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import _classCallCheck from 'babel-runtime/helpers/classCallCheck';
import _createClass from 'babel-runtime/helpers/createClass';
import _possibleConstructorReturn from 'babel-runtime/helpers/possibleConstructorReturn';
import _inherits from 'babel-runtime/helpers/inherits';
import React from 'react';
function noop() {}
function defaultParser(input) {
return input.replace(/[^\w\.-]+/g, '');
}
/**
* When click and hold on a button - the speed of auto changin the value.
*/
var SPEED = 200;
/**
* When click and hold on a button - the delay before auto changin the value.
*/
var DELAY = 600;
/**
* Max Safe Integer -- on IE this is not available, so manually set the number in that case.
* The reason this is used, instead of Infinity is because numbers above the MSI are unstable
*/
var MAX_SAFE_INTEGER = Number.MAX_SAFE_INTEGER || Math.pow(2, 53) - 1;
var BaseComponent = function (_React$Component) {
_inherits(BaseComponent, _React$Component);
function BaseComponent(props) {
_classCallCheck(this, BaseComponent);
var _this = _possibleConstructorReturn(this, (BaseComponent.__proto__ || Object.getPrototypeOf(BaseComponent)).call(this, props));
_this.onChange = function (e) {
var _this$props = _this.props,
parser = _this$props.parser,
onChange = _this$props.onChange;
var input = parser && parser(_this.getValueFromEvent(e).trim());
_this.setState({ inputValue: input });
onChange && onChange(_this.toNumberWhenUserInput(input)); // valid number or invalid string
};
_this.onFocus = function () {
_this.setState({
focused: true
});
var onFocus = _this.props.onFocus;
onFocus && onFocus.apply(undefined, arguments);
};
_this.onBlur = function (e) {
for (var _len = arguments.length, args = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
args[_key - 1] = arguments[_key];
}
_this.setState({
focused: false
});
var value = _this.getCurrentValidValue(_this.state.inputValue);
e.persist(); // fix https://github.com/react-component/input-number/issues/51
_this.setValue(value, function () {
var onBlur = _this.props.onBlur;
onBlur && onBlur.apply(undefined, [e].concat(args));
});
};
_this.getCurrentValidValue = function (value) {
var val = value;
if (val === '') {
val = '';
} else if (!_this.isNotCompleteNumber(val)) {
val = _this.getValidValue(val);
} else {
val = _this.state.value;
}
return _this.toNumber(val);
};
_this.getValidValue = function (value) {
var val = parseFloat(value);
// https://github.com/ant-design/ant-design/issues/7358
if (isNaN(val)) {
return value;
}
if (val < _this.props.min) {
val = _this.props.min;
}
if (val > _this.props.max) {
val = _this.props.max;
}
return val;
};
_this.setValue = function (v, callback) {
// trigger onChange
var newValue = _this.isNotCompleteNumber(parseFloat(v)) ? undefined : parseFloat(v);
var changed = newValue !== _this.state.value || '' + newValue !== '' + _this.state.inputValue; // https://github.com/ant-design/ant-design/issues/7363
if (!('value' in _this.props)) {
_this.setState({
value: newValue,
inputValue: _this.toPrecisionAsStep(v)
}, callback);
} else {
// always set input value same as value
_this.setState({
inputValue: _this.toPrecisionAsStep(_this.state.value)
}, callback);
}
if (changed) {
var onChange = _this.props.onChange;
onChange && onChange(newValue);
}
};
_this.getPrecision = function (value) {
if ('precision' in _this.props) {
return _this.props.precision;
}
var valueString = value.toString();
if (valueString.indexOf('e-') >= 0) {
return parseInt(valueString.slice(valueString.indexOf('e-') + 2), 10);
}
var precision = 0;
if (valueString.indexOf('.') >= 0) {
precision = valueString.length - valueString.indexOf('.') - 1;
}
return precision;
};
// step={1.0} value={1.51}
// press +
// then value should be 2.51, rather than 2.5
// if this.props.precision is undefined
// https://github.com/react-component/input-number/issues/39
_this.getMaxPrecision = function (currentValue) {
var ratio = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1;
if ('precision' in _this.props) {
return _this.props.precision;
}
var step = _this.props.step;
var ratioPrecision = _this.getPrecision(ratio);
var stepPrecision = _this.getPrecision(step);
var currentValuePrecision = _this.getPrecision(currentValue);
if (!currentValue) {
return ratioPrecision + stepPrecision;
}
return Math.max(currentValuePrecision, ratioPrecision + stepPrecision);
};
_this.getPrecisionFactor = function (currentValue) {
var ratio = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1;
var precision = _this.getMaxPrecision(currentValue, ratio);
return Math.pow(10, precision);
};
_this.toPrecisionAsStep = function (num) {
if (_this.isNotCompleteNumber(num) || num === '') {
return num;
}
var precision = Math.abs(_this.getMaxPrecision(num));
if (!isNaN(precision)) {
return Number(num).toFixed(precision);
}
return num.toString();
};
// '1.' '1x' 'xx' '' => are not complete numbers
_this.isNotCompleteNumber = function (num) {
return isNaN(num) || num === '' || num === null || num && num.toString().indexOf('.') === num.toString().length - 1;
};
_this.toNumber = function (num) {
if (_this.isNotCompleteNumber(num)) {
return num;
}
if ('precision' in _this.props) {
return Number(Number(num).toFixed(_this.props.precision));
}
return Number(num);
};
// '1.0' '1.00' => may be a inputing number
_this.toNumberWhenUserInput = function (num) {
// num.length > 16 => prevent input large number will became Infinity
if ((/\.\d*0$/.test(num) || num.length > 16) && _this.state.focused) {
return num;
}
return _this.toNumber(num);
};
_this.stepCompute = function (type, val, rat) {
var _this$props2 = _this.props,
step = _this$props2.step,
min = _this$props2.min;
var precisionFactor = _this.getPrecisionFactor(val, rat);
var precision = Math.abs(_this.getMaxPrecision(val, rat));
var result = void 0;
var direct = type === 'up' ? 1 : -1;
if (typeof val === 'number') {
result = ((precisionFactor * val + direct * precisionFactor * +step * rat) / precisionFactor).toFixed(precision);
} else {
result = min === -Infinity ? direct * +step : min;
}
return _this.toNumber(result);
};
_this.step = function (type, e) {
var ratio = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1;
if (e) {
e.preventDefault();
}
var props = _this.props;
if (props.disabled) {
return false;
}
var value = _this.getCurrentValidValue(_this.state.inputValue) || 0;
if (_this.isNotCompleteNumber(value)) {
return false;
}
var val = _this.stepCompute(type, value, ratio);
var outOfRange = val > props.max || val < props.min;
if (val > props.max) {
val = props.max;
} else if (val < props.min) {
val = props.min;
}
_this.setValue(val);
_this.setState({
focused: true
});
return !outOfRange;
};
_this.stop = function () {
if (_this.autoStepTimer) {
clearTimeout(_this.autoStepTimer);
}
};
_this.action = function (type, e, ratio, recursive) {
if (e.persist) {
e.persist();
}
_this.stop();
if (_this.step(type, e, ratio)) {
_this.autoStepTimer = setTimeout(function () {
_this.action(type, e, ratio, true);
}, recursive ? SPEED : DELAY);
}
};
_this.down = function (e, ratio, recursive) {
_this.action('down', e, ratio, recursive);
};
_this.up = function (e, ratio, recursive) {
_this.action('up', e, ratio, recursive);
};
var value = void 0;
if ('value' in props) {
value = props.value;
} else {
value = props.defaultValue;
}
value = _this.toNumber(value);
_this.state = {
inputValue: _this.toPrecisionAsStep(value),
value: value,
focused: props.autoFocus
};
return _this;
}
_createClass(BaseComponent, [{
key: 'componentWillReceiveProps',
value: function componentWillReceiveProps(nextProps) {
if ('value' in nextProps) {
var value = this.state.focused ? nextProps.value : this.getValidValue(nextProps.value);
this.setState({
value: value,
inputValue: value
});
}
}
}, {
key: 'componentWillUnmount',
value: function componentWillUnmount() {
this.stop();
}
}]);
return BaseComponent;
}(React.Component);
export default BaseComponent;
BaseComponent.defaultProps = {
max: MAX_SAFE_INTEGER,
min: -MAX_SAFE_INTEGER,
step: 1,
style: {},
onChange: noop,
onFocus: noop,
onBlur: noop,
parser: defaultParser
};
;