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# 1、画棋盘,初始化棋盘
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from turtle import *
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screensize()
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tracer(0)
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for i in range(15):#画横向
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penup()
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goto(-280,-280+i*40)
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pendown()
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fd(560)
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left(90)
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for i in range(15):#画竖向
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penup()
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goto(-280+i*40,-280)
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pendown()
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fd(560)
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penup() #画标点
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goto(0,0)
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dot()
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goto(160,160)
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dot()
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goto(-160,160)
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dot()
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goto(160,-160)
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dot()
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goto(-160,-160)
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dot()
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#如果要使用列表创建一个二维数组,可以使用生成器来辅助实现。
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#棋盘上每一个点初始值为0
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arr=[[0 for i in range(15)] for j in range(15)]
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# 3、判断4个方向是否连成五个子
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def fun_null(x,y):
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return ;
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def black_is_end(i,j):
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global arr
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for m in range(11): #竖向
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if arr[m][j]==1 and arr[m+1][j]==1 and arr[m+2][j]==1 and \
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arr[m+3][j]==1 and arr[m+4][j]==1:
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print("游戏结束,黑子胜利!")
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onscreenclick(fun_null)
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for m in range(11): #横向
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if arr[i][m]==1 and arr[i][m+1]==1 and arr[i][m+2]==1 and \
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arr[i][m+3]==1 and arr[i][m+4]==1:
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print("游戏结束,黑子胜利!")
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onscreenclick(fun_null)
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if i<=j: #\向
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m=j-i
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for k in range(m,11):
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if arr[k-m][k]==1 and arr[k-m+1][k+1]==1 and arr[k-m+2][k+2]==1 and \
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arr[k-m+3][k+3]==1 and arr[k-m+4][k+4]==1:
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print("游戏结束,黑子胜利!")
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onscreenclick(fun_null)
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if i>j: #\向
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m=i-j
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for k in range(m,11):
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if arr[k][k-m]==1 and arr[k+1][k-m+1]==1 and arr[k+2][k-m+2]==1 and \
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arr[k+3][k-m+3]==1 and arr[k+4][k-m+4]==1:
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print("游戏结束,黑子胜利!")
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onscreenclick(fun_null)
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n=i+j #/向
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if n<=14:
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for k in range(0,n-4):
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if arr[k][n-k]==1 and arr[k+1][n-k-1]==1 and arr[k+2][n-k-2]==1 and \
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arr[k+3][n-k-3]==1 and arr[k+4][n-k-4]==1:
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print("游戏结束,黑子胜利!")
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onscreenclick(fun_null)
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if n>14:
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for v in range(n-14,11):
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if arr[v][n-v]==1 and arr[v+1][n-v-1]==1 and arr[v+2][n-v-2]==1 and \
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arr[v+3][n-v-3]==1 and arr[v+4][n-v-4]==1:
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print("游戏结束,黑子胜利!")
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onscreenclick(fun_null)
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def white_is_end(i,j):
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global arr
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for m in range(11): #竖向
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if arr[m][j]==-1 and arr[m+1][j]==-1 and arr[m+2][j]==-1 and \
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arr[m+3][j]==-1 and arr[m+4][j]==-1:
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print("游戏结束,白子胜利!")
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onscreenclick(fun_null)
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for m in range(11): #横向
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if arr[i][m]==-1 and arr[i][m+1]==-1 and arr[i][m+2]==-1 and \
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arr[i][m+3]==-1 and arr[i][m+4]==-1:
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print("游戏结束,白子胜利!")
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onscreenclick(fun_null)
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if i<=j: #\向
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m=j-i
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for k in range(m,11):
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if arr[k-m][k]==-1 and arr[k-m+1][k+1]==-1 and arr[k-m+2][k+2]==-1 and \
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arr[k-m+3][k+3]==-1 and arr[k-m+4][k+4]==-1:
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print("游戏结束,白子胜利!")
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onscreenclick(fun_null)
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if i>j: #\向
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m=i-j
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for k in range(m,11):
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if arr[k][k-m]==-1 and arr[k+1][k-m+1]==-1 and arr[k+2][k-m+2]==-1 and \
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arr[k+3][k-m+3]==-1 and arr[k+4][k-m+4]==-1:
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print("游戏结束,白子胜利!")
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onscreenclick(fun_null)
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n=i+j #/向
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if n<=14:
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for k in range(0,n-4):
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if arr[k][n-k]==-1 and arr[k+1][n-k-1]==-1 and arr[k+2][n-k-2]==-1 and \
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arr[k+3][n-k-3]==-1 and arr[k+4][n-k-4]==-1:
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print("游戏结束,白子胜利!")
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onscreenclick(fun_null)
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if n>14:
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for v in range(n-14,11):
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if arr[v][n-v]==-1 and arr[v+1][n-v-1]==-1 and arr[v+2][n-v-2]==-1 and \
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arr[v+3][n-v-3]==-1 and arr[v+4][n-v-4]==-1:
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print("游戏结束,白子胜利!")
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onscreenclick(fun_null)
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# 2、鼠标事件,点击落子
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turn=0 #记录该哪方落子
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def funclick(x,y):
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global turn
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global arr
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if turn==0: #黑子先下1
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for i in range(15):
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Y=280-i*40
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for j in range(15):
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X=-280+j*40 #棋盘上的整点
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if abs(X-x)<20 and abs(Y-y)<20 and arr[i][j]==0:
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arr[i][j]=1
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goto(X,Y)
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dot(20)
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turn=1 #交替下子
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black_is_end(i,j)
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if turn==1: #白子-1
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for i in range(15):
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Y=280-i*40
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for j in range(15):
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X=-280+j*40 #棋盘上的整点
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if abs(X-x)<20 and abs(Y-y)<20 and arr[i][j]==0:
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arr[i][j]=-1
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goto(X+10,Y)
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pendown()
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circle(10)
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penup()
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turn=0 #交替下子
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white_is_end(i,j)
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onscreenclick(funclick)
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done() |