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429 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Character_AI : Character
{
private void OnMouseOver()
{
if(Input.GetMouseButton(1) && gameManager.GetSelected() == null)
{
gameManager.CheckDetailInformation(str,inte,dex,san,vig,def,
currentHealth,maxHealth,currentPoise,maxPoise,currentMana,maxMana);
}
}
}