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28 lines
644 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Knife : Weapon
{
protected override void Revise()
{
description = "破败的小匕首,穿刺、打击效果都不好,但是胜在轻便易于使用";
weaponName = "匕首";
manaCovery = 1;
}
public override void LevelUp(Character character)
{
character.money -= CheckLevelUpCost();
if(level < 10)
{
level += 1;
dexAddtion += 0.1f;
basicDamage += 1;
}
}
public override int CheckLevelUpCost()
{
return 5;
}
}