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36 lines
1.2 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
2 years ago
using Cinemachine;
public class Step1_2 : MonoBehaviour
{
public Text tip;
public GameObject safeBt;
public Button finishBt;
public GameObject selectBt;
private void OnEnable()
{
tip.DOText("<22>ڶ<EFBFBD><DAB6><EFBFBD>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>ȷ<EFBFBD><C8B7><EFBFBD><EFBFBD>Χ<EFBFBD>Ļ<EFBFBD><C4BB><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>ȫ<EFBFBD>Ǻ<EFBFBD><C7BA><EFBFBD>Ҫ<EFBFBD>ģ<EFBFBD><C4A3><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD>ӽǶ<D3BD><C7B6><EFBFBD>Χ<EFBFBD><CEA7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȷ<EFBFBD>ϣ<EFBFBD><CFA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1>", 3);
safeBt.GetComponent<RectTransform>().DOLocalMove(Vector3.zero, 2);
}
public void SafeFinish() {
safeBt.SetActive(false);
selectBt.GetComponent<RectTransform>().DOLocalMove(Vector3.zero,2);
tip.text = "";
tip.DOText("<22><>Χ<EFBFBD><CEA7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڷ<EFBFBD><DAB7>գ<EFBFBD><D5A3><EFBFBD>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ",2);
}
public void Remove() {
tip.text = "";
tip.DOText("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>е<EFBFBD><D0B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܱ߻<DCB1><DFBB><EFBFBD><EFBFBD>տ<EFBFBD>(<28><>ʾ<EFBFBD>ܱ<EFBFBD><DCB1><EFBFBD>Ʒ<EFBFBD>Ϳ<EFBFBD><CDBF><EFBFBD>̫<EFBFBD><CCAB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)", 2);
selectBt.SetActive(false);
finishBt.gameObject.SetActive(true);
2 years ago
FindObjectOfType<CinemachineFreeLook>().m_Orbits[1].m_Radius = 3 ;
FindObjectOfType<CinemachineFreeLook>().Follow = GameObject.FindWithTag("TargetPos").transform;
FindObjectOfType<CinemachineFreeLook>().LookAt = GameObject.FindWithTag("TargetPos").transform;
}
}