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22 lines
480 B

using System.Runtime.CompilerServices;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AttackBuff : Buff
{
public AttackBuff(int setTimer, float setAmount)
{
timer = setTimer;
amount = setAmount;
}
public override void Apply(Character self)
{
self.SetAttackCofficient(amount);
}
public override void Remove(Character self)
{
self.SetAttackCofficient(-amount);
}
}