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#include <stdlib.h>
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#include <stdio.h>
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#include <conio.h>
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#include <string.h>
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#define SIZE 19
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int jushu=0;
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int q1=0,q2=0;
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int k[SIZE][SIZE];
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int WANJIA;
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int count;
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int X,Y;
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char* Text;
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int welcome(void)
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{
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printf("\n\n\n\n\n\n");
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printf("\t\t\t~*************欢迎进入五子棋游戏*************~\n");
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printf("\n\n\n");
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printf("\t\t\t~*************制作者:冯程*************~\n");
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printf("\n\n\n");
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printf("\t\t\t~*************按回车键进入帮助*************~");
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while(getchar() == 0);
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system("CLS");
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return 0;
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}
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int help(void)
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{
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printf("\n\n\n\n\n\n");
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printf("\t\t\t~************************帮助**************************~\n");
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printf("\n");
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printf("\t\t\t~*************p1玩家wasd控制光标,Tab键下棋************~\n");
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printf("\n\n\n");
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printf("\t\t\t~************p2玩家方向键控制光标,空格键下棋**********~\n");
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printf("\n\n\n");
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printf("\t\t\t~********************按回车键开始游戏******************~");
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while(getchar() == 0);
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system("CLS");
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return 0;
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}
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int blackwin(void)
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{
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printf("\n\n\n\n\n\n");
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printf("\t\t\t~*************恭喜黑方胜利************~\n");
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printf("\n\n\n");
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printf("\t\t\t~************当前总局数:%d*************~\n",jushu);
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printf("\n\n\n");
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printf("\t\t\t~******黑方胜利:%d局,白方胜利:%d局******~",q1,q2);
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printf("\n\n\n");
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printf("\t\t\t~**********按任意键开启下一局***********~\n");
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}
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int whitewin(void)
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{
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printf("\n\n\n\n\n\n");
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printf("\t\t\t~*************恭喜白方胜利************~\n");
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printf("\n\n\n");
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printf("\t\t\t~************当前总局数:%d*************~\n",jushu);
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printf("\n\n\n");
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printf("\t\t\t~******黑方胜利:%d局,白方胜利:%d局******~",q1,q2);
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printf("\n\n\n");
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printf("\t\t\t~**********按任意键开启下一局***********~\n");
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}
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int pingju(void)
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{
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printf("\n\n\n\n\n\n");
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printf("\t\t\t~***************恭喜平局************~\n");
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printf("\n\n\n");
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printf("\t\t\t~************当前总局数:%d*************~\n",jushu);
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printf("\n\n\n");
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printf("\t\t\t~******黑方胜利:%d局,白方胜利:%d局******~",q1,q2);
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printf("\n\n\n");
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printf("\t\t\t~**********按任意键开启下一局***********~\n");
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}
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void Chushihua()//棋盘初始化
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{
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int i,j;
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X=Y=SIZE/2;
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Text="";
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count=0;
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WANJIA=1;
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for(i=0;i<SIZE;i++)
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{
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for(j=0;j<SIZE;j++)
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{
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k[i][j]=0;
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}
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}
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}
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char* getqipan(int i,int j)//获得棋盘中指定坐标交点位置的字符,通过制表符拼成棋盘
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{
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if(k[i][j]==1)//1为黑子
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printf ("■") ;
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else if(k[i][j]==2)//2为白子
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printf ("☆");
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else if(i==0&&j==0)//以下为边缘棋盘样式
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printf ("┌");
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else if(i==SIZE-1&&j==0)
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printf ("┐");
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else if(i==SIZE-1&&j==SIZE-1)
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printf ("┘");
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else if(i==0&&j==SIZE-1)
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printf ("└");
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else if(i==0)
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printf ("├");
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else if(i==SIZE-1)
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printf ("┤");
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else if(j==0)
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printf ("┬");
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else if(j==SIZE-1)
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printf ("┴");
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else
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printf ("┼");//中间的空位
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}
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char* getguangbiao(int i,int j){//获得指定坐标交点位置左上格的样式,通过制表符来模拟光标的显示
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if(i==X){
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if(j==Y)
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printf("┌");
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else if (j==Y+1)
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printf ("└");
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}
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else if(i==X+1)
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{
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if(j==Y)
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printf ("┐");
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else if (j==Y+1)
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printf ("┘");
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}
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else;
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printf (" ");//如果不在光标附近则为空
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}
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void printqipan()//绘制棋盘
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{
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int i,j;
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for(j=0;j<=SIZE;j++)
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{
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for(i=0;i<=SIZE;i++)
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{
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getguangbiao(i,j);//写入左上角字符
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if(j==0||j==SIZE)//如果是棋上下盘边缘则用空格填充位置
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{
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if(i!=SIZE)
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printf(" ");
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}
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else//如果在棋盘中间则用竖线承接上下
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{
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if(i==0||i==SIZE-1)//左右边缘的竖线更粗
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printf("┃");
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else if(i!=SIZE)//中间的竖线
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printf("│");
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}
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}
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if(j==SIZE)//如果是最后一次循环,则只需要处理边侧字符,交点要少一排
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{
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break;
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}
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printf("\n");
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printf(" ");
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for(i=0;i<SIZE;i++)
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{
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getqipan(i,j);//写入交点字符
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if(i!=SIZE-1)//如果不在最右侧则补充一个横线承接左右
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{
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if(j==0||j==SIZE-1)
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{
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printf("━");//上下边缘的横线更粗
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}
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else
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{
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printf("—");//中间的横线
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}
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}
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}
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printf("\n");
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}
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}
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int Put(){//在当前光标位置走子,如果非空,则返回0表示失败
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if(k[X][Y]==0)
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{
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k[X][Y]=WANJIA;//改变该位置数据
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return 1;//返回1表示成功
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}
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else
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{
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return 0;
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}
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}
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int Check()//胜负检查,即判断当前走子位置有没有造成五连珠的情况
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{
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int w=1,x=1,y=1,z=1,i;
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for(i=1;i<5;i++)if(Y+i<SIZE&&k[X][Y+i]==WANJIA)w++;else break;//向下检查
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for(i=1;i<5;i++)if(Y-i>0&&k[X][Y-i]==WANJIA)w++;else break;//向上检查
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for(i=1;i<5;i++)if(X+i<SIZE&&k[X+i][Y]==WANJIA)x++;else break;//向右检查
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for(i=1;i<5;i++)if(X-i>0&&k[X-i][Y]==WANJIA)x++;else break;//向左检查
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for(i=1;i<5;i++)if(X+i<SIZE&&Y+i<SIZE&&k[X+i][Y+i]==WANJIA)y++;else break;//向右下检查
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for(i=1;i<5;i++)if(X-i>0&&Y-i>0&&k[X-i][Y-i]==WANJIA)y++;else break;//向左上检查
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for(i=1;i<5;i++)if(X+i<SIZE&&Y-i>0&&k[X+i][Y-i]==WANJIA)z++;else break;//向右上检查
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for(i=1;i<5;i++)if(X-i>0&&Y+i<SIZE&&k[X-i][Y+i]==WANJIA)z++;else break;//向左下检查
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if(z>=5)
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{return WANJIA;}
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else if(w>=5)
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{return WANJIA;}
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if(x>=5)
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{return WANJIA;}
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else if(y>=5)
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{return WANJIA;}
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else
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return 0;
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}
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int run()//跑游戏
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{
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jushu+=1;
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int input;
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int whichwin;
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Chushihua();
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while(1)
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{
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printqipan();
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input=getch();
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if(input==27)
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{
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exit(0);
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}
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else if(input==32 ||input==0x0009)
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{
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if(Put())
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{
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whichwin=Check();
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count++;
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WANJIA=3-WANJIA;
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if(whichwin==1)
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{
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q1+=1;
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system("cls");
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blackwin();
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if (getch()==0xE0)
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{
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getch();
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}
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return WANJIA;
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}
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else if(whichwin==2)
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{
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q2+=1;
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system("cls");
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whitewin();
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if (getch()==0xE0)
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{
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getch();
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}
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return WANJIA;
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}
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else if (count==SIZE*SIZE)
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{
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system("cls");
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pingju();
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if (getch()==0xE0)
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{
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|
getch();
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|
}
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return 0;
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|
}
|
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|
}
|
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|
}
|
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|
else if(input==0xE0)
|
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|
|
{
|
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|
|
input=getch();
|
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|
|
switch(input)
|
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|
|
{
|
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|
|
case 0x4B:
|
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|
|
X--;
|
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|
|
break;
|
|
|
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|
|
case 0x48:
|
|
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|
|
Y--;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x4D:
|
|
|
|
|
|
|
|
X++;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 0x50:
|
|
|
|
|
|
|
|
Y++;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if(X<0)X=SIZE-1;//如果光标位置越界则移动到对侧
|
|
|
|
|
|
|
|
if(Y<0)Y=SIZE-1;
|
|
|
|
|
|
|
|
if(X>SIZE-1)X=0;
|
|
|
|
|
|
|
|
if(Y>SIZE-1)Y=0;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
else if(input=='a')
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
X--;
|
|
|
|
|
|
|
|
if(X<0)X=SIZE-1;//如果光标位置越界则移动到对侧
|
|
|
|
|
|
|
|
if(Y<0)Y=SIZE-1;
|
|
|
|
|
|
|
|
if(X>SIZE-1)X=0;
|
|
|
|
|
|
|
|
if(Y>SIZE-1)Y=0;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
else if(input=='d')
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
X++;
|
|
|
|
|
|
|
|
if(X<0)X=SIZE-1;//如果光标位置越界则移动到对侧
|
|
|
|
|
|
|
|
if(Y<0)Y=SIZE-1;
|
|
|
|
|
|
|
|
if(X>SIZE-1)X=0;
|
|
|
|
|
|
|
|
if(Y>SIZE-1)Y=0;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
else if(input=='s')
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
Y++;
|
|
|
|
|
|
|
|
if(X<0)X=SIZE-1;//如果光标位置越界则移动到对侧
|
|
|
|
|
|
|
|
if(Y<0)Y=SIZE-1;
|
|
|
|
|
|
|
|
if(X>SIZE-1)X=0;
|
|
|
|
|
|
|
|
if(Y>SIZE-1)Y=0;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
else if(input=='w')
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
Y--;
|
|
|
|
|
|
|
|
if(X<0)X=SIZE-1;//如果光标位置越界则移动到对侧
|
|
|
|
|
|
|
|
if(Y<0)Y=SIZE-1;
|
|
|
|
|
|
|
|
if(X>SIZE-1)X=0;
|
|
|
|
|
|
|
|
if(Y>SIZE-1)Y=0;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int main()//主函数
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
system("title 五子棋课程设计-冯程");//设置标题
|
|
|
|
|
|
|
|
system("mode con cols=100 lines=64");//设置窗口大小
|
|
|
|
|
|
|
|
system("color E5");//设置颜色
|
|
|
|
|
|
|
|
welcome();
|
|
|
|
|
|
|
|
help();
|
|
|
|
|
|
|
|
while(1){//循环执行游戏
|
|
|
|
|
|
|
|
run();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|