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21 lines
449 B
21 lines
449 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DigitUI : MonoBehaviour
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{
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float timeToDie = 0.5f;
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float timer = 0;
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void Update()
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{
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timer += Time.deltaTime;
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if(timer >= timeToDie)
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{
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Destroy(gameObject);
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}
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Vector2 position = transform.position;
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position.y += 1f * Time.deltaTime;
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transform.position = position;
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}
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}
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