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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using DG.Tweening;
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using Cinemachine;
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public class Step1_2 : MonoBehaviour
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{
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public Text tip;
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public GameObject safeBt;
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public Button finishBt;
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public GameObject selectBt;
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private void OnEnable()
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{
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tip.DOText("<22>ڶ<EFBFBD><DAB6><EFBFBD>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>ȷ<EFBFBD><C8B7><EFBFBD><EFBFBD>Χ<EFBFBD>Ļ<EFBFBD><C4BB><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>ȫ<EFBFBD>Ǻ<EFBFBD><C7BA><EFBFBD>Ҫ<EFBFBD>ģ<EFBFBD><C4A3><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD>ӽǶ<D3BD><C7B6><EFBFBD>Χ<EFBFBD><CEA7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȷ<EFBFBD>ϣ<EFBFBD><CFA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1>", 3);
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safeBt.GetComponent<RectTransform>().DOLocalMove(Vector3.zero, 2);
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}
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public void SafeFinish() {
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safeBt.SetActive(false);
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selectBt.GetComponent<RectTransform>().DOLocalMove(Vector3.zero,2);
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tip.text = "";
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tip.DOText("<22><>Χ<EFBFBD><CEA7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڷ<EFBFBD><DAB7>գ<EFBFBD><D5A3><EFBFBD>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ",2);
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}
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public void Remove() {
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tip.text = "";
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tip.DOText("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>е<EFBFBD><D0B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܱ<DCB1><DFBB><EFBFBD><EFBFBD>տ<EFBFBD>(<28><>ʾ<EFBFBD>ܱ<EFBFBD><DCB1><EFBFBD>Ʒ<EFBFBD>Ϳ<EFBFBD><CDBF><EFBFBD>̫<EFBFBD><CCAB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)", 2);
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selectBt.SetActive(false);
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finishBt.gameObject.SetActive(true);
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FindObjectOfType<CinemachineFreeLook>().m_Orbits[1].m_Radius = 3 ;
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FindObjectOfType<CinemachineFreeLook>().Follow = GameObject.FindWithTag("TargetPos").transform;
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FindObjectOfType<CinemachineFreeLook>().LookAt = GameObject.FindWithTag("TargetPos").transform;
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}
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}
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