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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RCS : MonoBehaviour
{
Rigidbody r;
// Start is called before the first frame update
void Start()
{
r = GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
if (Input.GetKey(KeyCode.D))
{
r.AddForce(new Vector3(1, -1, 0) * 100);
}
if (Input.GetKey(KeyCode.A))
{
r.AddForce(new Vector3(-1, 1, 0) * 100);
}
if (Input.GetKey(KeyCode.W))
{
r.AddForce(new Vector3(1, 1, 0) * 100);
}
if (Input.GetKey(KeyCode.S))
{
r.AddForce(new Vector3(-1, -1, 0) * 100);
}
}
}