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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class SkillItem : MonoBehaviour
{
public Skill skill;
public SkillManager skillManager;
public GameObject weaponManager;
public TMP_Text SkillName;
public TMP_Text ManaCost;
public TMP_Text MovementCost;
public TMP_Text Description;
public void Apply()
{
skill.gameObject.SetActive(true);
weaponManager.SetActive(false);
skillManager.SetCurrentSkill(skill);
SkillName.text = skill.skillName;
ManaCost.text = skill.manaCost.ToString();
MovementCost.text = skill.movementCost.ToString();
Description.text = skill.description;
}
}