*/
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{ Initialize(); /*初始化*/
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{ Initialize(); /*初始化*/
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system("cls"); /*清屏*/
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system("cls"); /*清屏*/
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system("color 2"); /*设置颜色*/
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system("color 2"); /*设置颜色*/
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@ -74,7 +125,7 @@ printf("\t
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printf("\t╚══════════════════╝\n");
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printf("\t╚══════════════════╝\n");
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getch();
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getch();
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}
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}
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DoWin(int v)
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void DoWin(int v)
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{
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{
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int n;
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int n;
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Initialize();
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Initialize();
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@ -108,11 +159,11 @@ scanf("%d",&n);
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if(n==1)
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if(n==1)
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printf("请按任意键继续");
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printf("请按任意键继续");
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if(n==2)
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if(n==2)
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bye();
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void bye();
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}
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}
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int main()//主函数
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int main()//主函数
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{welcome();
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{welcome();
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help();
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void help();
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system("title C语言五子棋游戏课程设计 ——湖工大通一李得龙,黄智");//设置标题
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system("title C语言五子棋游戏课程设计 ——湖工大通一李得龙,黄智");//设置标题
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system("mode con cols=504 lines=512");//设置窗口大小
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system("mode con cols=504 lines=512");//设置窗口大小
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system("color F0");//设置颜色
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system("color F0");//设置颜色
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