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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Question : MonoBehaviour
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{
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public int index;//玩家选择的答案记录
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int rand;//随机的结果
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public string[] questionInfo;
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Toggle tg;
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void Start()
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{
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tg = GetComponent<Toggle>();
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rand = Step2_3.rand;
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transform.GetChild(1).GetComponent<Text>().text = questionInfo[rand];
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tg.onValueChanged.AddListener((bool value) =>
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{
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if (value)
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{
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}
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});
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Events;
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using System;
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public class DialogueController : MonoSingleton<DialogueController>
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{
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public Text showText;//对话显示位置
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public int curDialogue = 0;//当前对话索引
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[TextArea]
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public string[] dialogues;
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protected override void Awake()
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{
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base.Awake();
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}
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public void StartDialogue(int index,Action action = null, Text showPos = null, string str = "", bool waitPlayEndExecuteAction = true) {
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if (curDialogue != index) return;
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if (str == "") str = dialogues[index];
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if (showPos == null) showPos = showText;
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showPos.GetComponent<DialoguePlay>().PlayText(str);
|
||||
curDialogue++;
|
||||
if (action == null) return;
|
||||
if (waitPlayEndExecuteAction)
|
||||
{
|
||||
StartCoroutine(WaitExecute(showPos.GetComponent<DialoguePlay>().IsPlay, action));
|
||||
}
|
||||
else {
|
||||
action.Invoke();
|
||||
}
|
||||
}
|
||||
public void StartDialogue(int index)
|
||||
{
|
||||
if (curDialogue != index) return;
|
||||
showText.GetComponent<DialoguePlay>().PlayText(dialogues[index]);
|
||||
curDialogue++;
|
||||
}
|
||||
|
||||
IEnumerator WaitExecute(Func<bool> fun,Action action) {
|
||||
yield return new WaitWhile(fun);
|
||||
yield return new WaitForSeconds(1);
|
||||
action.Invoke();
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2c658846468f5b542a17182dd6c8fdf0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ac57821dd30ae0a46b7768e47f1678b7
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,24 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
public class AddDialoguePlay : MonoBehaviour
|
||||
{
|
||||
private void Awake()
|
||||
{
|
||||
AddDialoguePlayScripts(gameObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ΪËùÓÐTextÌí¼ÓDialoguePlay½Å±¾
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
void AddDialoguePlayScripts(GameObject obj) {
|
||||
if (obj.GetComponent<Text>()) {
|
||||
obj.AddComponent<DialoguePlay>();
|
||||
}
|
||||
for (int i=0;i<obj.transform.childCount;i++) {
|
||||
AddDialoguePlayScripts(obj.transform.GetChild(i).gameObject);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fa3857eb660d1bb438e6ed651313178c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,76 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
[RequireComponent(typeof(Text))]
|
||||
public class DialoguePlay : MonoBehaviour
|
||||
{
|
||||
Text text;
|
||||
Coroutine playCor;
|
||||
[Header("文本播放变量")]
|
||||
public bool inCanSkip=true;//是否允许跳过
|
||||
[Range(0.02f,0.5f)]
|
||||
public float playSpeed=0.05f;//每个字播放速度
|
||||
[TextArea]
|
||||
public string str="";
|
||||
public bool isPlay = false;//防止重复播放
|
||||
private void Awake()
|
||||
{
|
||||
text = GetComponent<Text>();
|
||||
}
|
||||
|
||||
#region 文本播放
|
||||
/// <summary>
|
||||
/// 文本播放
|
||||
/// </summary>
|
||||
/// <param name="str"></param>
|
||||
/// <param name="playSpeed"></param>
|
||||
/// <param name="isCanSkip"></param>
|
||||
/// <returns></returns>
|
||||
public void PlayText(string str, float playSpeed=0.05f,bool isCanSkip= false) {
|
||||
if (isPlay) return;
|
||||
playCor=StartCoroutine(IETextPlayer(str, playSpeed, isCanSkip));
|
||||
}
|
||||
|
||||
|
||||
IEnumerator IETextPlayer(string str,float playSpeed,bool isCanSkip=false) {
|
||||
isPlay = true;
|
||||
int textLen = str.Length;
|
||||
int curLen = 0;
|
||||
if (isCanSkip) StartCoroutine(IESkip(str));
|
||||
while (true) {
|
||||
yield return new WaitForSeconds(playSpeed);
|
||||
if (curLen == textLen) { isPlay = false; yield break; }
|
||||
curLen++;
|
||||
this.text.text= str.Substring(0,curLen);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 文本是否可跳过
|
||||
/// </summary>
|
||||
/// <param name="str"></param>
|
||||
/// <returns></returns>
|
||||
IEnumerator IESkip(string str) {
|
||||
while (true) {
|
||||
yield return null;
|
||||
if (!isPlay)
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
if (Input.GetMouseButtonDown(0) || Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
StopCoroutine(playCor);
|
||||
this.text.text = str;
|
||||
playCor = null;
|
||||
isPlay = false;
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public bool IsPlay() {
|
||||
return isPlay;
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: de352b1c873326447b4a3adaa75835cd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in new issue