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449 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DigitUI : MonoBehaviour
{
float timeToDie = 0.5f;
float timer = 0;
void Update()
{
timer += Time.deltaTime;
if(timer >= timeToDie)
{
Destroy(gameObject);
}
Vector2 position = transform.position;
position.y += 1f * Time.deltaTime;
transform.position = position;
}
}